Dan D'Monke (BTD6): Difference between revisions

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{{dan d'monke hat}}
{{dan d'monke hat}}
{{stub}}
{{BTD6 hero info
{{BTD6 hero info
|id=DanDMonke
|numeric id=18
| name = Dan D'Monke
| name = Dan D'Monke
|name 2=The Masqued Macaque
|name 2=The Masqued Macaque
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| rl artifact = Extra Change
| rl artifact = Extra Change
|rl artifact rarity = Rare
|rl artifact rarity = Rare
<!--
| fl cost = 6150
| fl cost = 6285
| fl level = 5
| fl level = 3
| fl trait 1 = Monkey-glue
| fl trait 1 = Big-blimp-hunter
| fl trait 2 = Happy-go-lucky
| fl trait 2 = Itchin’
| fl trait 3 = High Roller
| fl trait 3 = Quicksilver
-->
}}
}}
'''Dan D'Monke''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|55.0}}. He released alongside his first [[Hero Skin]], [[Prince Adam]] (and his alter-ego He-Man), as part of a collaboration with ''[[wp:Masters of the Universe|Masters of the Universe]]'' from Mattel. During the first two weeks of his release, Dan D'Monke is only available via He-Man's bundle back, but after that Dan D'Monke will be available for purchase for [[Monkey Money (BTD6)|Monkey Money]] and become available for events and competitive game modes.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1tr0y2n/bloons_td_6_v550_update_preview/|title=Bloons TD 6 v55.0 - Update Preview!|publisher=Reddit|retrieved=29 may 2026}}</ref> In ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'', he is unlocked for {{BTD6 mm|7500}} after reaching at least a certain level.
'''Dan D'Monke''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|55.0}}. He released alongside his first [[Hero Skin]], [[Prince Adam]] (and his alter-ego He-Man), as part of a collaboration with ''[[wp:Masters of the Universe|Masters of the Universe]]'' from Mattel. During the first two weeks of his release, Dan D'Monke is only available via He-Man's bundle back, but after that Dan D'Monke will be available for purchase for [[Monkey Money (BTD6)|Monkey Money]] and become available for events and competitive game modes.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1tr0y2n/bloons_td_6_v550_update_preview/|title=Bloons TD 6 v55.0 - Update Preview!|publisher=Reddit|retrieved=29 may 2026}}</ref> In ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'', he is unlocked for {{BTD6 mm|7500}} after reaching level 35.


Dan D'Monke is a [[Hero]] with an alternate form named '''The Masqued Macaque'''. His base form has a fast melee attack and focuses on support by reducing lives lost and generating lives. The Masqued Macaque trades his attack speed and support for more damage, including being able to sometimes unleash chain lightning when he attacks. In both forms, he is immune to [[negative effect]]s (such as [[Boss Bloon]] attacks).
Dan D'Monke is a [[Hero]] with an alternate form named '''The Masqued Macaque'''. His base form has a fast melee attack and focuses on support by reducing lives lost and generating lives. The Masqued Macaque trades his attack speed and support for more damage, including being able to sometimes unleash chain lightning when he attacks. In both forms, he is immune to [[negative effect]]s (such as [[Boss Bloon]] attacks). Dan D'Monke has a [[footprint]] of 8 units (same as [[Captain Churchill (BTD6)|Captain Churchill]] and [[Pat Fusty (BTD6)|Pat Fusty]], but it is reduced to 7 while transformed) and a [[Range|display range]] of 30 units.
*Starting at level 4, Dan D'Monke places net traps on the track that capture and slow small groups of Bloons. The Masqued Macaque does not use net traps.
*Starting at level 4, Dan D'Monke places net traps on the track that capture and slow small groups of Bloons. The Masqued Macaque does not use net traps.
*Starting at level 5, both forms place an ethereal shield at the exits of all lanes. When Bloons escape, it causes a shield to burst from the exit that pushes and stuns escaping Bloons away and reduces lives lost.
*Starting at level 5, both forms place an ethereal shield at the exits of all lanes. When Bloons escape, it causes a shield to burst from the exit that pushes and stuns escaping Bloons away and reduces lives lost.
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He has five [[Activated Ability|Activated Abilities]]. One is shared between forms, while the other two are exclusive to each form.
He has five [[Activated Ability|Activated Abilities]]. One is shared between forms, while the other two are exclusive to each form.
*'''Transformation''' (level 3) — Swaps him between Dan D'Monke and The Masqued Macaque, while also generating a blast of lightning that damages nearby Bloons and grants him a brief attack speed buff.
*'''Transformation''' (level 3) — Swaps him between Dan D'Monke and The Masqued Macaque, while also generating a blast of lightning that damages nearby Bloons and grants him a brief attack speed buff.
*'''Reposition''' (Dan D'Monke level 7) — Allows the player to teleport any [[tower]] (including himself) to any other location on the map.
*'''Reposition''' (Dan D'Monke level 7) — Allows the player to teleport almost any [[tower]] (including himself) to any other location on the map.
*'''Volant Strike''' (The Masqued Macaque level 7) — Allows the player to teleport only him to any other location on the map, and he damages and stuns nearby Bloons at the point of impact.
*'''Volant Strike''' (The Masqued Macaque level 7) — Allows the player to teleport only him to any other location on the map, and he damages and stuns nearby Bloons at the point of impact.
*'''Rabble Rouser''' (Dan D'Monke level 10) — Grants nearby towers a buff that increases damage but lowers attack speed, removes negative effects from them, and triggers passive abilities as if a life were just lost (such as [[Bomb Blitz (BTD6)|Bomb Blitz]]'s Bomb Storm and [[Elite Defender (BTD6)|Elite Defender]]'s Retaliation).
*'''Rabble Rouser''' (Dan D'Monke level 10) — Grants nearby towers a buff that increases damage but lowers attack speed, removes negative effects from them, and triggers passive abilities as if a life were just lost (such as [[Bomb Blitz (BTD6)|Bomb Blitz]]'s Bomb Storm and [[Elite Defender (BTD6)|Elite Defender]]'s Retaliation).
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== Mechanics ==
== Mechanics ==
{{incomplete|Main attack stuff}}
=== Main attack (Dan D'Monke) ===
In his base form, Dan D'Monke attacks with his sword with a 0.5 seconds [[Attack cooldown|cooldown]], dealing 1 {{BTD6 dt|17}} damage to up to 4 Bloons in a small area{{fn|Internally, he launches a projectile with a radius of 0.5 units at 500 units/s, it has a lifespan of 0.07s.}}. He cannot target nor hit [[Camo Bloon (BTD6)|Camo Bloons]].


