Final Boss: Difference between revisions
Qwertyxp2000 (talk | contribs) →Mechanics: lowercasing, also the quote marks i did last comment were to specify the "immediately" part |
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==Mechanics== | ==Mechanics== | ||
The boss uses the Normal version on stage 1 and Elite on stages 2 and up | The boss uses the Normal version on stage 1 and Elite on stages 2 and up, and the boss's tier is the same as the stage number. In CHIMPS mode, the boss is always at tier 5 on stages 5 and up. [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], and [[Diamondback]] use their Normal mode Bloon spawns even in Elite mode. If the player successfully pops the boss, the game ends immediately after the boss's death animation even if there are still Bloons on-screen. | ||
Defeating the boss rewards the player with a choice between a [[Artifact|Legendary Artifact]] unique to the boss (replaced by another random Legendary Artifact if the player already has it) or tier 5 [[Insta Monkey]]s and allows them to extract one Artifact to use as a starting Artifact in future campaigns. The player loses if they fail to reach the final round, the boss escapes, or the player runs out of [[life|lives]]. Losing the battle or restarting after starting the first round costs one heart. | |||
The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds. | The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds. | ||
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The boss's movement speed is reduced, though the amount depends on the type of boss. The speed and health of other Bloons depends on the [[Rogue Legends#Difficulty|difficulty]] of the current stage. The player's starting [[cash]] is determined by the below formula. In CHIMPS mode, the player starts with 15% less cash. | The boss's movement speed is reduced, though the amount depends on the type of boss. The speed and health of other Bloons depends on the [[Rogue Legends#Difficulty|difficulty]] of the current stage. The player's starting [[cash]] is determined by the below formula. In CHIMPS mode, the player starts with 15% less cash. | ||
<math>\text{Starting cash}=15000+ | <math>\text{Starting cash}=\begin{cases}15000+\text{Starting round}\times(650-\text{Stage}\times50)&\text{for Stage}<11 \\ 15000+\text{Starting round}\times100&\text{for Stage}\geq11\end{cases}</math> | ||
==Boss stats== | ==Boss stats== | ||
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{{Multi-column list|minWidth=10|content= | {{Multi-column list|minWidth=10|content= | ||
*[[Ouch|<nowiki>#Ouch</nowiki>]] | *[[Ouch|<nowiki>#Ouch</nowiki>]] | ||
*[[Ancient Portal]] | |||
*[[Blons]] | *[[Blons]] | ||
*[[Bloody Puddles]] | *[[Bloody Puddles]] | ||
*[[Castle Revenge]] | |||
*[[Covered Garden]] | *[[Covered Garden]] | ||
*[[Dark Castle]] | |||
*[[Dark Dungeons]] | *[[Dark Dungeons]] | ||
*[[Enchanted Glade]] | *[[Enchanted Glade]] | ||
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==Update history== | ==Update history== | ||
{{BTD6 change list by name|Final Boss}} | {{BTD6 change list by name|Final Boss|disclaimer=y}} | ||
== Related achievement == | |||
{{BTD6 achievement list|include=Double Trouble|exclude others=y}} | |||
==Gallery== | ==Gallery== | ||