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The '''Crucible of Steel and Flame''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|46.0}}. It is a combination of [[Inferno Ring (BTD6)|Inferno Ring]], [[Super Maelstrom (BTD6)|Super Maelstrom]], and [[The Tack Zone (BTD6)|The Tack Zone]].
The '''Crucible of Steel and Flame''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|46.0}}. It is a combination of [[Inferno Ring (BTD6)|Inferno Ring]], [[Super Maelstrom (BTD6)|Super Maelstrom]], and [[The Tack Zone (BTD6)|The Tack Zone]].


The Crucible of Steel and Flame's basic [[attack]] is similar to the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] ability, but with limited area coverage. It shoots four rotating streams of white hot blades that each split into a nova of eight tacks when they expire. It constantly fires blades even when Bloons are not within its [[range]]. It can only detect [[Camo Bloon (BTD6)|Camo Bloon]]s when granted [[Camo detection]] by the [[Ascended Shadow]].<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1h7msmw/bloons_td_6_v460_update_preview/m0mf69b/|title=rohan_spibo comments on Bloons TD 6 v46.0 - Update Preview!|publisher=Reddit|retrieved=5 oct 2024}}</ref>
<section begin="lede" />The Crucible of Steel and Flame's basic [[attack]] is similar to the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] ability, but with limited area coverage. It shoots four rotating streams of white hot blades that each split into a nova of eight tacks when they expire. It constantly fires blades even when Bloons are not within its [[range]]. It can only detect [[Camo Bloon (BTD6)|Camo Bloon]]s when granted [[Camo detection]] by the [[Ascended Shadow]].<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1h7msmw/bloons_td_6_v460_update_preview/m0mf69b/|title=rohan_spibo comments on Bloons TD 6 v46.0 - Update Preview!|publisher=Reddit|retrieved=5 oct 2024}}</ref>


It has two [[Activated Ability|Activated Abilities]]:
It has two [[Activated Ability|Activated Abilities]]:
*The Maelstrom ability temporarily increases its [[projectile lifespan]], allowing both its blades and tacks to travel much further and cover a much larger area overall, and grants it a second attack that blasts jets of flame in a ring around itself, dealing damage in an area similarly to [[Ring of Fire (BTD6)|Ring of Fire]] and Inferno Ring. It lasts for 9 seconds and has a 20-second cooldown.
*The Maelstrom ability temporarily increases its [[projectile lifespan]], allowing both its blades and tacks to travel much further and cover a much larger area overall, and grants it a second attack that blasts jets of flame in a ring around itself, dealing damage in an area similarly to [[Ring of Fire (BTD6)|Ring of Fire]] and Inferno Ring. It lasts for 9 seconds and has a 20-second cooldown.
*The Meteor Impact ability targets a Bloon and strikes it with a meteor, dealing enormous damage in a large area around the target and spawning a circle of 32 homing fireballs around the point of impact. It has a 60-second cooldown.
*The Meteor Impact ability targets a Bloon and strikes it with a meteor, dealing enormous damage in a large area around the target and spawning a circle of 32 high damage homing fireballs around the point of impact. It has a 60-second cooldown.<section end="lede" />


==Mechanics==
==Mechanics==
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{{image needed|GIF of a d1 crucible}}
{{image needed|GIF of a d1 crucible}}
{{research|Confirm if tacks can hit the same target as blades (look for the presence or absence of a "filter" to the parent, whether it be a property that matches Shrapnel Shot, Airburst Darts, or something like that)}}
{{research|Confirm if tacks can hit the same target as blades (look for the presence or absence of a "filter" to the parent, whether it be a property that matches Shrapnel Shot, Airburst Darts, or something like that)}}
Crucible of Steel and Flame's main attack is a passively attacking blade nova that is offset higher than its own centerpoint. The blade nova consists of two copies of a rotating twin blade attack 180° apart, rotating their offsets in opposite directions at 360° per second. Each blade has 2 radius and moves at 140 units per second, and lasts up to 0.25s. Once expired or hits an obstacle, each blade produces a nova of eight tacks that can hit the same target. The nova has 360° spread. Each tack has 0 radius (i.e. can only hit Bloons with its centerpoint), move at 120 units per second, and last up to 0.15s. Both blades and tacks have low pierce and damage but do extra damage to Bosses. None of its attacks can hit Camo without Camo detection from [[Ascended Shadow]]. It is affected by {{BTD6 mk|Fast Tack Attacks}}.
Crucible of Steel and Flame's main attack is a passively attacking blade nova that is offset higher than its own centerpoint. The blade nova consists of two copies of a rotating twin blade attack 180° apart, rotating their offsets in opposite directions at 360° per second. Each blade has 2 radius and moves at 140 units per second, and lasts up to 0.25s. Once expired or hits an obstacle, each blade produces a nova of eight tacks that can hit the same target. The nova has 360° spread. Each tack has 0 radius (i.e. can only hit Bloons with its centerpoint), move at 120 units per second, and last up to 0.15s. Both blades and tacks have low pierce and damage but do extra damage to Bosses. None of its attacks can hit Camo without Camo detection from [[Ascended Shadow]].


