Gwendolin (Battles 2): Difference between revisions

A small amount of more content. I explained 2 of it's "Mechanics" I believe.
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|alts      =[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]
|alts      =[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]
}}
}}
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. She is unlocked at the start of the game, provided the player taps her tab on the Heroes menu to unlock her.
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. She is unlocked at the start of the game, provided the player selects her tab on the Heroes menu to unlock her.


Gwendolin's basic [[attack]] shoots fireballs that deal [[Damage type|fire-type]] [[damage]] to up to 3 Bloons per shot, and deal extra damage to [[Lead Bloon (Battles 2)|Lead Bloon]] and Frozen [[Bloon]]s. She cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As she levels up, her attack gains more [[pierce]] and [[damage]] and shoots more [[projectile]]s at a time, plus a variety of buffs and special attacks:
Gwendolin's basic [[attack]] shoots fireballs that deal [[Damage type|fire-type]] [[damage]] to up to 3 Bloons per shot, and deal extra damage to [[Lead Bloon (Battles 2)|Lead Bloon]] and Frozen [[Bloon]]s. She cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As she levels up, her attack gains more [[pierce]] and [[damage]] and shoots more [[projectile]]s at a time, plus a variety of buffs and special attacks:
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==Mechanics==
==Mechanics==
{{Cleanup|Needs to fit within [[Blooncyclopedia:Style guide|the style guides]]}}
===Pyro gun===
===Pyro gun===
Gwen's main attack, generaly decent. It starts out weak, but gets decent later in. I'm writing this as a Gwen main. {{empty}}
Gwendolin uses her pyro gun to shoot flames at Bloons. Each flame is a straight-firing [[projectile]] that does 1 {{BTDB2 dt|Fire}}-type damage, does +1 damage to Lead and +1 damage to Frozen, and has 3 pierce. The flame [[attack]] has a cooldown of 0.5 seconds. She has 38 range.
 
{|class="wikitable"
|+Levels
!Level
!Effect
|-
!2
|Pierce increases to 5
|-
!5
|Pierce increases to 7
|-
!6
|Adds a burning damage-over-time effect, dealing 1 damage every 1.5 seconds for 3.05 seconds
|-
!8
|Now shoots two projectiles at a time in parallel.
|-
!9
|Damage increases to 2
|-
!11
|Range increases to 41.
|-
!12
|Attack cooldown reduces to 0.4 seconds, effectively increasing attack speed by 25%.
|-
!13
|Pierce increases to 10. Projectile speed increases to 250 units/s. Projectile lifetime increases to 1.25 seconds.
|-
!15
|Attack cooldown reduces to 0.3 seconds, effectively increasing attack speed by ~33%.
|-
!16
|Damage type changes to {{BTDB2 dt|Unstoppable}}, allowing it to damage Purple Bloons.
|-
!18
|Attack cooldown reduces to 0.15 seconds, effectively doubling attack speed.
|-
!19
|Now shoots three projectiles at a time in parallel.
|}


===Heat it up===
===Heat it up===
[[File:BTDB2 buff icon gwendolin.png|50px|right]]Always wanted a tack shooter on steroids? Thats a ring of fire tack shooter that attacks much slower. Deals extra damege to Lead and Frozen bloons.{{empty}}
[[File:BTDB2 buff icon gwendolin.png|50px|right]]
Every 28 attacks of Gwendolin's flame attack, she triggers an area-of-effect similar to [[Ring of Fire (Battles 2)|Ring of Fire]] that does 3 damage and pops infinite Bloons within this radius, as well as applying the Heat It Up buff to all nearby towers. Affected towers pop Frozen and Lead and deals +1 damage to these Bloon types. This attack unlocks at Level 4.
 
Leveling up increases the amount of shots required to trigger Heat It Up but overall increases the rate when Gwen is constantly attacking.
 