===Main Attack===
As Dan D'Monke levels up, his main attack gains additional effects:
{{incomplete|Implement both the normal and transformed variants, and further elaborate some small tidbits. Mention both his normal form and transform. For instance, mac has more range, pops lead, and sees camo}}
{| class="wikitable"
Dan D'Monke's melee attacks consist of an area-of-effect that snaps onto the target within Dan D'Monke's range.
|+Levels
!Level
!Effect
|-
!2
|Pierce increased to 6.
|-
!3
|Deals [[blowback]] every 4 attacks.
|-
!4
|Damage increased to 2.
|-
!6
|Damage increased to 3.
|-
!8
|Taunts every 24 attacks.
|-
!9
|Every 3 attacks, Dan D'Monke jabs a second time in quick succession (0.05s).
|-
!11
|Range increased to 34.5 units, display range is also increased to match it. Pierce increased to 8. Projectile lifespan increased to 0.079s.
|-
!15
|Pierce increased to 10.
|-
!16
|Damage increased to 4.
|-
!18
|Now performs 3 jabs every third attack and 2 jabs every other attack.
|-
!19
|Damage increased to 6.
|-
!20
|Damage increased to 20.
|}
 
==== Blowback ====
Starting at Level 3 Dan D'Monke's main attack inflicts a [[blowback]] effect every 4 attacks that sends small Bloons backwards in the track between 100−200 units, with a weaker effect on [[MOAB (BTD6)|MOABs]] and [[BFB (BTD6)|BFBs]] (5% of the distance or 5−10 units). It does not affect [[Lead Bloon (BTD6)|Lead Bloons]], [[ZOMG (BTD6)|ZOMGs]] and [[DDT (BTD6)|DDTs]]. This attack affects a slightly larger area compared to its regular attack (3 units).


In his normal form, he attacks quickly,<!--...he attacks every 0.5s or so--> has the {{BTD6 dt|Sharp}} damage type, and cannot detect Camo. He has a small range.<!--... He has 26 or so range-->
==== Taunt ====
Starting at level 8, every 24 attacks Dan D'Monke will taunt the Bloons instead of doing its main attack. This attack has a 60 unit radius and can affect up to 45 Bloons. It has the following effects:


In his Masqued Macaque form, he attacks slower<!--he attacks every 1s?--> but does more damage,<!--he does 3 damage?--> has more range,<!--... has 35 range?--> his attacks have the {{BTD6 dt|Normal}} damage type, and detects Camo.
* Bloons take +1 extra damage per hit from all sources for 20 seconds and affects all layers.
* Reduces their leak damage by 50% permanently.
* Has a 75% chance to inflict a blowback effect that sends Bloons back between 100−150 units into the track. MOABs and BFBs are only affected for 25% of the blowback distance (25−35 units).


