RBE: Difference between revisions

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In [[Bloons TD 6|''Bloons TD 6'']], there is no longer an in-game indication of how much RBE a particular round has. Several tower mechanics depend on RBE:
In [[Bloons TD 6|''Bloons TD 6'']], there is no longer an in-game indication of how much RBE a particular round has. Several tower mechanics depend on RBE:


* The [[Bloon Trap (BTD6)|Bloon Trap]], [[XXXL Trap (BTD6)|XXXL Trap]], and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot's]] Wall of Trees have a specific capacity of RBE around a million it can capture at a time, becoming full and ready for collection once they reach or exceed capacity
* The [[Bloon Trap (BTD6)|Bloon Trap]], [[XXXL Trap (BTD6)|XXXL Trap]], and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot's]] Wall of Trees have a specific capacity of RBE it can capture at a time, becoming full and ready for collection once they reach or exceed capacity
** XXXL traps can capture a [[MOAB-Class Bloon]] that would fill it above capacity, but Wall of Trees cannot
** XXXL traps can capture a [[MOAB-Class Bloon]] that would fill it above capacity, but Wall of Trees cannot
* The [[Great White]], [[Orca]], and [[Megalodon]] each have a limit on the RBE of a Bloon it can insta-kill
* The [[Great White]], [[Orca]], and [[Megalodon]] each have a limit on the RBE of a Bloon it can insta-kill
* [[Benjamin (BTD6)|Benjamin's]] Trojan attack will prevent affected Bloons from spawning children, thereby reducing its RBE
* [[Benjamin (BTD6)|Benjamin's]] Trojan attack will prevent affected Bloons from spawning children, thereby reducing its RBE.
* Any [[defortification]] attack will reduce total RBE of the Bloons inside, particularly from those that remove [[Fortified]] properties of MOAB-Class Bloons.


=== Battles 2 ===
=== Battles 2 ===