Herald of Everfrost: Difference between revisions

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Activated Ability: herald nerf, or in this case a "buff" to Dreadbloon (it would be a nerf to the player though)
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The Herald of Everfrost's attacks alternate between four Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally.
The Herald of Everfrost's attacks alternate between four Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of groups of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of groups of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, removing Lead and Frozen immunities, and inflicting a debuff that causes Bloons to take +8 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff overrides both [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, as well as Lead and Frozen immunities. This attack also inflicts a powerful debuff that causes Bloons to take +8 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff overrides both [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.


Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It has a 5-second delay before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull after getting frozen during the ability, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds and can only be used once per round. It can be used multiple times per Boss tier, but can only cancel the effects of one skull per Boss tier.
Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It has a 5-second delay before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull after getting frozen during the ability, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds and can only be used once per round. It can be used multiple times per Boss tier, but can only cancel the effects of one skull per Boss tier.
The [[Monkey Knowledge (BTD6)|Monkey Knowledge]] {{BTD6 mk|Icy Chill}} improves its range by 3 units.


==Mechanics==
==Mechanics==
{{Research|Determine how [[So... Cold...]] MK affects the permafrost of the different attacks|section=y}}
===Main attack===
===Main attack===
{{Research|Determine which attack stats are or aren't affected by degrees|section=y}}
{{Screenshot needed|Add screenshot or gif of doing each attack (two images please).|section=y}}
{{Screenshot needed|Add screenshot or gif of doing each attack (two images please).|section=y}}
Herald of Everfrost has a single attack that alternates between four Ice Lance Beams and one Snowstorm Roar. Its base range is 46 units (49 with {{BTD6 mk|Icy Chill}}) and has an attack cooldown of 4s at Degree 1.
Herald of Everfrost has a single attack that alternates between four Ice Lance Beams and one Snowstorm Roar. Its base range is 46 units and has an attack cooldown of 4s at Degree 1.


==== Ice Lance Beam ====
==== Ice Lance Beam ====
This attack is composed of two parts. First, the '''Ice Beam''' itself which is a short-lived blue-colored beam similar to [[Ray of Doom (BTD6)|Ray of Doom]] which travels instantly to the edge of the map ignoring blockers, it has a radius of 2 units and Bloons that are hit by it are frozen and grow icicles:
This attack is composed of two parts. First, the '''Ice Beam''' itself which is a short-lived blue-colored beam similar to [[Ray of Doom (BTD6)|Ray of Doom]] which travels instantly to the edge of the map ignoring blockers, it has a radius of 2 units and Bloons that are hit by it are frozen and grow icicles:
* '''Freeze''': It can freeze all Bloons, except BADs and Bosses, the effect lasts for 10s and affects up to 6 layers. It also and reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It also deals additional damage, with the freeze applied before the damage.
* '''Freeze''': It can freeze all Bloons, except BADs and Bosses, the effect lasts for 10s and affects up to 6 layers. It also and reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It also deals additional damage, with the freeze applied before the damage.
* '''Icicles''': The Icicles damage other Bloons that touch them (except other Bloons affected by this effect). It lasts for 1.5s and each affected Bloon can re-hit the same target if it is still touching it after 0.2s.  
* '''Icicles''': The Icicles damage other Bloons that touch them (except other Bloons affected by this effect). It lasts for 1.5s and each affected Bloon can re-hit the same target if it is still touching it after 0.2s.
*The beam itself also creates an extra projectile on its initial hit, which can also freeze Bloons and grow icicles, but the extra projectile can not affected by degrees.
 
Second, the '''Ice Shards''', which are a series of projectile bursts created by a secondary invisible "beam" that is launched in the same direction as the main Ice Beam, it travels at a speed of 150 units/s with a lifespan of 4s. Bursts of shards are periodically created as it travels through the air and each one occurs with a delay of 0.5s after the invisible projectile has passed over and it creates 6 shards in a circular pattern (shifted 45°). Each shard has a radius of 5 units, and travels in a straight line with an initial speed of 350 units/s but they decelerate until disappearing after traveling ~41 units. The shard spawn cooldown is affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Each shard also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 60.
Second, the '''Ice Shards''', which are a series of projectile bursts created by a secondary invisible "beam" that is launched in the same direction as the main Ice Beam, it travels at a speed of 150 units/s with a lifespan of 4s. Bursts of shards are periodically created as it travels through the air and each one occurs with a delay of 0.5s after the invisible projectile has passed over and it creates 6 shards in a circular pattern (shifted 45°). Each shard has a radius of 5 units, and travels in a straight line with an initial speed of 350 units/s but they decelerate until disappearing after traveling ~41 units. The shard spawn cooldown is affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Each shard also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 60.


