River Terrain: Difference between revisions

No edit summary
Qwertyxp2000 (talk | contribs)
 
(12 intermediate revisions by 5 users not shown)
Line 12: Line 12:
|music          =Roaring Humpers
|music          =Roaring Humpers
}}
}}
'''River Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. This terrain type has no difficulty modifier and no [[Special Terrain]] variants. On the map, it generates in a line, with most river terrain tiles being orthogonally adjacent to exactly two other tiles of this terrain.
'''River Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. This terrain type has no difficulty modifier and no [[Special Terrain]] variants. On the map, it generates in a line from the north edge of the map to the south and is never generated flowing northward, with most river terrain tiles being orthogonally adjacent to exactly two other tiles of this terrain. [[Snake River]], a map from ''[[Bloons TD 5]]'', is the basis for River Terrain tiles.
{{TOC}}
{{TOC}}
{{clear|right}}
{{clear|right}}


==Tracks==
==Tracks==
{{BMC name disclaimer}}
Constants among these maps include completely flat and grassy terrain, occasional trees, no junctions, and water. With the exception of River Crossing, each of these maps has an aquatic path that traces the route of the river.
Constants among these maps include completely flat and grassy terrain, occasional trees, no junctions, and water. With the exception of River Crossing, each of these maps has an aquatic path that traces the route of the river.


Line 143: Line 144:
Available only on the Flash version of the game in [[Bloon Dunes (BMC)|Bloon Dunes]], this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second.
Available only on the Flash version of the game in [[Bloon Dunes (BMC)|Bloon Dunes]], this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second.
{{clear|right}}
{{clear|right}}
==Strategy==
In early cities, which often depend primarily on Ninja to carry their games, and Engineer to de-camo and de-regrow for later cities, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers, and [[Road Spikes (BMC)|Road Spikes]] and [[Exploding Pineapple (BMC)|Exploding Pineapple]]s can be used for small amounts of Bloons. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner.
Once unlocked, the [[Monkey Buccaneer (BMC)|Monkey Buccaneer]] is a great choice for river terrains, as many of the best strategic spots are taken by water. [[Grape Shot (BMC)|Grape Shot]] and [[Crows Nest (BMC)|Crows Nest]] are some of the more beneficial Buccaneer upgrades for a low-level city, taking out spaced Bloons and Camos in earlier rounds.
Since none of these maps are multi-lane, [[Spike Factory (BMC)|Spike Factory]] is more useful, as with anything else that needs to focus on only one portion of the map (e.g. [[Mortar Monkey (BMC)|Mortar Monkey]]).
In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down. [[Artillery Battery (BMC)|Artillery Battery]]'s ability can temporarily stun DDTs but there's no other reliable ways to halt large groups of DDTs at once, though [[Cripple MOAB (BMC)|Cripple MOAB]] can still help deal with several DDTs at a time with proper positioning and shot desyncing.


==Gallery==
==Gallery==