Lord of the Abyss: Difference between revisions

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'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the Mermonkey's [[range]] from 28 units to 32 units and allows water-based towers to be placed on land within its 32-unit [[range]] (functioning like the opposite of [[Arctic Wind (BTD6)|Arctic Wind]]). This upgrade also improves other aspects of the Mermonkey:
'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Mermonkey's [[range]] from 28 units to 32 units and allows water-based towers to be placed on land within its 32-unit [[range]] (functioning like the opposite of [[Arctic Wind (BTD6)|Arctic Wind]]). This upgrade also improves other aspects of the Mermonkey:
*The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the [[Sharper Prongs]] [[crosspath]]), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their [[attack speed]] by ~66.7%).
*The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the [[Sharper Prongs]] [[crosspath]]), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their [[attack speed]] by ~66.7%).
*The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but have the same pierce as before.
*The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but retains the same pierce as its predecessors.
*The Mermonkey's [[buff]] to towers in range now increases their pierce by 40% instead of 20%.<section end="lede"/>
*The Mermonkey's [[buff]] to towers in range now increases their pierce by 40% instead of 20%.<section end="lede"/>


==Ink platform mechanics==
==Ink platform mechanics==
Lord of the Abyss creates an ink platform around it that allows the player to place or reposition water-based towers onto land within its area, including the [[Beast Handler (BTD6)|Beast Handler]]'s water beasts. It has a fixed radius of 32 units and is unaffected by range modifiers (positive or negative), including the buff the Mermonkey receives when placed in water. Water-based towers are only considered to be "on the platform" if placed above what would otherwise be land. Amphibious towers are also considered to be on the ink platform if placed above land, and it does buff the range of Mermonkeys placed on it. The Lord of the Abyss itself is not considered to be on the platform. A swirling ink blob appears under each tower that is considered to be on the platform.
{{research|Confirm Co-Op LotA interaction with a LotA; does it aquify land?}}
Lord of the Abyss creates an ink platform around it that allows the player to place or reposition water-based towers onto land within its area, including the [[Beast Handler (BTD6)|Beast Handler]]'s water beasts. It has a fixed radius of 32 units and is unaffected by range modifiers (positive or negative), including the buff the Mermonkey receives when placed in water. Water-based towers are only considered to be "on the platform" if placed above what would otherwise be land. Amphibious towers are also considered to be on the ink platform if placed above land, and it does buff the range of Mermonkeys placed on it. The Lord of the Abyss itself is not considered to be on the platform, unless another Lord of the Abyss is in range. A swirling ink blob appears under each tower that is considered to be on the platform.


Selling or repositioning the Lord of the Abyss sells all non-amphibious towers that are considered to be on its platform; if a Beast Handler has no other water in range to place its water beast, the beast disappears until there is water in its range again.
Selling or repositioning the Lord of the Abyss sells all non-amphibious towers that are considered to be on its platform; if a Beast Handler has no other water in range to place its water beast, the beast disappears until there is water in its range again.
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==Strategy==
==Strategy==
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. In particular, the further pierce bonus is significant on all Spike Factories, benefiting much for [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic placed far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this specific benefit is not so practical in standard CHIMPS games.
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. In particular, the further pierce bonus is significant on all Spike Factories, benefiting much for [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic placed far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this specific benefit is not so practical in standard CHIMPS games.