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* The Ice Beam deals 600 {{BTD6 dt|Normal}} damage with an additional +6,000 against bosses and has 500 pierce.
* The Ice Beam deals 600 {{BTD6 dt|Normal}} damage with an additional +6,000 against bosses and has 500 pierce.
* The freeze effect deals an additional 600 {{BTD6 dt|Normal}} damage, even if the target cannot be frozen.
* The freeze effect deals an additional 600 {{BTD6 dt|Normal}} damage, even if the target cannot be frozen.
* The Icicles deal 10 {{BTD6 dt|Normal}} damage with an additional +40 for blue [[MOAB (BTD6)|MOABs]]{{Fn|This is a programming oversight because internally, the extra damage is active for Bloons with the tag "Moab", which only corresponds to blue MOABs, the appropiate tag for MOAB-Class is "Moabs".|name=Moabs}} and +300 for Boss Bloons. They have infinite pierce.
* The Icicles deal 10 {{BTD6 dt|Normal}} damage with an additional +40 for MOAB-Class Bloons and +300 for Boss Bloons. They have infinite pierce.
* Bursts of shards are created every 0.2s.
* Bursts of shards are created every 0.2s.
* Each Ice Shard deals 25 {{BTD6 dt|Normal}} damage with an additional +50 for blue MOABs{{Fn||name=Moabs}} and +125 for Boss Bloons and has 25 pierce.
* Each Ice Shard deals 25 {{BTD6 dt|Normal}} damage with an additional +50 for MOAB-Class Bloons and +125 for Boss Bloons and has 25 pierce.
 
None of the attacks of projectiles are affected by {{BTD6 mk|Big Cryo Blast}}.


==== Snowstorm Roar ====
==== Snowstorm Roar ====
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* It deals 10 {{BTD6 dt|Normal}} damage, with an additional +200 damage to already frozen Bloons. <!-- The freeze effects ha the script to deal another 10, but it is not being applied, maybe due the apply after damage flag set to true, unlike the Ice Beam which deals the additional 600 with the flag set to false. -->
* It deals 10 {{BTD6 dt|Normal}} damage, with an additional +200 damage to already frozen Bloons. <!-- The freeze effects ha the script to deal another 10, but it is not being applied, maybe due the apply after damage flag set to true, unlike the Ice Beam which deals the additional 600 with the flag set to false. -->


This attack reduces the Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 6,000 and {{BTD6 mk|Hypothermia}} does not increase the duration of any of the effects.
This attack reduces the Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 6,000.


===Arctic Wind===
===Arctic Wind===
{{Research|Determine if its radius is affected by the Icy Chill MK|section=y}}
Herald of Everfrost has an aura that slows regular Bloons by 90% and MOAB-Class Bloons by 45% within 46 units. It does not affect BADs or Boss Bloons.
Herald of Everfrost has an aura that slows regular Bloons by 90% and MOAB-Class Bloons by 45% within 46 units. It does not affect BADs or Boss Bloons.


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===Activated Ability===
===Activated Ability===
{{research|Does the Boss permafrost/freeze slowdown trigger every time the ability is used on the same Boss tier or only once like the skull skip?|section=y}}
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]]
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]]
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes the Herald of Everfrost to create a visual effect that darkens the entire map for 25 seconds and apply three effects to all Bloons on the map:
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes the Herald of Everfrost to create a visual effect that darkens the entire map for 25 seconds and apply three effects to all Bloons on the map:
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* '''Permafrost''': It is applied at the same time as the freeze, lasting for 10s and slows regular Bloons by 75% and MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons.
* '''Permafrost''': It is applied at the same time as the freeze, lasting for 10s and slows regular Bloons by 75% and MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons.


