Merchantman (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) added a discussion on merchantmen damage cash scaling; turns out using the damage portion sucks unless I were to use it in Tremp strategies, but I used Tremp strategies before... |
Qwertyxp2000 (talk | contribs) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 31: | Line 31: | ||
Crosspaths with [[Grape Shot (BTD6)|Grape Shot]] and [[Hot Shot (BTD6)|Hot Shot]] can be added if extra DPS and/or lead-popping are required. However, it's preferable not to crosspath Merchantman if its only purpose is income. The [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] crosspaths are inferior compared to the higher-pierce grapes. | Crosspaths with [[Grape Shot (BTD6)|Grape Shot]] and [[Hot Shot (BTD6)|Hot Shot]] can be added if extra DPS and/or lead-popping are required. However, it's preferable not to crosspath Merchantman if its only purpose is income. The [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] crosspaths are inferior compared to the higher-pierce grapes. | ||
Outside of snowballing income, the cash-based damage boost is | Outside of snowballing income, the cash-based damage boost is poor, and its damage boosts are irrelevant outside of a Trade Empire strategy. For a similar cost, other options that are more buffable, such as [[Cannon Ship (BTD6)|Cannon Ship]], are preferred. | ||
==Update history== | ==Update history== | ||