Bloon Area Denial System (BTD6): Difference between revisions

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'''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It changes the Dartling Gunner into a four-barrelled turret, each barrel at different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4× attack speed (from 1.2s to 0.3s). The increased height allows some barrels to pass over certain obstacles.  
'''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires from a four-barrelled turret, each barrel attacking from different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4× attack speed (from 1.2 to 0.3 seconds). The increased height allows some barrels to pass over certain obstacles.  


Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong.
Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong.


If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]).
If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]).<section end="lede" />


==Stats==
==Stats==