{|class="wikitable"
|+Levels
!Level
!Effect
|-
!12
|Activates after the 34th shot.
|-
!15
|Activates after the 40th shot.
|-
!16
|Heat It Up flame ring gains {{BTDB2 dt|Unstoppable}} damage type.
|-
!17
|Heat It Up buff grants +2 damage in addition to other stat bonuses.
|-
!18
|Activates after the 64th shot.
|}


===Pyrotechnics Expert===
===Pyrotechnics Expert===
[[File:BTDB2 tack shooter ring of fire upgrade icon.png|50px|right]]
[[File:BTDB2 tack shooter ring of fire upgrade icon.png|50px|right]]
{{empty}}
Pyrotechnics Expert buffs the attack speed and radius of all [[Ring of Fire (Battles 2)|Rings of Fire]] (4-x-x [[Tack Shooter (Battles 2)|Tack Shooter]]), [[Dragon's Breath (Battles 2)|Dragon's Breath]]s (x-3-x [[Wizard Monkey (Battles 2)|Wizard Monkey]]), and [[Signal Flare (Battles 2)|Signal Flare]]s (x-x-3 [[Mortar Monkey (Battles 2)|Mortar Monkey]]) by 10%. She unlocks this buff at Level 5.
 
At level 18, this buff improves to 30% reduced attack cooldown and +20% radius.


==Abilities==
==Abilities==
===Cocktail of Fire===
===Cocktail of Fire===
{{research|Is the Level 14 cocktail really have a "capacity pierce" like how WoF in BTDB2 has a max of 100 pierce before it disintegrates pre-emptively? In BTDB2 v4.12 OTA 1, lvl14+ Gwen cocktail pierce increases from 200 to 250, which might be the capacity pierce}}
[[File:BTDB2 gwendolin cocktail of fire aa.png|50px|right]]
[[File:BTDB2 gwendolin cocktail of fire aa.png|50px|right]]
'''Cocktail of Fire''' is unlocked at level 3. It places a [[Wall of Fire (Battles 2)|Wall of Fire]]-like projectile on the track that rapidly deals [[Damage type|fire damage]] to Bloons that pass over it. It hits every 0.24 seconds and can hit up to 26 Bloons at a time. It deals +1 damage to Frozen and +1 to Lead properties. It lasts for 12 seconds, and expires early if it can't pop a [[Purple Bloon (Battles 2)|Purple Bloon]]. The cocktail's landing point can be set to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It has a 45-second cooldown and starts with a 7.5-second cooldown.
'''Cocktail of Fire''' is unlocked at level 3. It places a [[Wall of Fire (Battles 2)|Wall of Fire]]-like projectile on the track that rapidly deals [[Damage type|fire damage]] to Bloons that pass over it. It hits every 0.24 seconds and can hit up to 26 Bloons at a time. It deals +1 damage to Frozen and +1 to Lead properties. It lasts for 15 seconds, and expires early if it can't pop a [[Purple Bloon (Battles 2)|Purple Bloon]]. The cocktail's landing point can be set to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It has a 45-second cooldown and starts with a 7.5-second cooldown.


Starting from level 14, cocktail damage increases to 2 per tick, and applies a burn to MOAB-class Bloons that deals 5 damage every 1 second for up to 10 seconds. Starting from level 16, cocktail naturally pops Purple.
Starting from level 14, cocktail damage increases to 2 per tick, and applies a burn to MOAB-class Bloons that deals 5 damage every 1 second for up to 10 seconds, as well as increasing the maximum pierce of the cocktail from 200 to 250. Starting from level 16, cocktail naturally pops Purple.


