Mega Massive Munitions Factory: Difference between revisions
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The '''Mega Massive Munitions Factory''' is the [[Spike Factory (BTD6)|Spike Factory]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | The '''Mega Massive Munitions Factory''' is the [[Spike Factory (BTD6)|Spike Factory]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | ||
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]: | <section begin="lede" />The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]: | ||
*'''Controlled Burst''' — Quadruples its main attack's [[attack speed]] for 15 seconds and is only usable once per round, similar to Smart Spikes. | *'''Controlled Burst''' — Quadruples its main attack's [[attack speed]] for 15 seconds and is only usable once per round, similar to Smart Spikes. | ||
*'''Spikeageddon''' — Launches powerful land mines that land on approximately equally spaced intervals along each path that explode on contact with a Bloon, dealing massive damage and releasing 3 smaller spike piles. Activating the ability while there are still mines on-screen detonates them instead of spawning more mines. The number of mines dispensed depends on the track length and number of paths. | *'''Spikeageddon''' — Launches powerful land mines that land on approximately equally spaced intervals along each path that explode on contact with a Bloon, dealing massive damage and releasing 3 smaller spike piles. Activating the ability while there are still mines on-screen detonates them instead of spawning more mines. The number of mines dispensed depends on the track length and number of paths.<section end="lede" /> | ||
==Mechanics== | ==Mechanics== | ||
===Main attack=== | ===Main attack=== | ||
{{screenshot needed|Munitions Factory with Giant Mines}} | {{screenshot needed|Munitions Factory with Giant Mines}} | ||
The Mega Massive Munitions Factory's main [[attack]] deploys giant spike-storming mines in its radius. Like [[Super Mines (BTD6)|Super Mines]], they generate small explosions with 30 radius each time a Bloon touches them, which deal extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (but not [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell). When they expire, by running out of [[pierce]], after 5 minutes,<!--300s--> after 5 [[round]]s, or before a [[Boss Bloon]] starts spawning (whichever comes first), they spawn a storm of 10 spike piles that each last for 9 to 11 seconds at random and can carry over one round. All [[projectile]]s deal [[Damage type|Normal-type]] [[damage]] and can hit [[Camo Bloon (BTD6)|Camo Bloon]]s | The Mega Massive Munitions Factory's main [[attack]] deploys giant spike-storming mines in its radius. Like [[Super Mines (BTD6)|Super Mines]], they generate small explosions with 30 radius each time a Bloon touches them, which deal extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (but not [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell). When they expire, by running out of [[pierce]], after 5 minutes,<!--300s--> after 5 [[round]]s, or before a [[Boss Bloon]] starts spawning (whichever comes first), they spawn a storm of 10 spike piles that each last for 9 to 11 seconds at random and can carry over one round. All [[projectile]]s deal [[Damage type|Normal-type]] [[damage]] and can hit [[Camo Bloon (BTD6)|Camo Bloon]]s. | ||
This attack has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]], except ordered Normal, Set Target, Automatic, and Close instead of Normal, Close, Smart, Set Target, and Automatic. | This attack has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]], except ordered Normal, Set Target, Automatic, and Close instead of Normal, Close, Smart, Set Target, and Automatic. | ||
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*Carpet of Spikes deal 30 damage, +300 MOAB-class damage, and +800 Boss damage. | *Carpet of Spikes deal 30 damage, +300 MOAB-class damage, and +800 Boss damage. | ||
===Monkey Knowledge=== | ===Monkey Knowledge interactions=== | ||
{{ | *{{BTD6 mk|One More Spike}}: Affects all projectiles (except ones with pierce caps). | ||
*{{BTD6 mk|Very Shreddy}}: No effect. | |||
==Abilities== | ==Abilities== | ||
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===Spikeageddon=== | ===Spikeageddon=== | ||
[[File:BTD6 SpikeFactory SpikeFactoryParagonSpikeageddonAA.png|50px|right]] | [[File:BTD6 SpikeFactory SpikeFactoryParagonSpikeageddonAA.png|50px|right]] | ||
'''Spikeageddon'''<ref name="48.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Reddit|retrieved=27 mar 2025}}</ref> causes the Mega Massive Munitions Factory to launch land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]] spikes every 0. | '''Spikeageddon'''<ref name="48.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Reddit|retrieved=27 mar 2025}}</ref> causes the Mega Massive Munitions Factory to launch land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]] spikes every 0.6 seconds, but rounded and smaller) into the air that land on roughly equally spaced intervals across each path, starting at the exit and moving towards the entrance (reversed on [[Reverse (BTD6)|Reverse]] mode). It attempts to place up to 25 mines across each path and spread them at least 60 units apart from each other (before they are randomly spread by up to 15 units in either direction), but will place fewer than 25 mines if the track is not long enough. The rate of making land mines is not affected by degrees or external speed buffs. | ||
Each land mine explodes on contact with the first Bloon, after 6 minutes and 40 seconds, or after 5 rounds, whichever comes first. It generates an explosion and spawns three spikes (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]]) that each last for up to 5 minutes or 5 rounds | Each land mine explodes on contact with the first Bloon, after 6 minutes and 40 seconds, or after 5 rounds, whichever comes first. It generates an explosion and spawns three spikes (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]]) that each last for up to 5 minutes or 5 rounds. | ||
Activating the ability while there are still any mines on the screen from the previous activation (not counting spikes spawned from detonated mines) detonates all the mines instantly instead of spawning more mines. It has a base cooldown of 75 seconds. | Activating the ability while there are still any mines on the screen from the previous activation (not counting spikes spawned from detonated mines) detonates all the mines instantly instead of spawning more mines. It has a base cooldown of 75 seconds. | ||
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==Trivia== | ==Trivia== | ||
*Before the Mega Massive Munitions Factory was revealed, the update notes for {{BTD6 version|46.0}} contained a joke change saying "xx6 Alwaysspike doesn't exist".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=29 mar 2025}}</ref> | *Before the Mega Massive Munitions Factory was revealed, the update notes for {{BTD6 version|46.0}} contained a joke change saying "xx6 Alwaysspike doesn't exist".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=29 mar 2025}}</ref> | ||
*Internally, before Version 52.0, the main attack's explosions are supposed to deal +480 damage to [[MOAB-Class Bloon]]s, but due to an error, it only applies this to Bloons with the ID <code>MOAB</code>, which does nothing (MOAB-Class Bloons have the tag <code>Moabs</code> and the [[MOAB (BTD6)|MOAB]] has the ID <code>Moab</code>, both with different capitalization). This amount was buffed in {{BTD6 version|50.0}} from +140 to +240 and again in {{BTD6 version|51.0}} to +480, even though it continued to do nothing. This | *Internally, before Version 52.0, the main attack's explosions are supposed to deal +480 damage to [[MOAB-Class Bloon]]s, but due to an error, it only applies this to Bloons with the ID <code>MOAB</code>, which does nothing (MOAB-Class Bloons have the tag <code>Moabs</code> and the [[MOAB (BTD6)|MOAB]] has the ID <code>Moab</code>, both with different capitalization). This amount was buffed in {{BTD6 version|50.0}} from +140 to +240 and again in {{BTD6 version|51.0}} to +480, even though it continued to do nothing. This was fixed in [[Update history:Bloons TD 6/Version 52.0|version 52.0]]. | ||
==In other languages== | ==In other languages== | ||