Durable Shots: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
→Tips: i THINK it sums up?
 
(4 intermediate revisions by 2 users not shown)
Line 6: Line 6:
|description=All projectiles have +25% pierce
|description=All projectiles have +25% pierce


|tile relic    =y
|obtained=Relic Tiles, Team Store, Boss Rush
|store relic    =y
|boss rush relic=y
|introduced    =32.0
|introduced    =32.0
}}
}}
Line 14: Line 12:


==Tips==
==Tips==
{{strategy needed|section=y|Add use cases of Durable Shots, some strong synergies, and mention when you'd use it in least cash, least tiers, and bossing (obv good in races)}}
{{BTD6 last updated|56.0|section=y}}
{{BTD6 last updated|53.2|section=y}}
*Extra pierce is important for dealing with large amounts of Bloons. Also, any attack with at least 4 pierce will always have at least +1 pierce per shot.
*The most obvious best case for Durable Shots is Time Attack.
*The most obvious best use case for Durable Shots is Time Attack. If this Relic is available, equip it for Time Attack under all circumstances.
*In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes.
*In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes.
*In Boss tiles, its best use is against Bloonarius to better deal with its massive swarms.
*In Boss tiles, its best usage is against Bloonarius to better deal with its massive swarms. The extra pierce can also make early-game less prone to the penalty timer if there's no better early-game Relics.
*As the extra pierce equates to damage for Spike Factories, Durable Shots can assist its cleanup or DPS. It's also helpful for not needing more tiers for crosspathing [[Spiked Mines (BTD6)|Spiked Mines]] in Least Tiers.
*As the extra pierce equates to damage for Spike Factories, Durable Shots can assist its cleanup or DPS. It's also helpful for not needing more tiers for crosspathing [[Spiked Mines (BTD6)|Spiked Mines]] in Least Tiers.
*For Hero solos or major carries, most of them already have high enough base pierce, but for late rounds or specifically on [[Rosalia (BTD6)|Rosalia]] (lasers), the extra pierce is enough to matter.


==Update history==
==Update history==