M.O.A.R Glaives (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) "does zero damage" is misleading, like it does damage and you can buff this guy to make it moab damage if you spam enough and get double moab clash or something, but it's just inferior and does practically nothing |
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'''M.O.A.R Glaives''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It | '''M.O.A.R Glaives''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It improves the effects of [[Glaive Ricochet (BTD6)|Glaive Ricochet]]'s attacks. It attacks 3× faster (0.4 seconds [[attack cooldown]] without crosspaths), pierce increases from 15 to 60 (90 with {{BTD6 mk|Extra Bounce}}), increases jump distance from 80 to 180 [[Unit|units]], and projectile speed increased from 220 to 300. | ||
==Stats== | ==Stats== | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
MOAR Glaives is solid mid-game tower for general Bloon cleanup, excelling against rounds such as 63, and the high ability of its glaives to bounce allowing it to function on [[Expert]] maps as well. However, it does | MOAR Glaives is solid mid-game tower for general Bloon cleanup, excelling against rounds such as 63, and the high ability of its glaives to bounce allowing it to function on [[Expert]] maps as well. However, it does practically nothing to [[MOAB-Class Bloon]]s, requiring other towers to break them. MOAR Glaives excels in [[Race]]s due to its high pierce, with {{BTD6|Ice Shards}} largely covering {{BTD6|Camo Bloon}}s and {{BTD6|Berserker Brew}} further boosting its damage, and its high pierce allows it to clean up the spawns of {{BTD6|Bloonarius}} as well. It also excels at cleanup of naturals in [[Boss Rush]], and for clearing groups of [[Diamond Bloon]]s consistently for cheap so that main [[Diamondback]] damagers can focus on the Boss itself. | ||
4-0-2 is the better crosspath by itself and pops {{BTD6|Lead Bloon}}s, as the +1 damage effectively pops more due to layer-skipping, but 4-2-0 becomes stronger with Berserker Brew. Despite its increased Ceramic damage, MOAR Glaives falls off as reliable cleanup for the late-game even with 4-2-0, so is mostly used for its mid-game strengths. 4-2-0 is also preferred against [[Diamond Bloon]]s to maximize hits instead of damage. | 4-0-2 is the better crosspath by itself and pops {{BTD6|Lead Bloon}}s, as the +1 damage effectively pops more due to layer-skipping, but 4-2-0 becomes stronger with Berserker Brew. Despite its increased Ceramic damage, MOAR Glaives falls off as reliable cleanup for the late-game even with 4-2-0, so is mostly used for its mid-game strengths. 4-2-0 is also preferred against [[Diamond Bloon]]s to maximize hits instead of damage. | ||