Bloon Area Denial System (BTD6): Difference between revisions
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'''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires from a four-barrelled turret, each barrel attacking from different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4× attack speed (from 1.2 to 0.3 seconds). The increased height allows some barrels to pass over certain obstacles. | ||
Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong. | Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong. | ||
If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]). | If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]).<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the {{BTD6|Bloon Exclusion Zone}} to finish the game; if not, the BADS is reduced to an expensive Super Ceramic staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like [[Sanctuary]]. | Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the {{BTD6|Bloon Exclusion Zone}} to finish the game; if not, the BADS is reduced to an expensive Super Ceramic staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like [[Sanctuary]]. Alchemist buffs work well on BADS, giving it much needed pierce for the mid-game and late-game. | ||
2-0-4 does more damage, gets higher {{BTD6|Acidic Mixture Dip}} uptime, is more accurate, and is the better stepping stone into BEZ and a less difficult saveup into BADS. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate [[Camo detection]]. | 2-0-4 does more damage, gets higher {{BTD6|Acidic Mixture Dip}} uptime, is more accurate, and is the better stepping stone into BEZ and a less difficult saveup into BADS. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate [[Camo detection]]. | ||