First Strike Capability (BMC): Difference between revisions

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'''First Strike Capability''' is the [[Monkey Sub (BMC)|Monkey Sub]]'s path 2 tier 4 [[upgrade]] in the {{multiplat version of|Bloons Monkey City}}. {{#lst:First Strike Capability (BTD5)|lede}}
'''First Strike Capability''' is the [[Monkey Sub (BMC)|Monkey Sub]]'s path 2 tier 4 [[upgrade]] in the {{multiplat version of|Bloons Monkey City}}. {{#lst:First Strike Capability (BTD5)|lede}}
Due to an [[list of errors in BTD5 and BMC (multiplatform)|error]], the activated ability stops being activate-able at the final round of a [[Monkey v Monkey]] defense.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|More specifics on how to optimise the first strike}}
{{Strategy needed|More specifics on how to optimise the first strike (find the ideal ratio of reactors to strikes)}}
In [[Contested Territory (BMC)|Contested Territory]], it is the main source of damage on water-heavy maps when paired with many [[Bloontonium Reactor (BMC)|Bloontonium Reactor]]s to stack its cooldown reductions. First Strike is also the fastest way to kill ZOMGs on normal tiles.
In [[Contested Territory (BMC)|Contested Territory]], multiple First Strikes combined with [[Bloontonium Reactor (BMC)|Bloontonium Reactor]] stacking can result in a strong, consistent damage output to ZOMGs on tracks with limited land space and lots of water space, like [[Lake Terrain#Percent|Percent]] and [[Lake Terrain#Bad Mirror|Bad Mirror]].
 
On tiles, First Strike is an expensive but quick way to deal with ZOMGs, limited by the amount of tracks that have water. Note that due to the error, it cannot be used to destroy the last ZOMG of an MVM defense, thus making it useless there.


==Navigation==
==Navigation==
{{BMC monkey sub nav}}
{{BMC monkey sub nav}}
{{BMC upgrade nav}}
{{BMC upgrade nav}}