Projectile Ricochet: Difference between revisions
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{{BTD6 generic item info | |||
|id=ProjectileRicochet | |id=ProjectileRicochet | ||
|numeric id=13 | |numeric id=13 | ||
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|introduced=55.0 | |introduced=55.0 | ||
}} | }} | ||
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | '''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect only affects projectiles that travel in a straight line and does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | ||
After hitting a Bloon, the ricochet effect targets "Close" from the point of impact and can only seek Bloons located between 5 and 2,000 units (map-wide) from its current position. Projectiles can only bounce a maximum of two times, and after that, or if there is no target in range, they will continue their movement in a straight line. | |||
==Tips== | ==Tips== | ||
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{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
*The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-based attack<!--caltrops exist--> (especially [[Spike Factory (BTD6)|Spike Factories]]) essentially gets more damage. | *The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-based attack<!--caltrops exist--> (especially [[Spike Factory (BTD6)|Spike Factories]]) essentially gets more damage. | ||
**[[Druid (BTD6)|Druid]]s and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus. | **[[Druid (BTD6)|Druid]]s, [[Mermonkey (BTD6)|Mermonkey]]s, and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus. | ||
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines. | *It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines. However, on maps like [[Last Resort]] and [[Workshop (BTD6)|Workshop]] where the entrance leads into a long straight path, the ricochet can be very effective in directing projectiles down the track. | ||
==Update history== | |||
{{BTD6 change list by name|Projectile Ricochet}} | |||
==In other languages== | ==In other languages== | ||