Favored Trades (BTD6): Difference between revisions

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'''Favored Trades''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the attack cooldown of the Monkey Buccaneer's attacks, increases the amount of cash generated from $200 to $500 per round ($520 with {{BTD6 mk|Trade Agreements}}), and provides a [[buff]] to itself and towers within its range which increases their [[sell]] value by 4% stacking up to 3 times for a maximum of 12% (capped at maximum of 95% of their cost). Additionally, its damage is increased by ×2 if the player's cash is $10,001–$50,000, or ×3 at over $50,000; in [[Co-op (BTD6)|Co-op]], only the owner's cash determines the damage buff of the Favored Trades.
'''Favored Trades''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It reduces the attack cooldown of the Monkey Buccaneer's attacks, increases the amount of cash generated from $200 to $500 per round ($520 with {{BTD6 mk|Trade Agreements}}), and provides a [[buff]] to itself and towers within its range which increases their [[sell]] value by 4% stacking up to 3 times for a maximum of 12% (capped at maximum of 95% of their cost). Additionally, its damage is increased by ×2 if the player's cash is $10,000–$49,999, or ×3 at $50,000 or more; in [[Co-op (BTD6)|Co-op]], only the owner's cash determines the damage buff of the Favored Trades.


If buffed by [[Trade Empire (BTD6)|Trade Empire]], it gains +$20 cash production per Favored Trades (stacking up to 20 times in total), +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB damage]] to all attacks. Favored Trades are prioritized by Trade Empire's buffs before any [[Merchantman (BTD6)|Merchantmen]], which have weaker cash production.
If buffed by [[Trade Empire (BTD6)|Trade Empire]], it gains +$20 cash production per Favored Trades (stacking up to 20 times in total), +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB damage]] to all attacks. Favored Trades are prioritized by Trade Empire's buffs before any [[Merchantman (BTD6)|Merchantmen]], which have weaker cash production.


Darts have a cooldown of 0.5 seconds. If given [[Grape Shot (BTD6)|Grape Shot]], the attack cooldown for the grapes are reduced from 1.3s to 0.75s. [[Hot Shot (BTD6)|Hot Shot]]'s burn damage is improved from 2 to 4.
Darts have a cooldown of 0.5 seconds. If given [[Grape Shot (BTD6)|Grape Shot]], the attack cooldown for the grapes are reduced from 1.3 seconds to 0.75 seconds. [[Hot Shot (BTD6)|Hot Shot]]'s burn damage is improved from 2 to 4.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
{{outdated|Add details on sellback efficiency with multiple favored trades. Also include the favored trades table involving buying the favored + cash spent + cash savings. MAYBE the viability in CHIMPS is not too bad, but can't assure this.}}
Favored Trades is less cost-efficient than {{BTD6|Merchantman}} when used for income, so it is only recommended as an upgrade after maxing out Buccaneers or once 20 Merchantmen have been bought with a {{BTD6|Trade Empire}}. However, the extra sellback from Favored Trades makes it stand out. Against [[Boss Bloon]]s, using Favored Trades to sell income-generating towers before a Boss appears is strongly recommended, as doing so grants more cash against the Boss and for future farming. The extra sellback is also beneficial when selling and rebuying towers, such as {{BTD6|MOAB Eliminator}} for instant ability resets for Boss instakills.
As a source of income, Favored Trades is less cost-efficient than {{BTD6|Merchantman}}, so it is only recommended as an upgrade after 20 Merchantmen have been bought with a {{BTD6|Trade Empire}}. However, the extra sellback from Favored Trades makes it stand out. Against [[Boss Bloon]]s, using Favored Trades to sell income-generating towers immediately before a Boss appears is strongly recommended, as doing so grants more cash against the Boss and for future farming. The extra sellback is also beneficial when selling and rebuying towers, such as {{BTD6|MOAB Eliminator}} for instant ability resets for Boss instakills.


Using multiple Favored Trades to stack bonus sellback is only more efficient for expensive setups. Every additional Favored Trades for bonus sellback becomes less valuable for profit. In most situations, using 2 sellback stacks will provide a great ratio between the cost of purchasing the boats and the sell bonus. 3 stacks are only recommended for selling very expensive towers. For selling towers located far from water, Players can also use [[Special Poperations (BTD6)|Special Poperations]] with the {{BTD6 mk|Door Gunner}} MK to carry a Favored Trades following the cursor, which provides one bonus stack in any point of the map.
Using multiple Favored Trades to stack bonus sellback is only more efficient for expensive setups. Every additional Favored Trades for bonus sellback becomes less valuable for profit. In most situations, using 2 sellback stacks will provide a great ratio between the cost of purchasing the boats and the sell bonus. 3 stacks are only recommended for selling very expensive towers. For selling towers located far from water, Players can also use [[Special Poperations (BTD6)|Special Poperations]] with the {{BTD6 mk|Door Gunner}} MK to carry a Favored Trades following the cursor, which provides one bonus stack in any point of the map.


While Favored Trades improves DPS for its darts, grapes, and {{BTD6|Hot Shot}} DoT, it still does weak damage. Not crosspathing Favored Trades is recommended in most cases for maximizing income. When damage is needed, Hot Shots is the far superior crosspath due to the higher pierce grapes and increased DoT being far superior to the benefits of {{BTD6|Double Shot|Monkey Buccaneer}}. 0-2-4 is also the recommended crosspath to farm pops which in addition to the income and the ability to cover the 100 upgrade tiers requirement with 20× 0-2-4 boats, they can provide a large amount of Paragon Power for a high degree [[Navarch of the Seas]] in the lategame.
While Favored Trades improves DPS for its darts, grapes, and {{BTD6|Hot Shot}} DoT, it still does weak damage. Not crosspathing Favored Trades is recommended in most cases for maximizing income. When damage is needed, Hot Shots is the far superior crosspath due to the higher pierce grapes and increased DoT being far superior to the benefits of {{BTD6|Double Shot|Monkey Buccaneer}}. 0-2-4 is also the recommended crosspath to farm pops which in addition to the income and the ability to cover the 100 upgrade tiers requirement with 20× 0-2-4 boats, they can provide a large amount of Paragon Power for a high degree [[Navarch of the Seas]] in the lategame.
Like Merchantman, the cash-based damage scaling of Favored Trades is not recommended outside of defensive usage with Trade Empire strategies. Favored Trades also receives less from discounts compared to Merchantman and has a much slower damage scale relative to its cost.


===Bonus sellback per Favored Trades===
===Bonus sellback per Favored Trades===
{{cleanup|The table can be converted into a Cargo format with calculations involved to "automate" the calculations}}
In brackets is the loss after selling.
In brackets is the loss after selling.
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===Sellback breakeven===
===Sellback breakeven===
{{empty}}
{{empty|Add the amounts of sellback needed to break even the cost of adding 1-3 Favored Trades}}


==Update history==
==Update history==