Lord of the Abyss: Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. In particular, the further pierce bonus is significant on all Spike Factories, benefiting much for [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic placed far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this specific benefit is not so practical in standard CHIMPS games.
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. In particular, the further pierce bonus is significant on all Spike Factories, benefiting much for [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic placed far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this specific benefit is not so practical in standard CHIMPS games.