Sanctuary: Difference between revisions
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'''Sanctuary''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Sanctuary''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 26.0|version 26.0]]. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the start of each [[round]]. | ||
==Layout== | ==Layout== | ||
Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being [[Geared]]. There is a statue at the top resembling {{BTD6|Psi}}, the hero released alongside Sanctuary in [[Bloons TD 6 | Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being [[Geared]]. There is a statue at the top resembling {{BTD6|Psi}}, the hero released alongside Sanctuary in [[Update history:Bloons TD 6/Version 26.0|version 26.0]]. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map. | ||
Due to a bug related to how the segmented paths are coded, birds from [[Beast Handler (BTD6)|Beast Handler]] may sometimes grab the Bloons forwards when playing on [[Reverse (BTD6)|Reverse]]. | Due to a bug related to how the segmented paths are coded, birds from [[Beast Handler (BTD6)|Beast Handler]] may sometimes grab the Bloons forwards when playing on [[Reverse (BTD6)|Reverse]]. | ||