Navarch of the Seas: Difference between revisions

Qwertyxp2000 (talk | contribs)
Not yet complete but I will get to it sooner tonight (nz tonight)
clarifying the non-ability grapple min cooldown mechanic
 
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*It is armed with six triple-barreled turrets that aim and [[attack]] [[Bloon]]s independently. Each turret fires three explosive cannonballs and a spray of six grapes with each shot. The turrets have different positions on the ship and can only target Bloons within a semi-circle in front of them. Despite firing grapes, the turrets do ''not'' benefit from {{BTD6 mk|Big Bunch}}.
*It is armed with six triple-barreled turrets that aim and [[attack]] [[Bloon]]s independently. Each turret fires three explosive cannonballs and a spray of six grapes with each shot. The turrets have different positions on the ship and can only target Bloons within a semi-circle in front of them. Despite firing grapes, the turrets do ''not'' benefit from {{BTD6 mk|Big Bunch}}.
*The Navarch launches three fighter plane [[sub-tower]]s that fly around the map rapidly gunning down Bloons in front of them and firing seeking missiles at [[MOAB-Class Bloon]]s. Each plane fires four missiles at a time and at about one-tenth the rate of its main attack.
*The Navarch launches three fighter plane [[sub-tower]]s that fly around the map rapidly gunning down Bloons in front of them and firing seeking missiles at [[MOAB-Class Bloon]]s. Each plane fires four missiles at a time and at about one-tenth the rate of its main attack.
*It has ten grappling hooks that automatically target and grapple the [[strong]]est MOAB-Class Bloons on the map from any distance, taking them down instantly. Each hook can take down one [[MOAB (BTD6)|MOAB]], [[BFB (BTD6)|BFB]], or [[DDT (BTD6)|DDT]], or two hooks can take down one [[ZOMG (BTD6)|ZOMG]] together. Each hook can only activate once before recharging. Recharging only starts after all 10 hooks have been used and takes 10 seconds (unaffected by Degree).
*It has ten grappling hooks that automatically target and grapple the [[strong]]est MOAB-Class Bloons on the map from any distance, taking them down instantly. The hooks can only grapple one bloon at a time and the cooldown starts after the animation completes, and the animation speed is not affected by Degree. Each hook can take down one [[MOAB (BTD6)|MOAB]], [[BFB (BTD6)|BFB]], or [[DDT (BTD6)|DDT]], or two hooks can take down one [[ZOMG (BTD6)|ZOMG]] together. Each hook can only activate once before recharging. Recharging only starts after all 10 hooks have been used and takes 10 seconds (also unaffected by Degree).
*Its ability fires a giant grappling hook at the strongest MOAB-Class Bloon on-screen. Unlike [[Monkey Pirates (BTD6)|Monkey Pirates]], it can take down [[BAD (BTD6)|BAD]]s but not [[Dreadrock Bloon]]s. It has a base cooldown of 30 seconds (25 seconds with {{BTD6 mk|Faster Takedowns}}) and can only be used twice per [[round]].
*Its ability fires a giant grappling hook at the strongest MOAB-Class Bloon on-screen. Unlike [[Monkey Pirates (BTD6)|Monkey Pirates]], it can take down [[BAD (BTD6)|BAD]]s but not [[Dreadrock Bloon]]s. It has a base cooldown of 30 seconds (25 seconds with {{BTD6 mk|Faster Takedowns}}) and can only be used twice per [[round]].
*It generates $3,200 at the end of each round ($3,220 with {{BTD6 mk|Trade Agreements}}), reduces the [[attack cooldown]] of all towers placed in water and [[Monkey Ace (BTD6)|Monkey Ace]]s (including the [[Goliath Doomship]] and [[Nautic Siege Core]]) by 15%, and increases the [[sell]] value of all towers in its range by 12% (excludes Paragons). It also has two platforms on its deck that allow [[footprint|small- and medium-sized]] land-based towers to be placed on top of it, allowing them to see over certain [[line of sight]] blockers.
*It generates $3,200 at the end of each round ($3,220 with {{BTD6 mk|Trade Agreements}}), reduces the [[attack cooldown]] of all towers placed in water and [[Monkey Ace (BTD6)|Monkey Ace]]s (including the [[Goliath Doomship]] and [[Nautic Siege Core]]) by 15%, and increases the [[sell]] value of all towers in its range by 12% (excludes Paragons). It also has two platforms on its deck that allow [[footprint|small- and medium-sized]] land-based towers to be placed on top of it, allowing them to see over certain [[line of sight]] blockers.
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===Main attack===
===Main attack===
{{Empty}}
{{Empty}}
===Fighter planes===
{{empty|Add the plane stats and mention that it shoots darts and anti-blimp missiles then follow up with the fighter plane projectile stuff}}
====Fighter plane darts====
{{empty}}
====Fighter plane missiles====
{{empty}}
===Passive hooks===
{{empty}}
===End-of-round cash===
At the end of the round, Navarch of the Seas generates $3,200. This cash generation is not affected by any source, including Paragon degrees.
===Passive buffs===
{{research|Verify the following:
*Sellback buff of Navarch
*For the Navarch's Trade Empire buff, Favored Trades doesn't provide a further cash generation bonus unlike how Favored Trades would for T5 Trade Empire
}}
Navarch of the Seas has three passive buffs:
*The [[sellback]] value of all non-Paragon towers in range are increased by 12%. This stronger version of the [[Favored Trades (BTD6)|Favored Trades]] buff prioritizes over other Favored Trades, and always replaces the three stacks that other Favored Trades would've provided. Like all sources of sellback, sellback always caps at 95%.
*Up to other<!--navarch is not a "merchantman"--> 40 [[Merchantman (BTD6)|Merchantmen]] and above gain a separate buff that can stack with [[Trade Empire (BTD6)|Trade Empire]]'s buffs. Affected Merchantmen gain +10 damage and improve all of their cash generation by +$10 per Merchantman, but no further cash bonus with [[Favored Trades (BTD6)|Favored Trades]].
*All other water towers and [[Monkey Ace (BTD6)|Monkey Ace]]s, including Paragons ([[Goliath Doomship]], [[Nautic Siege Core]], and water-placed [[Herald of Everfrost]]) gain 15% reduced attack cooldown (roughly +17.8% attack speed).
===Platforms===
{{empty}}
===Activated Ability===
{{empty}}