=== Secondary Effects ===
This Taunt can affect Camo Bloons if Dan D'Monke is attacking a non-Camo target. ZOMGs, DDTs and BADs are immune to all effects of this attack.
Starting at level 3, Dan D'Monke's sword blows back bloons every 4 attacks. The Masked Macaque spawns lightning every third attack.
{| class="wikitable"
{| class="wikitable"
|+Levels
|+Levels
Line 64: Line 108:
!Effect
!Effect
|-
|-
|4
!11
|Blowback now triggers every 8 attacks instead of 4.
|Radius increased to 69 units.
|-
|18
|Blowback no longer triggers at all.
|}
|}


=== Net Traps ===
=== Main attack (The Masqued Macaque) ===
Starting at level 4, Dan D'Monke places net traps on the track every 9 seconds. When 4 non-MOABs are in contact with it at once, it explodes, slowing down up to 12 Bloons in an 18 radius range by 50%. This effect can slow MOABs, though it will not trigger from them.
In his Masqued Macaque form, his attack cooldown is reduced to 1 second, but its damage is increased to 2, pierce increased to 9 and range increased to 34.5 units{{fn|Display range remains at 30 units. Projectile radius and speed remains the same, but projectile lifespan is increased to 0.079 seconds.}}, also the damage type is changed to {{BTD6 dt|0}} and has Camo detection.


===Ethereal Shield===
As he levels up, his main attack gains additional effects:
Starting at level 5, both Dan D'Monke and the Masked Macaque place an Ethereal shield at the exit of each lane. When a bloon leaks, its leak damage is reduced by 50% and the shield activates, knocking bloons 20 units back and stunning them for 3 seconds. The shield can affect up to 30 bloons in a 24 unit radius.  
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!4
|Damage increased to 4.
|-
!6
|Damage increased to 6.
|-
!11
|Range increased to 39.675 units, display range is also increased to match it. Pierce increased to 12. Projectile lifespan increased to 0.0894s.
|-
!13
|Attack cooldown reduced to 0.75s.
|-
!15
|Pierce increased to 15.
|-
!16
|Damage increased to 8.
|-
!19
|Damage increased to 10.
|}


This effect has a 12 second cooldown and cannot affect Purples, Leads, or MOABs, but the effect still triggers if they leak.
==== Chain lightning ====
The Masqued Macaque's main attack spawns chain lightning on every third attack{{fn|Internally, he does not unlock chain lightning until level 3, but this is impossible to see in-game.}}. This attack starts by sending a single bolt towards a target Bloon, afterwards, if there is another target within 32 units of the initial target, the bolt will fork into two branches after 0.05 seconds which can seek their own targets and divide once again. The lightning can divide a maximum of 3 times, which means each attack can hit up to 15 different Bloons (1 + 2 + 4 + 8), dealing 1 {{BTD6 dt|72}}-type damage to each.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!4
|Damage increased to 2.
|-
!6
|Damage increased to 3.
|-
!16
|Damage increased to 4.
|}


===Taunt & Stomp===
==== Stomp ====
Starting at level 8, Dan D'Monke taunts every 24 attacks. This attack has a 60 unit radius and can affect up to 45 bloons. Affected bloons take 1 extra damage per hit from all sources for 20 seconds, have 50% reduced leak damage, and have a 75% chance to get blown back. It can blow back bloons 100-150 units, with BFBs and MOABs getting blown back for 25% the distance. It cannot blow back other MOAB-Class bloons.
The Masqued Macaque performs a stomp every 10 attacks. This attack has a 34.5 unit radius and can affect up to 30 bloons. Affected Bloons take 20 {{BTD6 dt|0}} damage (does not soak through layers) and have a 50% chance to get blown back 1−100 units at 4× speed. It cannot blow back MOAB-class bloons.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!11
|Radius increased to 39.675 units.
|-
!16
|Stomp damage increased 40.
|}


The Masked Macaque instead stomps every 10 attacks. This attack has a 34.5 unit radius and can affect up to 30 bloons. Affected bloons take 20 damage and have a 50% chance to get blown back 1-100 units. It cannot blow back MOAB-class bloons. Blown bloons travel at 4 times their normal speed until they start traveling down the track again.  
=== Net Traps (Dan D'Monke) ===
Starting at level 4, Dan D'Monke places net traps on the section of the track in range every 9 seconds. When 4 non-MOAB-Class Bloons are in contact with it at once (18 units radius), it activates and creates a net that inflicts a effect effect which reduces the speed of up to 12 Bloons in an 18 radius range by 50%, this effect lasts for 12s and affects all layers. This effect can slow MOABs, though it will not trigger from them. The Net Traps have 45 seconds lifespan on the track. Camo Bloons are unaffected by this attack unless Dan D'Monke has Camo detection.
{| class="wikitable"
{| class="wikitable"
|+Levels
|+Levels
Line 88: Line 181:
!Effect
!Effect
|-
|-
|11
!11
|Taunt radius increased from 60 to 69. Stomp radius increased from 34.5 to 39.675.
|Range increased to 34.5 units.
|-
|16
|Stomp damage increased from 20 to 40.
|}
|}


