Daily Challenge (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
→Advanced Challenge: there's probably hell of a lot more of these challenges but i forgot what else there is, maybe r/btd6 can help...
 
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Advanced Challenges will not provide Insta-Monkeys every 100 rounds,<!--possibly 2022 when it became the default--> and the player will not earn XP or game progress other than achievements related to completion of Daily Challenges.
Advanced Challenges will not provide Insta-Monkeys every 100 rounds,<!--possibly 2022 when it became the default--> and the player will not earn XP or game progress other than achievements related to completion of Daily Challenges.


===Co-op Daily Challenges===
====Friday Stingers====
Co-op Daily Challenges are typically longer than normal Daily Challenges and feature similar rules, but are played in [[Co-op (BTD6)|co-op]] instead. Co-op Daily Challenges only appear twice per week on Wednesday and Sunday but last multiple days until the next cycle, meaning a Co-op Daily Challenge is always available to play. They reward Monkey Money, Powers, or a Tier 2-3 Insta Monkey.
 
===Friday Stingers===
{{removed|section=y}}
{{removed|section=y}}
{{incomplete|Figure out the actual discontinuation date of Friday Stingers}}
{{incomplete|Figure out the actual discontinuation date of Friday Stingers}}
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Friday Stingers were discontinued silently since about 2022.<!--please just clarify actual date-->
Friday Stingers were discontinued silently since about 2022.<!--please just clarify actual date-->
===Co-op Daily Challenges===
Co-op Daily Challenges are typically longer than normal Daily Challenges and feature similar rules, but are played in [[Co-op (BTD6)|co-op]] instead. Co-op Daily Challenges only appear twice per week on Wednesday and Sunday but last multiple days until the next cycle, meaning a Co-op Daily Challenge is always available to play. They reward Monkey Money, Powers, or a Tier 2-3 Insta Monkey.


==Strategy==
==Strategy==
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*Hyperdense Bloon rounds (e.g. Rounds 63, 76, 78)
*Hyperdense Bloon rounds (e.g. Rounds 63, 76, 78)
**First-path [[Glue Gunner (BTD6)|Glue Gunner]]
**First-path [[Glue Gunner (BTD6)|Glue Gunner]]
**[[Glaive Lord (BTD6)|Glaive Lord]]
**[[Glaive Lord (BTD6)|Glaive Lord]] (orbiting Glaives hit camo, but the base attack cannot)
**[[Primary Expertise (BTD6)|Primary Expertise]]
**[[Primary Expertise (BTD6)|Primary Expertise]] (can detect Camo)
**[[Spirit of the Forest (BTD6)|Spirit of the Forest]] (growing vine zone sees camo, but the thorns and vine grabs cannot)
*"Find the Camo"
*"Find the Camo"
**See [[Camo detection#Bloons TD 6]] for a list of camo detectors.
**See [[Camo detection#Bloons TD 6]] for a list of camo detectors.