Silas (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Extra XP: some people can't do quick maths despite being an easy 10 times tables thing |
||
| (20 intermediate revisions by 11 users not shown) | |||
| Line 11: | Line 11: | ||
| xp scale = 1.5 | | xp scale = 1.5 | ||
| introduced = 50.0 | | introduced = 50.0 | ||
| rl tower 1 = | | rl tower 1 = Ice Monkey | ||
| rl tower 1 upgrades = 020 | | rl tower 1 upgrades = 020 | ||
| rl tower 2 = | | rl tower 2 = Skywarden | ||
| rl tower 2 upgrades = 002 | | rl tower 2 upgrades = 002 | ||
| rl artifact = Esoteric Elementalist | | rl artifact = Esoteric Elementalist | ||
| Line 23: | Line 23: | ||
| fl trait 3 = Waymaker | | fl trait 3 = Waymaker | ||
}} | }} | ||
Silas is a [[Hero]] in ''[[Bloons TD 6]]'' introduced in {{BTD6 version|50.0}}. He can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 25. | '''Silas''' is a [[Hero]] in ''[[Bloons TD 6]]'' introduced in {{BTD6 version|50.0}}. He can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 25. | ||
Silas attacks by casting ricocheting ice orbs that seek out [[Bloon]]s, which can either cover Bloons in rime that slows them and makes them take more damage from ice attacks, [[freeze]] Bloons that are already rimed, or generate icy blasts from Bloons that are both rimed and frozen. This attack can detect [[Camo Bloon (BTD6)|Camo Bloon]]s, but cannot affect [[White Bloon (BTD6)|White Bloon]]s, [[Zebra Bloon (BTD6)|Zebra Bloon]]s, or [[Purple Bloon (BTD6)|Purple Bloon]]s normally. The rime explosion can damage Purple Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s. Like an [[Ice Monkey (BTD6)|Ice Monkey]], he is placeable on both land and water, allows land towers to be placed on water near him, passively reduces the speed of nearby Bloons, and cannot be frozen on [[Glacial Trail]]. He has a circular [[footprint]] of 6 units, slightly smaller than most Heroes. As he levels up, his rime explosions deal more damage, his slowing aura slows Bloons more, and he unlocks more ways of slowing Bloons, synergizing with Ice Monkeys, and buffing other towers' ice and freezing attacks and the damage they deal to frozen Bloons. | Silas attacks by casting ricocheting ice orbs that seek out [[Bloon]]s, which can either cover Bloons in rime that slows them and makes them take more damage from ice attacks, [[freeze]] Bloons that are already rimed, or generate icy blasts from Bloons that are both rimed and frozen. This attack can detect [[Camo Bloon (BTD6)|Camo Bloon]]s, but cannot affect [[White Bloon (BTD6)|White Bloon]]s, [[Zebra Bloon (BTD6)|Zebra Bloon]]s, or [[Purple Bloon (BTD6)|Purple Bloon]]s normally. The rime explosion can damage Purple Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s. Like an [[Ice Monkey (BTD6)|Ice Monkey]], he is placeable on both land and water, allows land towers to be placed on water near him, passively reduces the speed of nearby Bloons, and cannot be frozen on [[Glacial Trail]]. He has a circular [[footprint]] of 6 units, slightly smaller than most Heroes. As he levels up, his rime explosions deal more damage, his slowing aura slows Bloons more, and he unlocks more ways of slowing Bloons, synergizing with Ice Monkeys, and buffing other towers' ice and freezing attacks and the damage they deal to frozen Bloons. | ||
| Line 30: | Line 30: | ||
*Starting at level 5, he buffs the freeze duration of other towers and causes all ice attacks to have a 50% chance to ignore White Bloon immunities, which becomes guaranteed starting at level 13. | *Starting at level 5, he buffs the freeze duration of other towers and causes all ice attacks to have a 50% chance to ignore White Bloon immunities, which becomes guaranteed starting at level 13. | ||
*Starting at level 6, his main attack can target Bloons within range of any Ice Monkey on the map, similar to [[Advanced Intel (BTD6)|Advanced Intel]]. | *Starting at level 6, his main attack can target Bloons within range of any Ice Monkey on the map, similar to [[Advanced Intel (BTD6)|Advanced Intel]]. | ||
*Starting at level 8, he buffs the range of all Ice | *Starting at level 8, he buffs the range of all [[Ice Monkey (BTD6)|Ice Monkey]]s and [[Coldchain|Coldchain]] Skywardens on the map and gains 5% (up to a maximum of 50%) more XP per round depending on the number of tier 3 or above Ice Monkeys on the map. | ||
