Artifact: Difference between revisions

Qwertyxp2000 (talk | contribs)
didn't the five to four stages thing also reduce the number of campaigns to do the extraction per stage?
Qwertyxp2000 (talk | contribs)
 
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== Related Achievement ==
{{BTD6 achievement list|include=Power Creep|exclude others=y}}</div>


==Gallery==
==Gallery==
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==Unused content==
==Unused content==
{{#lst:List of unused content in BTD6|Artifacts}}
{{#lst:List of unused content in BTD6|Artifacts}}
==Trivia==
*Rohan Spibo, an employee of Ninja Kiwi, says that Artifacts could have been designed with a "less is more approach" to limit game unoptimisation caused by having too many Artifacts at once. However, player feedback after the launch of ''Rogue Legends'' suggests that they actually enjoy stacking Artifacts, and doing the proposed design would go against it.<ref name="spibo-sept2026-artifact">{{cite|url=https://www.reddit.com/r/btd6/s/4HITeprDjf|title=Comment to a post complaining about unoptimisation in Rogue Legends|quote=The game was never designed for artifacts, and unfortunately there's not a great way to deal with running lots of them at once.<br><br>Realistically we should've designed artifacts with a less is more approach to limit that, but it's a bit late now - people enjoy having lots of them and it'd go down badly if we took that away.|author=u/rohan_spibo|publisher=r/btd6 (Reddit)}}</ref>


==References==
==References==