===Quick Thinking===
=== Ethereal Shield (both forms) ===
Starting at level 12, both Dan D'Monke and the Masked Macaque gain a second ability that activates upon leaking. For the next 6 seconds, all leak damage is reduced by half and the shield now blows back bloons that touch it. It blows regular bloons 300-450 units, With MOABs/DDTs, BFBs, and ZOMGs being blown back 75%, 50%, and 30% the distance respectively. Blown bloons travel at 5 times their normal speed until they start traveling down the track again. It can blow up to 40 bloons, though MOABs count as 5, DDTs count as 6, BFBs count as 7, and ZOMGs count as 20.
Starting at level 5, both Dan D'Monke and the Masqued Macaque place an Ethereal Shield 20 units before the exit of each lane. When a Bloon leaks, the shield activates and reduces the leak damage by 50%, rounded down. It also creates an area of effect that will [[Pushback|push back]] Bloons that contact the shield by 20 units and stun them for 3 seconds. This effect will only work once on each Bloon per activation. The shield has a effect radius of 24 units and has 30 pierce.  


The shield will recharge after 12 seconds cooldown, which restores the damage protection and refresh the pierce. It cannot affect Purples, Lead, or MOAB-Class Bloons, but the effect still triggers if they leak. Unlike other Dan D'Monke's attacks, his shield works on Camo Bloons.
=== Quick Thinking (both forms) ===
Starting at level 12, both Dan D'Monke and the Masqued Macaque gain a second ability that activates when a Bloon is about to leak. For the next 6 seconds, all leak damage is reduced by half, rounded down, and a second area of effect is activated at the end of the track which produces a stronger blowback effect which can affect up to 40 Bloons at 5× speed, the distance and pierce penalty depend on the type of Bloon:
{| class="wikitable"
!Bloon
!Blowback distance
!Pierce penalty
|-
|Small Bloons
|100% (300−400 units)
|0
|-
|MOABs
|75% (225−337.5 units)
| +4
|-
|BFBs
|50% (150−225 units)
| +6
|-
|ZOMGs
|30% (90−135 units)
| +19
|-
|DDTs
|75% (225−337.5 units)
| +5
|}
This effect has a 60 second cooldown.
This effect has a 60 second cooldown.


=== MOAB Smack ===
=== Live Recovery (Dan D'Monke) ===
Starting at level 14, the Masked Macaque gains a new attack that specifically targets base MOABs. It summons an invisible projectile at the target's position, which travels up the track carrying a base moab with it. It travels at a speed of 200 units per second and lasts one second, dealing 40 damage and knocking back anything hit by 12 units. The carried MOAB does 20 damage to anything it collides with. The projectile has 20 pierce and can rehit bloons every 0.1 seconds. This attack has a 30 second cooldown.
Starting at level 14, Dan D'Monke will start recovering 1 life per second after a leak, up to the damage of the last leaked Bloon, capped at 100 Lives.


===Blowback Buff===
=== MOAB Smack (The Masqued Macaque) ===
Starting at level 15, both Dan D'Monke and the Masked Macaque increase the blowback strength of all towers on the map by 40%.
{{research|Verify if the "half of the range" also scales with Mac's own range when given range buffs and range debuffs (e.g. Blasta)}}
Starting at level 14, the Masqued Macaque gains a new attack that specifically targets blue MOABs. This attack sends the target back into the track at 200 units/s, dealing 40 {{BTD6 dt|0}} damage to it. As it travels back into the track, the target and any other Bloon that collides with it (in a 10 unit radius) receives 60 {{BTD6 dt|0}} damage every 0.1s and a pushback effect of 12 units is also applied. It will keep damaging the target MOAB and other Bloons until the 20 pierce of the attack is exhausted or after 1 second passes. The attack can keep hitting the same Bloons after 0.1s, which also makes the target consume 1 pierce constantly.


===Mana Shield & Life Effects===
This attack has a cooldown of 30 seconds and the range is half of The Masqued Macaque's range (19.8375 units by default).
Starting at level 19, Dan D'Monke generates 1 mana shield per pop. He can generate a maximum of 100 mana shield.


Additionally at level 19, Dan D'Monke sword attacks gain 1% damage per mana shield, up to +100% damage, while the Masked Macaque's sword and lightning attacks gain 1% damage per life under 102 lives, up to +100% damage.
=== Blowback buff (both forms) ===
Starting at level 15, both Dan D'Monke and the Masqued Macaque apply a [[buff]] to all towers on the map that increases their minimum and maximum [[blowback]] distance by 40%.


===Battle Peril===
===Mana Shield (Dan D'Monke)===
At level 20, Dan D'Monke and the Masked Macaque attack up to twice as fast depending on how far bloons are along the track, and gain 1 damage for every 10,000 leak damage on screen, up to a maximum of +50.
Starting at level 19, Dan D'Monke generates 1 mana shield per pop. He can generate a maximum of 100 mana shield. Additionally, his sword attacks gain 1% damage per mana shield, up to +100% damage. His mana shield generation works on CHIMPS.