*Starting at level 13, he provides a 15% [[discount]] to tier 5 Ice Monkey [[upgrade]]s and allows the player to have two Ice Monkeys with the same tier 5 upgrade. | *Starting at level 13, he provides a 15% [[discount]] to tier 5 Ice Monkey [[upgrade]]s and allows the player to have two Ice Monkeys with the same tier 5 upgrade. | ||
*He has three [[Activated Ability|Activated Abilities]]: | *He has three [[Activated Ability|Activated Abilities]]: | ||
**'''Frostbite''' (level 3) — For a short time, allows Silas to damage any Bloon type and increases the damage he deals to frozen Bloons based on their remaining freeze time. | **'''Frostbite''' (level 3) — For a short time, allows Silas to damage any Bloon type and increases the damage he deals to frozen Bloons based on their remaining freeze time. | ||
**'''Frozen Cascade''' (level 7) — Causes Silas and up to nine Ice Monkeys on the map to emit blasts of ice that damage and freeze Bloons. | **'''Frozen Cascade''' (level 7) — Causes Silas and up to nine Ice Monkeys or Coldchain Skywardens on the map to emit blasts of ice that damage and freeze Bloons. | ||
**'''Frozen Burial''' (level 10) — Triggers a [[Snowstorm (BTD6)|Snowstorm]]-like attack that damages and freezes all Bloons, dealing much more damage to already frozen Bloons, then distributes Ice Walls over the entire track. | **'''Frozen Burial''' (level 10) — Triggers a [[Snowstorm (BTD6)|Snowstorm]]-like attack that damages and freezes all Bloons, dealing much more damage to already frozen Bloons, then distributes Ice Walls over the entire track. | ||
| Line 46: | Line 46: | ||
Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50% and [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. Starting from level 11, Rime slowdown for MOABs is increased to 30%, and BFBs and DDTs to 20%. | Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50% and [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. Starting from level 11, Rime slowdown for MOABs is increased to 30%, and BFBs and DDTs to 20%. | ||
This attack deals no base damage, but | This attack deals no base damage, but is considered to have the {{BTD6 dt|Frigid}} damage type, which determines what Bloons can be afflicted with rime effects and whether immune Bloons (specifically White and Purple immunities) destroy the projectile or not. This attack can receive damage buffs. The freeze effect is applied after the damage is dealt. | ||
The bonus damage of rime and the explosion stack with each other, for example if Silas targets an already frozen Bloon, it will first deal 1 damage to the target (0 base, +1 from rime) and then the explosion deals 3 more damage (1 base, +1 from rime and +1 from explosion bonus). | The bonus damage of rime and the explosion stack with each other, for example if Silas targets an already frozen Bloon, it will first deal 1 damage to the target (0 base, +1 from rime) and then the explosion deals 3 more damage (1 base, +1 from rime and +1 from explosion bonus). | ||
| Line 86: | Line 86: | ||
===Ice Fragments=== | ===Ice Fragments=== | ||
[[File:BTD6 Silas Ice Fragment.gif|thumb|200px|An Ice Monkey with an Ice Fragment]] | [[File:BTD6 Silas Ice Fragment.gif|thumb|200px|An Ice Monkey with an Ice Fragment]] | ||
Starting at level 2, Silas provides a [[buff]] to [[Ice Monkey (BTD6)|Ice Monkey]]s within his range that causes them to produce one Ice Fragment each time they attack. Each Ice Fragment slowly orbits the Ice Monkey that created it clockwise and damages Bloons on contact, similar to [[Mystic Twister]]. Each Ice Monkey can have up to three Ice Fragments at once. They have 6 pierce, deal 1 {{BTD6 dt|12}}-type damage, deal +1 damage to frozen Bloons, and can re-hit Bloons they have already hit after 1 second. They last for 10 seconds and do not disappear on contact with a wall. | Starting at level 2, Silas provides a [[buff]] to [[Ice Monkey (BTD6)|Ice Monkey]]s within his range that causes them to produce one Ice Fragment each time they attack. Each Ice Fragment slowly orbits the Ice Monkey that created it clockwise and damages Bloons on contact, similar to [[Mystic Twister]]. Each Ice Monkey can have up to three Ice Fragments at once. They have 6 pierce, deal 1 {{BTD6 dt|12}}-type damage, deal +1 damage to frozen Bloons, and can re-hit Bloons they have already hit after 1 second. They last for 10 seconds and do not disappear on contact with a wall. Damage done by Ice Fragments is attributed to the tower they are orbiting around. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels | ||