The ability has a cooldown of 90 seconds and can only be used once per round. {{BTD6 mk|Hypothermia}} does not affect duration of the ability. Additionally, Blastapopoulos heat bar is reduced by 10,000,000, effectively resetting it to zero.
The ability has a cooldown of 90 seconds and can only be used once per round. Additionally, Blastapopoulos heat bar is reduced by 10,000,000, effectively resetting it to zero.


Eclipse of Fimbulwinter has a special effect that causes a Boss Bloon's skull effect to be negated if the skull was triggered between the moment the freeze is applied and the end of the ability (when the lighting returns to normal), which can be triggered within 20 seconds. Once the effect is triggered, the Boss will thaw early if it was frozen. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows:
Eclipse of Fimbulwinter has a special effect that causes a Boss Bloon's skull effect to be negated if the skull was triggered between the moment the freeze is applied and the end of the ability (when the lighting returns to normal), which can be triggered within 20 seconds. Once the effect is triggered, the Boss will thaw early if it was frozen. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows:


* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons.
* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons.
* [[Lych]]: [[Lych-soul]] and chained MOABs do not appear, and Lych does not enter an immunity phase.
* [[Lych]]: [[Lych-soul]]s do not appear, and Lych does not enter an immunity phase.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This effect cannot trigger while Dreadbloon has Primary immunity.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This effect cannot trigger while Dreadbloon has Primary immunity.
* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield.
* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. Its slow aura does not become stronger.
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%.
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%.
* [[Diamondback]]: Does not produce Diamond Bloons or other spawns, and one segment is not removed.
* [[Diamondback]]: Does not produce Diamond Bloons or other spawns, and one segment is not removed.
===Monkey Knowledge interactions===
*{{BTD6 mk|Icy Chill}}: Affects both its main attacks, but not its Arctic Wind.
*{{BTD6 mk|So... Cold...}}: Increases the roar's speed modifier to -37.5% for MOAB-Class Bloons and -55% for other Bloons.
*{{BTD6 mk|Big Cryo Blast}}: No effect.
*{{BTD6 mk|Hypothermia}}: No effect.