==Abilities==
=== Lives buff (The Masqued Macaque) ===
===Transformation===
Starting at level 19, the Masqued Macaque's sword and lightning attacks gain 1% damage per life under 102 lives, up to +101% damage.
{{Incomplete|Specify stats, clarify mechanics, and more}}
Transformation is unlocked at level 3. While active, he persistently produces an area-of-effect that damages Bloons but stops all his other attacks and prevents the player from activating his other abilities, then transforms Dan D'Monke into Masqued Macaque, or vice versa. It has a short cooldown.


===Reposition===
=== Battle Peril (both forms) ===
{{incomplete|Elaborate more about it and his caveats, if any}}
At level 20, Dan D'Monke and the Masqued Macaque can attack up to twice as fast depending on how far Bloons are along the track, in the same way as [[Elite Defender (BTD6)|Elite Defender]]. Both forms also gain +1 damage for every 10,000 leak damage on the screen (not RBE, in the same way as [[Avatar of Wrath (BTD6)|Avatar of Wrath]]). Dan D'Monke is capped to a maximum of +15 damage and The Masqued Macaque can go up to a maximum of +50 damage.
{{Image needed|GIF if doing the reposition (try EZGif or stuff like this to help turn a video to a GIF)}}
[[File:Missing image.png|thumb]]
Reposition is unlocked at level 7 and is only available while he is his normal form. It has a cooldown of 30 seconds.


It teleports any valid tower on screen to a new location, and otherwise has identical mechanics to [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability, including the incapability to reposition heavy units (e.g. [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s), all landing pads of flying units, [[Beast Handler (BTD6)|Beast Handler]]s, [[Paragon]]s, most map-exclusive towers, and most [[sub-tower]]s. However, unlike the Chinook, he can move himself, being identical to his Masqued Macaque variant, Volant Strike, without the damage.
==Abilities==
{{Image needed|Needs recordings of each ability in action}}


===Volant Strike===
=== Transformation (both forms) ===
{{incomplete|Stats incomplete, mechanics also incomplete}}
'''Transformation''' unlocks at level 3. It causes him to undergo a transformation, during which all his other attacks and abilities are disabled. While active, he produces lightning every 0.5 seconds (unaffected by attack speed modifiers). Like the Masqued Macaque Chain Lighting, it divides in two bolts after hitting a Bloon, but unlike the main attack, it chan branch up to 4 times (to hit a maximum of 31 Bloons) and their seeking range is increased to 86 units. The range for the first target is 30 units for Dan D'Monke and 34.5 units for The Masqued Macaque.
{{Image needed|GIF if doing the reposition (try EZGif or stuff like this to help turn a video to a GIF)}}
[[File:Missing image.png|thumb]]
Volant Strike is unlocked at level 7 and is only available while he is his Masked Macaque form. It has a cooldown of 30 seconds.


He can be moved to any valid land location, then creates an area-of-effect that damages and stuns Bloons before staying at the new location.
The transformation phase lasts for three seconds, and when it ends, he switches from Dan D'Monke to the Masqued Macaque (or vice versa) and gains a buff that increases his attack speed by 33% (0.75× attack cooldown multiplier) for 9 seconds. The ability has a cooldown of 20 seconds. It can only target or hit Camo Bloons if used by the Masqued Macaque or if Dan D'Monke has Camo detection.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!6
|Lightning damage increases to 2.
|-
!11
|Lightning damage increases to 3. First target range increased to 34.5 units (Dan D'Monke) or 39.675 units (The Masqued Macaque).
|-
!16
|Lightning damage increases to 4.
|-
!17
|Buff duration increases to 15 seconds.
|}


===Rabble Rouser===
===Reposition (Dan D'Monke)===
{{Image needed|GIF of the buff}}Rabble Rouser is unlocked at level 10 and is only available when he is in his Dan D'Monke form. It affects all monkeys in radius, activating any life loss abilities as well as granting them 1.5x damage, 1.2x attack cooldown, and immunity to stun effects for 10 seconds. The damage buff is multiplicative with other damage buffs.
'''Reposition''' unlocks at level 7. It has a cooldown of 30 seconds and can be used between rounds. It teleports any valid tower on screen to a new location, and in general, it has identical mechanics to [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability, including the incapability to reposition heavy units (e.g. [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s), all landing pads of flying units, [[Beast Handler (BTD6)|Beast Handler]]s, [[Paragon]]s, most map-exclusive towers, and most [[sub-tower]]s. However, unlike the Chinook, the towers are moved instantly and he is able to move himself.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!17
|Cooldown reduced to 15s.
|}