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|55.2|section=y}}
Although fairly expensive, The Navarch of the Seas is an easy Paragon to get a high degree for. The primary method of gaining pops is by using either [[Trade Empire (BTD6)|Trade Empire]] and [[Favored Trades (BTD6)|Favored Trades]] spam, due to cash generation contributing more to the pop requirement than pops alone, or the [[Pirate Lord (BTD6)|Pirate Lord]]'s hook ability at later rounds.
Although fairly expensive, The Navarch of the Seas is an easy Paragon to get a high degree for. The primary method of gaining pops is by using either [[Trade Empire (BTD6)|Trade Empire]] and [[Favored Trades (BTD6)|Favored Trades]] spam, due to cash generation contributing more to the pop requirement than pops alone, or the [[Pirate Lord (BTD6)|Pirate Lord]]'s hook ability at later rounds.


In [[Boss Bloon Event (BTD6)|Boss Events]], the Navarch is usually bought solely for its buff to the [[Goliath Doomship]], while also dealing solid damage to bosses (being higher when Bloons are within its range), though viable against [[Lych]]'s Resurrected Blimps and [[Vortex (BTD6)|Vortex]] due to its aircraft, and Bloonarius as well to take care of his bleed bloons.
In [[Boss Bloon Event (BTD6)|Boss Events]], the Navarch is usually bought solely for its buff to the [[Goliath Doomship]], while also dealing solid damage to bosses (being higher when Bloons are within its range), though viable against all of [[Lych]]'s spawns (especially Zombie MOAB-class) and [[Vortex (BTD6)|Vortex]] due to its aircraft, and Bloonarius as well to take care of its bleed bloons.


The Navarch truly shines in [[Freeplay]], with its activated ability hooking up to two Fortified BADs per round, and its passive ability taking down many blimps up to ZOMGs regardless of health. Even beyond that, it is one of the highest damaging Paragons. However, its passive ability can also steal excessive amounts of pops needed by other Paragons, and it is completely disregarded in stall setups. If trying Freeplay challenges that only allow water towers, using 40 0-1-4 Favored Trades can provide a potent damage source as they are buffed by this Paragon.
The Navarch truly shines in [[Freeplay]], with its activated ability hooking up to two Fortified BADs per round, and its passive ability taking down many blimps up to ZOMGs regardless of health. Even beyond that, it is one of the highest damaging Paragons. However, its passive ability can also steal excessive amounts of pops needed by other Paragons, and it is completely disregarded in stall setups. If trying Freeplay challenges that only allow water towers, using 40 0-1-4 Favored Trades can provide a potent damage source as they are buffed by this Paragon.