| Line 117: | Line 117: | ||
|- | |- | ||
!12 | !12 | ||
|Lifespan increases to 20 seconds. Pierce increases to 30. [[MOAB (BTD6)|MOAB]]s now consume 5 pierce and [[BFB (BTD6)|BFB]]s now consume 15 pierce. ([[ZOMG (BTD6)|ZOMG]]s | |Lifespan increases to 20 seconds. Pierce increases to 30. [[MOAB (BTD6)|MOAB]]s now consume 5 pierce, [[DDT (BTD6)|DDTs]] now consume 8 pierce, and [[BFB (BTD6)|BFB]]s now consume 15 pierce. ([[ZOMG (BTD6)|ZOMG]]s still consume 30 pierce.) | ||
|- | |- | ||
!13 | !13 | ||
| Line 137: | Line 137: | ||
*Verify the Co-Op interaction and granting of extra T5. Does it apply to all players with one Silas lvl13+? Does it only apply to owner? (There are challenge posts where on silas lvl13+ worked in coop, but that's reload due to servers, isn't it?)}} | *Verify the Co-Op interaction and granting of extra T5. Does it apply to all players with one Silas lvl13+? Does it only apply to owner? (There are challenge posts where on silas lvl13+ worked in coop, but that's reload due to servers, isn't it?)}} | ||
[[File:BTD6 BuffIconSilasLvl5.png|50px|right]] | [[File:BTD6 BuffIconSilasLvl5.png|50px|right]] | ||
*At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to + | *At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +150% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], [[Coldchain]], [[Frozen Verdict]], [[Winter's Mercy]] and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]]. | ||
*At level 8, Silas unlocks a buff that increases the range of all Ice | *At level 8, Silas unlocks a buff that increases the range of all [[Ice Monkey (BTD6)|Ice Monkey]]s on the map by a flat +5 units, and the range of all [[Skywarden (BTD6)|Skywardens]] upgraded to [[Coldchain|Coldchain]] or above by +10%. | ||
*At level 13, Silas unlocks a buff that applies a 15% [[discount]] to tier 5 [[upgrade]]s for all Ice Monkeys on the map, and allows the player to have two Ice Monkeys with the same tier 5 upgrade at once (similar to {{BTD6 mk|Master Double Cross}}, but the player can choose any upgrade path). In Co-Op, this benefit does not share to other players.<!--thus requiring another lvl13+ silas owned by each player to allow the buying of extra t5 ice--> Due to a bug, Silas allows any Tier 4 Ice Monkey to be upgraded to Tier 5 with up to four Tier 5 Ice Monkeys per player. | *At level 13, Silas unlocks a buff that applies a 15% [[discount]] to tier 5 [[upgrade]]s for all Ice Monkeys on the map, and allows the player to have two Ice Monkeys with the same tier 5 upgrade at once (similar to {{BTD6 mk|Master Double Cross}}, but the player can choose any upgrade path). In Co-Op, this benefit does not share to other players.<!--thus requiring another lvl13+ silas owned by each player to allow the buying of extra t5 ice--> Due to a bug, Silas allows any Tier 4 Ice Monkey to be upgraded to Tier 5 with up to four Tier 5 Ice Monkeys per player. | ||
=== Extra XP === | === Extra XP === | ||
Starting at level 8, Silas gains 5% more XP every round for every tier 3 and above Ice Monkey on the map, capped at 50% more. | Starting at level 8, Silas gains 5% more XP every round for every tier 3 and above Ice Monkey or [[Coldchain]] (x-x-3) and above Skywarden on the map, capped at 50% more (10 eligible candidates). | ||
== Abilities == | == Abilities == | ||
=== Frostbite === | === Frostbite === | ||
| Line 164: | Line 165: | ||
=== Frozen Cascade === | === Frozen Cascade === | ||
[[File:BTD6 Silas Active Ability Frozen Cascade.gif|Silas activating Frozen Cascade|thumb|200px]] | [[File:BTD6 Silas Active Ability Frozen Cascade.gif|Silas activating Frozen Cascade|thumb|200px]] | ||
'''Frozen Cascade''' unlocks at level 7. Upon activation, Silas emits a blast of ice, then up to 9 Ice | '''Frozen Cascade''' unlocks at level 7. Upon activation, Silas emits a blast of ice, then up to 9 [[Ice Monkey (BTD6)|Ice Monkey]]s and [[Coldchain|Coldchain]] Skywardens (prioritizing the nearest ones first) emit a blast of ice after a delay based on their distance from Silas. The blast has a radius of 40 units, 45 pierce, deals 12 {{BTD6 dt|1}}-type damage, deals +8 damage to frozen Bloons, and freezes 10 layers for 9 seconds (without affecting MOAB-Class Bloons). Starting at level 15, the bonus Frozen damage increases to +23. It has a 60-second cooldown and is decreased to 45 seconds starting at level 15. Damage done by these ice blasts is attributed to Silas. | ||
