Bloon immunity: Difference between revisions

just a thing im working on. ill probably need more examples
 
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'''Bloon immunity''' is a mechanic present in the [[Bloons (franchise)|''Bloons'' franchise]], introduced in the original [[Bloons Tower Defense (game)|''Bloons Tower Defense'']]. Certain types of [[Bloon|Bloons]] are immune to a specific kind of [[damage type]], are are usually countered by damage types outside of their immunity.
'''Bloon immunity''' is a mechanic present in the [[Bloons (franchise)|''Bloons'' franchise]], introduced in the original [[Bloons Tower Defense (game)|''Bloons Tower Defense'']]. In [[Bloons TD (series)|''Bloons TD'']], ''[[Bloons Supermonkey 2]]'' and [[Bloons Pop!|''Bloons Pop!'']], certain types of [[Bloon|Bloons]] are immune to a specific kind of [[damage type]], are are usually countered by damage types outside of their immunity, such as a [[Lead Bloon]] being immune to sharp attacks but vulnerable to explosives.


While [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Boss Bloon|Boss Bloons]] usually only take less damage or reduced debuff effects, the [[DDT]] and the [[Bloons TD 6|''Bloons TD 6'']] incarnation of [[Dreadbloon (BTD6)|Dreadbloon]] have specified damage immunities.
While [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Boss Bloon|Boss Bloons]] usually only take less damage, reduced debuff effects, or simply can't be targeted by certain towers, the [[DDT]] and [[Dreadbloon]] have specified damage immunities.


Bloon immunity mechanics do not appear in [[Bloons Card Storm|''Bloons Card Storm'']] despite featuring Bloons that usually sport immunities. This was intentional on the developers' part, as they found the immunity mechanic unfair for the game's scope.
''[[Bloons TD 6]]'' has two [[Hero|Heroes]] that can decrease a Bloon type's resistance to a given form of damage starting at a certain level without removing the immunity completely until a later level, implemented as a 50% and later 100% chance to pop the Bloon in question with an incompatible attack. [[Striker Jones (BTD6)|Striker Jones]] allows every explosive tower to have a 50% chance to pop [[Black Bloon|Black Bloons]] starting from level 5 that increases to 100% at level 19, and [[Silas (BTD6)|Silas]] allows every freezing tower to have a 50% chance of freezing [[White Bloon|White Bloons]] starting from level 5 that increases to 100% at level 13.
 
Bloon immunity mechanics do not appear in [[Bloons Card Storm|''Bloons Card Storm'']] despite featuring Bloons that usually sport immunities. This was intentional on the developers' part, as they found the immunity mechanic unfair when the gameplay involves a limited amount of monkeys on the playing field.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref> ''[[Bloons Blitz]]'' also does not currently include Bloon immunities, though it is unclear if they are planned.


