Bloontonium Reactor (BMC): Difference between revisions

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Strategy: should point out the lack of decamo improvements more explicitly due to being separated
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==Strategy==
==Strategy==
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. It doesn't increase its decamo speed, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks, and all speed buffs doesn't improve that rate. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad-->
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. It doesn't increase its decamo speed, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]] on most tracks, and all speed buffs are useless on this attack. Even on its most optimal spots, it fails to pop [[Ceramic Bloon (BMC)|Ceramic Bloon]]s. As a result, this upgrade is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]], or [[Monkey Teams (BMC)|Monkey Teams]] in Lead-deficient loadouts.<!--sub heli chipper, where chipper banned in lake, for instance, and pineapples are bad-->


Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.

Latest revision as of 22:19, 21 June 2026

Bloontonium Reactor
Portrait of Bloontonium Reactor
Icon of Bloontonium ReactorWhen submerged, removes camo, pops bloons, and reduces water monkey cooldowns by 15%.
Tower Monkey Sub — Path 1 — Tier 4
Cash cost $2,500
Research
Requirements City Level 18
Submarine Core Reactor built
Cost City Cash 30,000
Time 3 days
XP given Experience 1,000

Bloontonium Reactor is the Monkey Sub's path 1 tier 4 upgrade in the multiplatform version of Bloons Monkey City. It allows the submerged mode to provide the following additional benefits:

  • Reduces the cooldown of the First Strike and Monkey Pirate ability by ~17.64%.[fn 1]
  • Adds a shock Damage over time effect to Bloons within the radius of the sub that does 1 damage every 0.5 seconds.

Attack speed buffs including from Monkey Knowledge does not affect its damage-over-time effect.

Stats

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Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Cost Sell value
4-0 $4,150 $3,320
4-1 $4,600 $3,680
4-2 $5,350 $4,280

Strategy

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Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. It doesn't increase its decamo speed, and the speed of the damage-over-time effect often doesn't fully pop Bloons stronger than a Pink Bloon on most tracks, and all speed buffs are useless on this attack. Even on its most optimal spots, it fails to pop Ceramic Bloons. As a result, this upgrade is difficult to justify using outside of Contested Territory, or Monkey Teams in Lead-deficient loadouts.

Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some First Strike Capability subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.

Footnotes

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  1. In the multiplatform version, while the in-game text says that the ability cooldown buff doesn't stack, due to an error, it stacks with other reactors and the same reactor with crosspathing.
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