Broken Heart: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: not that xbm is good but i tried using broken heart to make regrows faster to pop while getting a regrow counter, and boy was I mistaken because xbm is... awful and not to be relied on... even 205 was garbage with Bheart's +5 damage making tonnes of pinks (13 damage) |
Planterror (talk | contribs) disambitgerwtfgbwsrtghbrswftyghnbrtsewyghjnestryjhn |
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{{for|the level in [[Bloons Player Pack 1]]|Broken Heart (level)}} | |||
{{BTD6 generic item info | {{BTD6 generic item info | ||
|id=BrokenHeart | |id=BrokenHeart | ||
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==Tips== | ==Tips== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
*Broken Heart is a niche relic but generally useful in preventing | *Broken Heart is a niche relic but generally useful in preventing regrow farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles. | ||
*Broken Heart is very effective against non-ethereal [[Lych]] in the absence of degrow options. [[MOAB Clash]] is still recommended so that [[Lych-soul]] pops quickly. | |||
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm. | *Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm. | ||
**If Heartless and Broken Heart are available, use Heartless instead if the | **If Heartless and Broken Heart are available, use Heartless instead if the only damaging towers are very sensitive to precise layer-skipping (e.g. [[Crossbow Master (BTD6)|Crossbow Master]]). | ||
==Update history== | ==Update history== | ||