== List of Bloons with immunities ==
== List of Bloons with immunities ==
{| class="wikitable"
{| class="wikitable sortable"
!Image
!Image
!Bloon type
!Bloon type
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!Introduced
!Introduced
|-
|-
|
|[[File:BTD6 bloon Black.png|50x50px]]
|[[Black Bloon]]
|[[Black Bloon]]
|Explosive damage
|Explosion damage
| rowspan="2" |[[Bloons Tower Defense (game)|''Bloons Tower Defense'']]
| rowspan="3" |[[Bloons Tower Defense (game)|''Bloons Tower Defense'']]
|-
|-
|
|[[File:BTD6 bloon White.png|50x50px]]
|[[White Bloon]]
|[[White Bloon]]
|Freeze damage
|Cold/frigid damage
|-
|-
|
|
|[[Frozen Bloon]]
|Sharp damage{{G|BTD1,BTD2,BTD3,BTD4,BTD5,BTDB,BMC,BTD6,BATTD,BTDB2}}
|-
|[[File:BTD6 bloon Lead.png|51x51px]]
|[[Lead Bloon]]
|[[Lead Bloon]]
|Sharp/freeze/energy<small>(''BTD6'' only)</small> damage
|Sharp/shatter/energy{{G|BTD6}} damage/[[Storm (BSM2)|Storm]] core weapons{{G|BSM2M}}
|[[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]
|[[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]
|-
|-
|
|[[File:BTD6 bloon Ceramic.png|51x51px]]
|[[Ceramic Bloon]]
|[[Ceramic Bloon]]
|Glue slowdown <small>(''BTD3, 4,'' and Flash versions of ''5, Battles'' and ''BMC'' only)</small>/magic damage <small>(''BSM2'' only)</small>
|Glue slowdown{{G|BTD3,BTD4,BTD5F,BTDBF,BMCF}}/magic damage{{G|BSM2}}
|[[Bloons Tower Defense 3|''Bloons Tower Defense 3'']]
|[[Bloons Tower Defense 3|''Bloons Tower Defense 3'']]
|-
|-
|
|[[File:BTD6 bloon Zebra.png|51x51px]]
|[[Zebra Bloon]]
|[[Zebra Bloon]]
|Explosive/freeze damage
|Explosion/cold/frigid damage
|[[Bloons TD 4|''Bloons TD 4'']]
|[[Bloons TD 4|''Bloons TD 4'']]
|-
|-
|
|[[File:BTD6 bloon DdtIcon.png|50x50px]]
|[[DDT]]
|[[DDT]]
|Explosive/sharp/freeze<small>(''BSM'' only)</small> damage
|Explosion{{G|BMCF,BTD6,BATTD,BTDB2}}/sharp{{G|BMCF,BTD6,BATTD,BTDB2}} damage
| rowspan="2" |[[Bloons Monkey City|''Bloons Monkey City'']]
| rowspan="2" |[[Bloons Monkey City|''Bloons Monkey City'']]
|-
|-
|
|[[File:BTD6 DreadbloonPortrait.png|52x52px]]
|[[Dreadbloon]]
|[[Dreadbloon]]
|Sharp damage/damage from a specific [[tower category]]<small>(''BTD6'' only)</small>
|Sharp damage/damage from a specific [[tower category]] for each skull tier{{G|BTD6}}
|-
|-
|
|[[File:BTD6 bloon GlassBloon.png|51x51px]]
|[[Glass Bloon]]
|[[Glass Bloon]]
|Energy/acid<small>(''BTD6'' only)</small> damage
|Energy/acid{{G|BTD6}}/plasma{{G|BTD6}} damage/Storm arm weapons{{G|BSM2M}}
|[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']]
|[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']]
|-
|[[File:BTD6 bloon Purple.png|51x51px]]
|[[Purple Bloon]]
|Energy/frigid/plasma/fire damage
| rowspan="2" |[[Bloons TD 6|''Bloons TD 6'']]
|-
|[[File:BTD6 bloon DreadRockBloonStandard.png|49x49px]]
|[[Dreadrock Bloon]]
|Dreadbloon's current tower category immunity
|-
|-
|
|
|[[Purple Bloon]]
|[[Ghost Bloon]]
|Energy damage
|Sharp/shatter/crushing/explosion damage
|[[Bloons TD 6|''Bloons TD 6'']]
|[[Bloons Adventure Time TD|''Bloons Adventure Time TD'']]
|}
|}
==Gallery==
<gallery>
File:BTD6 Semi Auto No Pop Lead.png|[[Semi-Automatic (BTD6)|Semi-Automatic]] not popping [[Lead Bloon (BTD6)|Lead Bloon]] in ''[[Bloons TD 6]]''
File:BTD6 Laser Blasts Not Pop Purple.png|[[Laser Blasts (BTD6)|Laser Blasts]] not popping [[Purple Bloon (BTD6)|Purple Bloon]] in ''Bloons TD 6''
</gallery>
== References ==
<references />
[[Category:Game mechanics]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in Battles 2]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BSM2]]
[[Category:Game mechanics in BTD3]]
[[Category:Game mechanics in BTD4]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD6]]