River Terrain: Difference between revisions

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'''River Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. This terrain type has no difficulty modifier and no [[Special Terrain]] variants. On the map, it generates in a line, with most river terrain tiles being orthogonally adjacent to exactly two other tiles of this terrain.
'''River Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. This terrain type has no difficulty modifier and no [[Special Terrain]] variants. On the map, it generates in a line from the north edge of the map to the south and is never generated flowing northward, with most river terrain tiles being orthogonally adjacent to exactly two other tiles of this terrain.
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==Tracks==
==Tracks==
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Constants among these maps include completely flat and grassy terrain, occasional trees, no junctions, and water. With the exception of River Crossing, each of these maps has an aquatic path that traces the route of the river.
Constants among these maps include completely flat and grassy terrain, occasional trees, no junctions, and water. With the exception of River Crossing, each of these maps has an aquatic path that traces the route of the river.


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Available only on the Flash version of the game, this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second.
Available only on the Flash version of the game in [[Bloon Dunes (BMC)|Bloon Dunes]], this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second.
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==Strategy==
In early cities, which often depend primarily on Ninja and Bomb to carry their games, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers, and [[Road Spikes (BMC)|Road Spikes]] and [[Exploding Pineapple (BMC)|Exploding Pineapple]]s can be used for small amounts of Bloons. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner.
Since none of these maps are multi-lane, [[Spike Factory (BMC)|Spike Factory]] is more useful, as with anything else that needs to focus on only one portion of the map (e.g. [[Mortar Monkey (BMC)|Mortar Monkey]]).
In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down. [[Artillery Battery (BMC)|Artillery Battery]]'s ability can temporarily stun DDTs but there's no other reliable ways to reduce DDT speeds.


==Gallery==
==Gallery==