Bloontonium Reactor (BMC): Difference between revisions

no, it literally doesn't increase the speed of the decamo. Any additional decamo "speed" is just popping otherwise fast bloons down from the DoT.
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==Strategy==
==Strategy==
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. lus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad-->
Bloontonium Reactor struggles to see much improvement from [[Submerge and Support (BMC)|Submerge and Support]], being only really useful for the water cooldown buff. It doesn't improve its decamo rate, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks, and all speed buffs are useless on this attack. Much like the similar-costing [[Ring Of Fire (BMC)|Ring Of Fire]], which is also overpriced, Reactor fails to break down [[Ceramic Bloon (BMC)|Ceramic Bloon]]s, but at least works as a solo against incoming Rainbow Bloons on the Percent track, where short-ranged towers will not work due to lack of land. However, many other towers and their combinations are cheaper and more efficient for damage; Reactor's guaranteed Lead damage (due to infinite pierce) is the only reason to invest for its damaging aura.


Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.
Because it's overpriced when not using the water cooldown buff, Reactor is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]] and [[Bloonarius (BMC)|Bloonarius]] battles. In [[Monkey Teams (BMC)|Monkey Teams]], the full roster of available Monkey Teams that include Sub do have more cost-efficient Lead-popping, even [[Razor Rotors (BMC)|Razor Rotors]] on Lock In Place.<!--SIDE NOTE: Tack and Ace are the only things worse vs pure Leads than a Reactor, but neither are on the roster with Sub-->
 
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver significant rates of damage. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.


==Footnotes==
==Footnotes==