{{clear|right}} | {{clear|right}} | ||
=== Frozen Burial === | === Frozen Burial === | ||
[[File:BTD6 Silas Active Ability Frozen Burial.webm|gif|thumb|Silas activating Frozen Burial]] | [[File:BTD6 Silas Active Ability Frozen Burial.webm|gif|thumb|Silas activating Frozen Burial]] | ||
| Line 174: | Line 176: | ||
== Levels == | == Levels == | ||
{{BTD6 last updated|54.0|section=y}} | |||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||
| Line 179: | Line 182: | ||
|- | |- | ||
!1 | !1 | ||
|Silas attacks with magical ice. Hit Bloons are rimed. Already rimed Bloons are frozen. Already rimed and frozen Bloons burst in an icy explosion. Bloons are slowed near Silas. | |Silas attacks with magical ice. Hit Bloons are rimed. Already rimed Bloons are frozen. Already rimed and frozen Bloons burst in an icy explosion. Bloons are slowed near Silas. Can see Camo. | ||
|- | |- | ||
!2 | !2 | ||
| Line 197: | Line 200: | ||
|- | |- | ||
!7 | !7 | ||
|Frozen Cascade ability: Creates a shattering blast of ice around Silas then other Ice Monkeys spreading out from Silas. Frozen Bloons take extra damage from ability. | |Frozen Cascade ability: Creates a shattering blast of ice around Silas then other Ice Monkeys and Coldchain Skywardens, spreading out from Silas. Frozen Bloons take extra damage from ability. | ||
|- | |- | ||
!8 | !8 | ||
|Buffs the ranges of all Ice Monkeys | |Buffs the ranges of all Ice Monkeys and Coldchain Skywardens, and grants more Hero XP for each Tier 3 Ice Monkey. | ||
|- | |- | ||
!9 | !9 | ||
| Line 237: | Line 240: | ||
!20 | !20 | ||
|Frozen Bloons take even more damage during Frostbite. Silas creates Ice Walls more often. Monkeys that freeze Bloons freeze them yet longer again. | |Frozen Bloons take even more damage during Frostbite. Silas creates Ice Walls more often. Monkeys that freeze Bloons freeze them yet longer again. | ||
|} | |} | ||
| Line 249: | Line 250: | ||
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early-game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. Place him where he can cover enough track area at the edge of his range while staying close enough on the track to make use of his slowdown aura. | Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early-game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. Place him where he can cover enough track area at the edge of his range while staying close enough on the track to make use of his slowdown aura. | ||
He is not as effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does | He is not as effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does minor damage, but does meaningful damage when surrounded by many Ice Monkeys. It can also assist in cleaning up leaking bloons and taking down the Round 40 MOAB. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the dense and the [[DDT (BTD6)|DDT]] rounds. But despite this, they are all useless against the BAD. | ||
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is usually not worth the cost for CHIMPS due to their weaknesses to BADs, unless it's double Super Brittle. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys. | [[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is usually not worth the cost for CHIMPS due to their weaknesses to BADs, unless it's double Super Brittle. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys. | ||
| Line 261: | Line 262: | ||
===''Rogue Legends''=== | ===''Rogue Legends''=== | ||
{{BTD6 change list by name|Silas (Rogue Legends)|hide header=y|header level=4}} | {{BTD6 change list by name|Silas (Rogue Legends)|hide header=y|header level=4}} | ||
<!-- | <!-- | ||
===''Frontier Legends''=== | ===''Frontier Legends''=== | ||
| Line 421: | Line 421: | ||
BTD6 BuffIconSilas.png|Ice Monkey buff icon | BTD6 BuffIconSilas.png|Ice Monkey buff icon | ||
BTD6 BuffIconSilasLvl5.png|Freeze buff icon | BTD6 BuffIconSilasLvl5.png|Freeze buff icon | ||
BTD6 BuffIconSilasRange.png|Range buff icon | |||
</gallery> | </gallery> | ||