==Stats==
==Stats==
{{Incomplete|Listed stats are for Degree 1, needs paragon scaling table}}<!--
{{BTD6 last updated|55.1|section=y}}{{Incomplete|Listed stats are for Degree 1, needs paragon scaling table}}<!--
{{BTD6 paragon stats|Herald of Everfrost}}
{{BTD6 paragon stats|Herald of Everfrost}}
-->
-->
{{BTD6 tower|range=46|areaTypes=Land, Water|footprintRadius=6|targetTypeFirst=true|targetTypeLast=true|targetTypeClose=true|targetTypeStrong=true|abilities={{BTD6 ability|name=Eclipse of Fimbulwinter|maxActivationsPerRound=1|cooldown=90|lifespan=25|attacks={{BTD6 attack|name=Delay|rate=5|fireWithoutTarget=true|projectiles={{BTD6 projectile|maxPierce=0|pierce=9999999|ignoreBlockers=true|radius=9999999|lifespan=0.05|effects={{BTD6 effect|name=Freeze|multiplier=0|layers=9999999|canFreezeMoabs=true|lifespan=10|lifespanForBad=5}}{{BTD6 effect|name=Permafrost|layers=9999999|lifespan=9999999|lifespanForBad=0|multiplierForMoabs=0.5|multiplier=0.25}}}}}}{{BTD6 zone|name=Global slowdown|radius=9999999|badMultiplier=0.9|bossMultiplier=0.95|slowMultiplier=0.7}}}}|attacks={{BTD6 attack|range=46|targetTypes=Depends on targeting option|eject=0, 8.1, 8|rate=4|projectiles={{BTD6 projectile|name=Ice Lance Beam (Ice Beam)|ignoreBlockers=true|pierce=500|maxPierce=0|radius=2|damage=600|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|damageModifierForBoss=6000|lifespan=0.05|effects={{BTD6 effect|name=Freeze|damage=600|multiplier=0|layers=6|immuneBloonProperties=0|canFreezeMoabs=true|lifespan=10}}{{BTD6 effect|name=Carry icicles|layers=9999999|lifespan=1.5}}}}{{BTD6 projectile|name=Icicle|pierce=9999999|maxPierce=0|ignoreBlockers=true|filterMutatedTarget=Icicles|radius=0.2|damage=10|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|damageModifierForMoab=40|damageModifierForBoss=300|lifespan=9999999|clearHitBloonsInterval=0.2}}{{BTD6 projectile|name=Ice Lance Beam (Shards)|pierce=9999999|maxPierce=0|radius=0|speed=150|lifespan=4|effects={{BTD6 attack|name=Shard spawner|rate=0.2|targetTypes=In the projectile location (0.5s delay)|projectiles={{BTD6 projectile|name=Shard|count=6|angle=360|pierce=25|maxPierce=0|radius=5|damage=25|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=0|damageModifierForMoab=50|damageModifierForBoss=125|speed=350|maxDistance=40.8333|lifespan=0.1143}}}}}}{{BTD6 projectile|name=Snowstorm Roar|pierce=9999999|maxPierce=0|ignoreBlockers=true|radius=9999999|damage=10|distributeToChildren=true|immuneBloonProperties=0|lifespan=0.05|damageModifierForFrozen=200|alternateProjectile=5|cleanseCamo=true|cleanseRegen=true|effects={{BTD6 effect|name=Freeze|multiplier=0|canFreezeMoabs=true|lifespan=10|layers=8|lifespanForMoabs=5}}{{BTD6 effect|name=Permafrost|layers=6|lifespan=9999999|multiplierForMoabs=0.75|multiplier=0.5}}{{BTD6 effect|name=Damage bonus for {{BTD6 dt|Cold}}, {{BTD6 dt|Glacier}} and {{BTD6 dt|Frigid}} attacks|layers=9999999|lifespan=10|damageModifier=40}}{{BTD6 effect|name=Damage bonus|layers=9999999|lifespan=10|damageModifier=8}}{{BTD6 effect|name=Immunity removal|removeImmunity=Lead, Frozen|layers=9999999|lifespan=9999999}}}}}}|zones={{BTD6 zone|radius=9999999|name=Ice platforms}}{{BTD6 zone|name=Arctic Wind|radius=46|slowMultiplier=0.1|moabsMultiplier=0.55}}}}
{{BTD6 tower|range=46|areaTypes=Land, Water|footprintRadius=6|targetTypeFirst=true|targetTypeLast=true|targetTypeClose=true|targetTypeStrong=true|abilities={{BTD6 ability|name=Eclipse of Fimbulwinter|maxActivationsPerRound=1|cooldown=90|lifespan=25|attacks={{BTD6 attack|name=Delay|rate=5|fireWithoutTarget=true|projectiles={{BTD6 projectile|maxPierce=0|pierce=9999999|ignoreBlockers=true|radius=9999999|lifespan=0.05|effects={{BTD6 effect|name=Freeze|multiplier=0|layers=9999999|canFreezeMoabs=true|lifespan=10|lifespanForBad=5}}{{BTD6 effect|name=Permafrost|layers=9999999|lifespan=9999999|lifespanForBad=0|multiplierForMoabs=0.5|multiplier=0.25}}}}}}{{BTD6 zone|name=Global slowdown|radius=9999999|badMultiplier=0.9|bossMultiplier=0.95|slowMultiplier=0.7}}}}|attacks={{BTD6 attack|range=46|targetTypes=Depends on targeting option|eject=0, 8.1, 8|rate=4|projectiles={{BTD6 projectile|name=Ice Lance Beam (Ice Beam)|ignoreBlockers=true|pierce=500|maxPierce=0|radius=2|damage=600|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|damageModifierForBoss=6000|lifespan=0.05|effects={{BTD6 effect|name=Freeze|damage=600|multiplier=0|layers=6|immuneBloonProperties=0|canFreezeMoabs=true|lifespan=10}}{{BTD6 effect|name=Carry icicles|layers=9999999|lifespan=1.5}}}}{{BTD6 projectile|name=Icicle|pierce=9999999|maxPierce=0|ignoreBlockers=true|filterMutatedTarget=Icicles|radius=0.2|damage=10|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|damageModifierForMoabs=40|damageModifierForBoss=300|lifespan=9999999|clearHitBloonsInterval=0.2}}{{BTD6 projectile|name=Ice Lance Beam (Shards)|pierce=9999999|maxPierce=0|radius=0|speed=150|lifespan=4|effects={{BTD6 attack|name=Shard spawner|rate=0.2|targetTypes=In the projectile location (0.5s delay)|projectiles={{BTD6 projectile|name=Shard|count=6|angle=360|pierce=25|maxPierce=0|radius=5|damage=25|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=0|damageModifierForMoabs=50|damageModifierForBoss=125|speed=350|maxDistance=40.8333|lifespan=0.1143}}}}}}{{BTD6 projectile|name=Snowstorm Roar|pierce=9999999|maxPierce=0|ignoreBlockers=true|radius=9999999|damage=10|distributeToChildren=true|immuneBloonProperties=0|lifespan=0.05|damageModifierForFrozen=200|alternateProjectile=5|cleanseCamo=true|cleanseRegen=true|effects={{BTD6 effect|name=Freeze|multiplier=0|canFreezeMoabs=true|lifespan=10|layers=8|lifespanForMoabs=5}}{{BTD6 effect|name=Permafrost|layers=6|lifespan=9999999|multiplierForMoabs=0.75|multiplier=0.5}}{{BTD6 effect|name=Damage bonus for {{BTD6 dt|Cold}}, {{BTD6 dt|Glacier}} and {{BTD6 dt|Frigid}} attacks|layers=9999999|lifespan=10|damageModifier=40}}{{BTD6 effect|name=Damage bonus|layers=9999999|lifespan=10|damageModifier=8}}{{BTD6 effect|name=Immunity removal|removeImmunity=Lead, Frozen|layers=9999999|lifespan=9999999}}}}}}|zones={{BTD6 zone|radius=9999999|name=Ice platforms}}{{BTD6 zone|name=Arctic Wind|radius=46|slowMultiplier=0.1|moabsMultiplier=0.55}}}}


