Bloon Impact (BTD6): Difference between revisions
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}}'''Bloon Impact''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | }}'''Bloon Impact''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade lets each bomb apply a [[stun]] to all damaged non-MOAB-class bloons for 1.4 seconds (1.75 seconds with {{BTD6 mk|Violent Impact}}). This tower also gains 3 [[Unit|units]] of range. With the [[Frag Bombs (BTD6)|Frag Bombs]] [[crosspath]], it gains 4 more frags (total of 16), +1 pierce to each frag (total of 3), and frags gain additional lifespan.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by tiers|Bomb Shooter|400}} | {{BTD6 stat list by tiers|Bomb Shooter|400}} | ||
==Costs and sell values== | |||
{{BTD6 cost list by upgrade|Bomb Shooter|1|4}} | |||
== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|56.3|section=y}} | ||
Bloon Impact is best used to control {{BTD6|Ceramic Bloon}}s, and not for damage. It is a great support tower to any strategy that can't handle Ceramics reliably, with its high pierce and relatively large blast radius being able to lock many Ceramics at a time, in addition to the Bloon knockback gained from [[Really Big Bombs (BTD6)|Really Big Bombs]]. However, its inability to pop {{BTD6|Black Bloon}}s hinders its capability during the mid-game without {{BTD6|Striker Jones}}. | |||
Due to Bloon Impact's main asset being its stun, [[Missile Launcher (BTD6)|Missile Launcher]] is the recommended crosspath for more reliable stuns. Path 3 crosspath forgoes higher stun uptime and better knockback rate, and despite dealing huge damage with fragments, it's significantly less effective than other cleanup options and doesn't solve its Black Bloon weaknesses. | |||
==Update history== | ==Update history== | ||