This ability has a 60 second cooldown from levels 10-16 and is reduced to 45 seconds at level 17.
=== Volant Strike (The Masqued Macaque) ===
'''Volant Strike''' unlocks at level 7. It has a cooldown of 30 seconds and can be used between rounds. When used, the player is prompted to select a valid location on the map to move The Masqued Macaque, which behaves in a similar way to [[Dark Champion (BTD6)|Dark Champion]]'s Darkshift ability. The Hero will leap and land on the selected location, creating an explosion that can damage up to 35 Bloons in a 34.5 unit radius for 75 {{BTD6 dt|0}} damage. It also stuns surviving Bloons for a certain amount of time:
{| class="wikitable"
!Bloon
!Stun lifespan
|-
|Small Bloons
|6s
|-
|MOABs
|3s
|-
|BFBs
|2s
|-
|ZOMGs
|1s
|-
|DDTs
|6s
|}
Its cooldown reduces by 3 seconds each time a [[life]] is lost (including shield lives and [[Soul Barrier]] lives), with a minimum of 1 second between each life loss.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!11
|Radius increased to 39.675 units.
|-
!16
|Damage increased to 100.
|-
!17
|Cooldown reduced to 15s.
|}


===Berserk Frenzy===
=== Rabble Rouser (Dan D'Monke) ===
{{Incomplete|Add functions and stats}}
'''Rabble Rouser''' unlocks at level 10 and has 60 seconds cooldown. It provides buffs to himself an all other Monkeys in radius, activating any life loss abilities (e.g. [[Elite Defender (BTD6)|Elite Defender]] or [[Bomb Blitz (Battles 2)|Bomb Blitz]]) as well as granting them 1.5x damage, and immunity to stun effects for 10 seconds, but in exchange, their attack speed is reduced -17% (1.2× attack cooldown multiplier). The damage buff is multiplicative with other damage buffs.
{{Image needed|GIF of the action}}
{| class="wikitable"
Berserk Frenzy is unlocked at level 10 and is only available when he is in his Masque Macaque form.
|+Levels
!Level
!Effect
|-
!11
|Range increased to 34.5 units.
|-
!17
|Cooldown reduced to 45s.
|}


While active, he will continuously charge at Bloons, swiping them linearly in random directions, and always targets First.  
=== Berserk Frenzy (The Masqued Macaque) ===
'''Berserk Frenzy''' unlocks at level 10 and has a 60s cooldown. While active, he will continuously charge at Bloons anywhere in the map with the [[targeting option]] selected at the time of activation, swiping them in a straight line every 0.25s. On each sweep The Masqued Macaque can damage up to 18 Bloons for 30 {{BTD6 dt|0}} damage. Internally, Dan disappears and a projectile is created that moves at 500 units/s for 0.138s, which results on a motion of 69 units. This projectile has a 10 unit radius.


He will not be able to trigger his other abilities while this ability is active.
The ability lasts up to 12 seconds or until no Bloons are on screen. He will not be able to trigger his other abilities while this ability is active, nor can he be selected for that duration. It cannot be triggered if no Bloons are on screen.


Its cooldown reduces by 5 seconds each time a life is lost, with a minimum of 1 second between each life loss.
{| class="wikitable"
|+Levels
!Level
!Effect
|-
!11
|Pierce increased to 24. Travel distance increased to 79.35 units (lifespan increased to 0.1587s).
|-
!13
|Charge cooldown reduced to 0.1875s.
|-
!15
|Pierce increased to 30.
|-
!16
|Damage increased to 40.
|-
!19
|Damage increased to 50.
|}
== Levels ==
== Levels ==
{|class="wikitable"
{|class="wikitable"
Line 233: Line 437:
|The more perilous the battle, the more powerful The Masqued Macaque becomes. Damage increases the more Bloons there are, and attack speed increases the closer Bloons are to leaking.
|The more perilous the battle, the more powerful The Masqued Macaque becomes. Damage increases the more Bloons there are, and attack speed increases the closer Bloons are to leaking.
|}
|}
Notes:
* The damage increase of the Transformation ability intended for Level 6 is actually applied at Level 4.
* The Masqued Macaque’s attack speed is not increased at Level 9, only the ability lightning is, affecting both forms.
* Level 13 does not have any effect on Dan D'Monke.
* Level 17 does not reduce the cooldown of Berserk Frenzy.
* Level 18 does not have any effect on The Masqued Macaque.


===XP requirements===
===XP requirements===
{{BTD6 hero xp|1.425}}
{{BTD6 hero xp|1.425}}
==Strategy==
{{BTD6 last updated|55.2|section=y}}
{{Strategy needed|Elaborate the summary of what Dan D'Monkey performs as a whole and how to optimize Dan D'Monke}}
Dan D'Monke provides solid support and DPS, depending on his form. He is mostly used for his Reposition ability to be a cheap substitute for [[Support Chinook (BTD6)|Support Chinook]]. His Masqued Macaque form is decent on ABR thanks to innate Camo detection and Lead popping.
== Update history ==
{{BTD6 change list by name|Dan D'Monke}}
=== ''Rogue Legends'' ===
{{BTD6 change list by name|Dan D'Monke (Rogue Legends)|header level=4|hide header=y}}