==Costs and sell values==
==Costs and sell values==
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*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb.
*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb.
*[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided.
*[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided.
*[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before the second (Military → Magic) or third (Magic → Support) skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice.
*[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before destroying the Military or Magic skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice.
*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]].
*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]].
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss.
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss.
*[[Diamondback]]: Having an extra segment for Diamondback adds more hitbox for its own debuffs upon hitting segments, though it also leaves more area to deplete pierce partially.
*[[Diamondback]]: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, and make it easier to trigger its self-debuffs, though this also leaves more area to partially consume pierce.


If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance.  
If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance.  
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To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and [[Icicles (BTD6)|Icicles]] spam. The cheapest T2 and T3 crosspaths for the most tiers are 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers are 4-0-2 [[Embrittlement (BTD6)|Embrittlement]]s, and the most expensive are 2-4-0 [[Snowstorm (BTD6)|Snowstorm]]s. Icicles is still preferred for maximum degrees if placed over many rounds. [[Silas (BTD6)|Silas]] with his bonus T5 Ice Monkey provides a headstart to its degrees, but [[Geraldo (BTD6)|Geraldo]]'s [[Paragon Power Totem]]s are still generally preferred for that purpose.
To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and [[Icicles (BTD6)|Icicles]] spam. The cheapest T2 and T3 crosspaths for the most tiers are 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers are 4-0-2 [[Embrittlement (BTD6)|Embrittlement]]s, and the most expensive are 2-4-0 [[Snowstorm (BTD6)|Snowstorm]]s. Icicles is still preferred for maximum degrees if placed over many rounds. [[Silas (BTD6)|Silas]] with his bonus T5 Ice Monkey provides a headstart to its degrees, but [[Geraldo (BTD6)|Geraldo]]'s [[Paragon Power Totem]]s are still generally preferred for that purpose.


==Update History==
==Update history==
{{BTD6 change list by name|Ice Monkey Paragon}}
{{BTD6 change list by name|Ice Monkey Paragon}}