===Firestorm===
===Firestorm===
[[File:BTDB2 gwendolin firestorm aa.png|50px|right]]
[[File:BTDB2 gwendolin firestorm aa.png|50px|right]]
{{incomplete|Add the stat bonuses and whatnot}}
{{incomplete|Add the stat bonuses and whatnot}}
'''Firestorm''' is unlocked at level 10. When activated, it instantly deals damage to all non-Purple bloons on screen, sets affected bloons on fire, and all friendly towers gain the Heat It Up buff plus another +1 damage, +1 Lead damage, and +1 Frozen damage. The fire deals 1 damage every 0.5s to bloons, and more damage every 1s to MOAB-class. Her Firestorm improves with levels. It has a 60-second cooldown and has no initial cooldown.
'''Firestorm''' is unlocked at level 10. When activated, it instantly deals 5 damage, as well as +1 Lead and +1 Frozen damage, to all non-Purple bloons on screen, sets affected bloons on fire, and all friendly towers gain the Heat It Up buff plus another +1 damage, +1 Lead damage, and +1 Frozen damage. The fire deals 1 damage every 0.5 seconds to bloons, and 15 damage every second to MOAB-class, lasting up to 8 seconds. It has a 60-second cooldown and has no initial cooldown.
 
Upgrades improve the Firestorm effects.
{|class="wikitable"
|+Levels
!Level
!Effect
|-
!16
|Duration of Firestorm's burn effects increases to 10 seconds
|-
!17
|Inherits the Heat It Up's improved damage bonus.
|-
!20
|Damage increased to 10 and bonus MOAB-class damage increased to +50. Firestorm burn effect per tick does 2 damage to Bloons and 50 damage to MOAB-class, for the same respective tick cooldown.
|}


==Levels==
==Levels==
{{BTDB2 last updated|4.13|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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!1
!1
|Blasts bloons with fire from her pyro gun, dealing extra damage to lead and frozen Bloons.
|Blasts bloons with fire from her pyro gun, dealing extra damage to lead and frozen Bloons.
|-
|-
!2
!2
|Slightly increased popping power per shot.
|Slightly increased popping power per shot.
|-
|-
!3
!3
|Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire.
|Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire.
|-
|-
!4
!4
|Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons and adds fire to nearby Monkeys' attacks, doing extra damage to lead and frozen bloons.
|Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons and adds fire to nearby Monkeys' attacks, doing extra damage to lead and frozen bloons.
|-
|-
!5
!5
|Increased popping power. 15% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|Increased popping power. 15% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|-
|-
!6
!6
|Attacks cause a burn effect on target bloon.
|Attacks cause a burn effect on target bloon.
|-
|-
!7
!7
|Heat it up has increased radius.
|Heat it up has increased radius.
|-
|-
!8
!8
|Shoots 2 blasts of fire per shot.
|Shoots 2 blasts of fire per shot.
|-
|-
!9
!9
|Initial hit per blast pops 1 extra layer.
|Initial hit per blast pops 1 extra layer.
|-
|-
!10
!10
|Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff and extra damage to all Monkeys.
|Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff and extra damage to all Monkeys.
|-
|-
!11
!11
|Increased attack range.
|Increased attack range.
|-
|-
!12
!12
|Increased attack speed.
|Increased attack speed.
|-
|-
!13
!13
|Greatly increased popping power, plus projectiles move faster and last longer.
|Greatly increased popping power, plus projectiles move faster and last longer.
|-
|-
!14
!14
|Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
|Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
|-
|-
!15
!15
|Increased attack speed.
|Increased attack speed.
|-
|-
!16
!16
|Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks
|Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks
|-
|-
!17
!17
|Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to lead and frozen Bloons.
|Heat it up empowers affected Monkeys to deal 2 extra damage to all bloons in addition to their other damage buffs.
 
|-
|-
!18
!18
|Increased attack speed. 30% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|Increased attack speed. 30% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|-
|-
!19
!19
|Shoots 3 blasts of fire per shot.
|Shoots 3 blasts of fire per shot.
|-
|-
!20
!20
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{{main strategy}}
{{main strategy}}
{{BTDB2 popular loadout list by hero|Gwendolin}}
{{BTDB2 popular loadout list by hero|Gwendolin}}
{{strategy needed}}
{{strategy needed|explain what role she accomplishes in loadouts, what is different compared to snow pat, how to use her abilities effectively, etc}}


==Update history==
==Update history==