==Pre-release==
==Pre-release==
Line 268: Line 490:
BTD6 BuffIconDanBattleCry.png|Rabble Rouser [[buff]] icon
BTD6 BuffIconDanBattleCry.png|Rabble Rouser [[buff]] icon
</gallery>
</gallery>
==Voice lines==
{{incomplete|Add captions for the sound clips (and perhaps double-check for any missing clips and voice interactions)}}
'''Note:''' Only Dan D'Monke's normal form has voice lines for unlocking and placement.
===Dan D'Monke===
{{hero voice clips
|unlock=BTD6 UnlockDan.ogg
|unlock caption="Henceforth, I set the fashion at court!"
|place 1=BTD6 PlaceDan01.ogg
|place 2=BTD6 PlaceDan02.ogg
|place 1 caption="We shall not have these Bloons ruin a perfectly good ''soiree''!"
|place 2 caption="'Tis well past time to grace the battlefield with my presence!"
|select 1=BTD6 SelectDan01.ogg
|select 2=BTD6 SelectDan02.ogg
|select 3=BTD6 SelectDan03.ogg
|select 4=BTD6 SelectDan04.ogg
|select 5=BTD6 SelectDan05.ogg
|select 6=BTD6 SelectDan06.ogg
|select 1 caption="Good day to you!"
|select 2 caption="Indubitably."
|select 3 caption="Indubitably!"
|select 4 caption="I am in your charge."
|select 5 caption="Shall we dance, Bloons?"
|select 6 caption="I laugh in the face of danger! ...And Bloons!"
|select alt 1=BTD6 SelectAltDan01.ogg
|select alt 2=BTD6 SelectAltDan02.ogg
|select alt 1 caption="How dare you!"
|select alt 2 caption="Look there, I believe I dropped my glove!"
|upgrade 1=BTD6 UpgradeDan01.ogg
|upgrade 2=BTD6 UpgradeDan02.ogg
|upgrade 3=BTD6 UpgradeDan03.ogg
|upgrade 4=BTD6 UpgradeDan04.ogg
|upgrade 5=BTD6 UpgradeDan05.ogg
|upgrade 6=BTD6 UpgradeDan06.ogg
|upgrade 7=BTD6 UpgradeDan07.ogg
|upgrade 8=BTD6 UpgradeDan08.ogg
|upgrade 9=BTD6 UpgradeDan09.ogg
|upgrade 1 caption="A joyous occasion!"
|upgrade 2 caption="A joyous occasion!"
|upgrade 3 caption="Ever more gallant!"
|upgrade 4 caption="Ever more gallant!"
|upgrade 5 caption="Oh, ''this'' will turn heads."
|upgrade 6 caption="Oh... this will turn heads!"
|upgrade 7 caption="Huzzah!"
|upgrade 8 caption=Huzz''ah''!"
|upgrade 9 caption=
|upgrade max=BTD6 UpgradeDanMaxLevel.ogg
|upgrade max caption="I am paramount, and shall be the talk of the town!"
|l3 ability name=Transform
|l3 ability 1=BTD6 ActivatedAbility3Dan01.ogg
|l3 ability 1 caption="Pardon me! I have an appointment!"
|l3 ability 2=BTD6 ActivatedAbility3Dan02.ogg
|l3 ability 2 caption="I shall fetch the Masqued Macaque!"
|l7 ability name=Reposition
|l7 ability 1=BTD6 ActivatedAbility7Dan01.ogg
|l7 ability 1 caption="What ho!"
|l7 ability 2=BTD6 ActivatedAbility7Dan02.ogg
|l7 ability 2 caption="Hie thee hither!"
|l10 ability name=Rabble Rouser
|l10 ability 1=BTD6 ActivatedAbility10Dan01.ogg
|l10 ability 1 caption="For the village!"
|l10 ability 2=BTD6 ActivatedAbility10Dan02.ogg
|l10 ability 2 caption="''En garde''!"
|moab warning=BTD6 MoabWarningDan.ogg
|bfb warning=BTD6 BfbWarningDan.ogg
|zomg warning=BTD6 ZomgWarningDan.ogg
|ddt warning=BTD6 DdtWarningDan.ogg
|bad warning=BTD6 BadWarningDan.ogg
|moab warning caption="Pierce it! Bring it down!"
|bfb warning caption=
|zomg warning caption="Prepare your riposte!"
|ddt warning caption="Swift and cunning! Like me!"
|bad warning caption="Those royal colors! Such a shame to disfigure them..."
|moab destroyed 1=BTD6 MoabDestroyedDan01.ogg
|moab destroyed 2=BTD6 MoabDestroyedDan02.ogg
|moab destroyed 1 caption="A-ha! T'was a frenzy foul!"
|moab destroyed 2 caption="Oh, I shall boast the fat victory at court."
|leak 1=BTD6 LeakDan01.ogg
|leak 2=BTD6 LeakDan02.ogg
