Grass Terrain: Difference between revisions
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This vertically symmetrical map has a track going from northwest to southeast, making plenty of right angle turns in the process. | This vertically symmetrical map has a track going from northwest to southeast, making plenty of right angle turns in the process. This track is played during the tutorial of the game. | ||
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Only appearing in the Bloon Dunes, this map mostly comprises a spiral path that loops 3 times with no space for towers in between before abruptly ducking into a tunnel. | Only appearing in the Bloon Dunes, this map mostly comprises a spiral path that loops 3 times with no space for towers in between before abruptly ducking into a tunnel. | ||
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==Strategy== | |||
With exception of Tunnels, and sometimes Pistol, Grass is an easy terrain, having no restrictions on tower types except for lack of water on most (all in the Flash version). Many of these tracks contain decent curves and bends that are suitable for a variety of strategies. Cheaper Aces let [[Spectre (BMC)|Spectre]] become an easier carry and, in the multiplatform version, improve cheap Ceramic control via [[Bloonchipper (BMC)|Bloonchipper]] spam. Be aware of tunnels, which can shield Bloons from damage. For the Tunnels track, it is advised to focus the defense around the middle sections of the pathing, instead of clumping towers into only one area where the path split would be a detriment, and avoid relying on one tower to cover both exits. | |||
==Gallery== | ==Gallery== | ||