Its range is 42.32, which is roughly less range than its blade nova.
Its range is 42.32, which is roughly less range than its blade nova.
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*The meteor does 60,000 damage and has 500 pierce.
*The meteor does 60,000 damage and has 500 pierce.
*Each fireball does 900 damage and has 2 pierce.
*Each fireball does 900 damage and has 2 pierce.
===Monkey Knowledge interactions===
*{{BTD6 mk|Fast Tack Attacks}}: Affects all attacks.
*{{BTD6 mk|Increased Lifespan}}: Affects all projectiles.
*{{BTD6 mk|Poppy Blades}}: No effect.
*{{BTD6 mk|Hard Tacks}}: Technically affects all projectiles, but since all of them can pop frozen by default, this has no practical effect.
*{{BTD6 mk|Big Inferno}}: Increases the tower's display range and the visual radius of the Maelstrom ability's fire ring, but does not affect the actual size of the fire ring's damaging area of effect.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{strategy needed|Add more strategizations of Crucible, do a few cleanups, and also state degree processes and how to do paragonning stuff like makeshift paragon and optimizing degrees. (Also, ascended camobuff isn't full uptime on paragons? people are rumoring ascended shadow full uptime on paragons) And verify use cases of when to properly time abilities (maelstrom ability debatable of in center better, might be worse?)}}
{{strategy needed|Add more strategizations of Crucible, and also state degree processes and how to do paragonning stuff like makeshift paragon and optimizing degrees. (Also, ascended camobuff isn't full uptime on paragons? people are rumoring ascended shadow full uptime on paragons) And verify use cases of when to properly time abilities (maelstrom ability debatable of in center better, might be worse?)}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|52.1|section=y}}
The Crucible of Steel and Flame is notable for being the second cheapest Paragon in the game, second to [[Apex Plasma Master]]. The majority of the Crucible's power stems from its abilities, most notably Meteor Impact for its powerful burst damage and AoE making it a very cost efficient Paragon.
The Crucible of Steel and Flame is notable for being the second cheapest Paragon in the game, behind [[Apex Plasma Master]]. The majority of the Crucible's power stems from its abilities, most notably Meteor Impact for its powerful burst damage and AoE making it a very cost-efficient Paragon. Degrees have a great impact on the Crucible's potential DPS all around, especially with the flat pierce boosts for its homing meteors.
 
Degrees have a great impact on the Crucible's potential DPS, giving Maelstrom greater uptime and further enhancing its main attack by shooting out more blades and tacks, Maelstrom's Ring of Fire by increasing its overall DPS, as well as Meteor Impact by having a shorter cooldown and dealing much greater damage overall, and the increased flat pierce improves the homing meteor's total DPS.


Crucible of Steel of Flame's best matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]]; despite the increased ability cooldowns, Meteor Impact's massive burst damage is still very strong for its price. Its worst matchup is [[Phayze (BTD6)|Phayze]] as it lacks any way to naturally affect Camo Bloons, and even with Camo detection from [[Ascended Shadow]] it loses almost all of its DPS whenever Phayze hits a skull. Additionally, the Maelstrom ability is almost useless versus [[Lych]] because it steals the self-buff.
One of the Crucible of Steel of Flame's best matchups is [[Diamondback]] as its projectiles can all hit the head simultaneously. Furthermore, the Maelstrom ability easily deals with the Bloons it spawns each skull, including [[Diamond Bloon]]s. Its worst matchup is [[Phayze (BTD6)|Phayze]] as it lacks inherent Camo detection; even with it granted by [[Ascended Shadow]], it loses almost all of its DPS whenever Phayze hits a skull. Additionally, the Maelstrom ability is almost useless versus [[Lych]] because the Boss steals the self-buff.


Alongside positioning, timing abilities are important. Time Maelstrom when the Boss is within the Crucible's range to make the most of its Ring of Fire's damage. Use Meteor Impact for certain Bosses when they are no longer immune to damage after reaching a skull (e.g. Vortex when its shield is down, Dreadbloon when no longer in Primary immunity, and Blastapopoulos a few seconds after creating Pyroclastic Rocks).
Alongside positioning, timing abilities are important. Time Maelstrom when the Boss is within the Crucible's range to make the most of its Ring of Fire's damage. Use Meteor Impact for certain Bosses when they are no longer immune to damage after reaching a skull (e.g. [[Vortex (BTD6)|Vortex]] when its shield is down, [[Dreadbloon (BTD6)|Dreadbloon]] when no longer in Primary immunity, and [[Blastapopoulos (BTD6)|Blastapopoulos]] a few seconds after creating Pyroclastic Rocks).


For maximum pops, place all of the T5 Tacks near the front of the track. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, the cheapest T4 for the most tiers is 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]], and for most expensive use 4-2-0 [[Ring of Fire (BTD6)|Ring of Fire]]s. However, 2-0-4 [[Overdrive (BTD6)|Overdrive]] is preferred if transitioning into the Paragon, since this T4 has the best DPS against MOAB-class Bloons.
For maximum pops, place all of the T5 Tack Shooters near the front of the track. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3. The cheapest T4 for the most tiers is 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]], and for most expensive use 4-2-0 [[Ring of Fire (BTD6)|Ring of Fire]]s. However, 2-0-4 [[Overdrive (BTD6)|Overdrive]] is preferred if transitioning into the Paragon, since this T4 has the best DPS against MOAB-Class Bloons.


==Pre-release==
==Pre-release==