|leak 1 caption="Highly inappropriate!"
|leak 2 caption="I ''cannot'' suffer this insult!"
}}
===Masque Macaque===
{{hero voice clips
|select 1=BTD6 SelectDanMasked01.ogg
|select 2=BTD6 SelectDanMasked02.ogg
|select 3=BTD6 SelectDanMasked03.ogg
|select 4=BTD6 SelectDanMasked04.ogg
|select 5=BTD6 SelectDanMasked05.ogg
|select 6=BTD6 SelectDanMasked06.ogg
|select 1 caption="Fear thee not, the mask you've got!"
|select 2 caption="Fear thee not, the mask you've got!"
|select 3 caption="As you wish!"
|select 4 caption="Let us ''dash'' them to pieces."
|select 5 caption="I am the Masqued Macaque!"
|select 6 caption="Unleash my strength, scale and wrath!"
|select alt 1=BTD6 SelectAltDanMasked01.ogg
|select alt 2=BTD6 SelectAltDanMasked02.ogg
|select alt 1 caption="I shall be revenged."
|select alt 2 caption="Me? Dan D'Monke- ''no''-ho-ho-ho, but he sounds very handsome!"
|upgrade 1=BTD6 UpgradeDanMasked01.ogg
|upgrade 2=BTD6 UpgradeDanMasked02.ogg
|upgrade 3=BTD6 UpgradeDanMasked03.ogg
|upgrade 4=BTD6 UpgradeDanMasked04.ogg
|upgrade 5=BTD6 UpgradeDanMasked05.ogg
|upgrade 6=BTD6 UpgradeDanMasked06.ogg
|upgrade 7=BTD6 UpgradeDanMasked07.ogg
|upgrade 8=BTD6 UpgradeDanMasked08.ogg
|upgrade 9=BTD6 UpgradeDanMasked09.ogg
|upgrade 1 caption="Another notch in my belt."
|upgrade 2 caption="Another notch in my belt."
|upgrade 3 caption="A sharper blade!"
|upgrade 4 caption="A sharper blade!"
|upgrade 5 caption="See how ''some'' achieve greatness?!"
|upgrade 6 caption="See how some achieve greatness?"
|upgrade 7 caption="My renown grows yet further!"
|upgrade 8 caption="My renown grows yet further!"
|upgrade 9 caption=
|upgrade max=BTD6 UpgradeDanMaskedMaxLevel.ogg
|upgrade max caption="None can stand against me!"
|l3 ability name=Transform
|l3 ability 1=BTD6 ActivatedAbility3DanMasked01.ogg
|l3 ability 1 caption="And with that, I'm away!"
|l3 ability 2=BTD6 ActivatedAbility3DanMasked02.ogg
|l3 ability 2 caption="Send for me if needs must!"
|l7 ability name=Volant Strike
|l7 ability 1=BTD6 ActivatedAbility7DanMasked01.ogg
|l7 ability 1 caption="Brace yourselves!"
|l7 ability 2=BTD6 ActivatedAbility7DanMasked02.ogg
|l7 ability 2 caption="Volant Strike!"
|l10 ability name=Berserk Frenzy
|l10 ability 1=BTD6 ActivatedAbility10DanMasked01.ogg
|l10 ability 1 caption="Witness the frenzy!"
|l10 ability 2=BTD6 ActivatedAbility10DanMasked02.ogg
|l10 ability 2 caption="I shall take them all!"
|moab warning=BTD6 MoabWarningDanMasked.ogg
|bfb warning=BTD6 BfbWarningDanMasked.ogg
|zomg warning=BTD6 ZomgWarningDanMasked.ogg
|ddt warning=BTD6 DdtWarningDanMasked.ogg
|bad warning=BTD6 BadWarningDanMasked.ogg
|moab warning caption="A few quick slashes should do it."
|bfb warning caption="Such red will ''shroud'' the thrashing I'll give ye."
|zomg warning caption="A mere ZOMG! Ha ha ha!"
|ddt warning caption="A foe of lead and shadow..."
|bad warning caption="Stand back! This one's mine!"
|moab destroyed 1=BTD6 MoabDestroyedDanMasked01.ogg
|moab destroyed 2=BTD6 MoabDestroyedDanMasked02.ogg
|moab destroyed 1 caption="Down with a daring flourish!"
|moab destroyed 2 caption="Remember me, as I won't remember you."
|leak 1=BTD6 LeakDanMasked01.ogg
|leak 2=BTD6 LeakDanMasked02.ogg
|leak 1 caption="A savage blow!"
|leak 2 caption="'Tis but a scratch, fight on!"
}}
==Trivia==
* Dan D'Monke is the first Hero to be released alongside an alternate skin.
==In other languages==
{{langs needed}}
==Footnotes==
{{footnotes}}


==References==
==References==