Mortar Monkey (BTD6): Difference between revisions
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| description = Launches an exploding mortar shell to a fixed location anywhere on the screen. | | description = Launches an exploding mortar shell to a fixed location anywhere on the screen. | ||
| description C = | | description C = | ||
|unlock = Choose at [[level]]s 7–12 | |||
| category = Military | | category = Military | ||
| cost = 600 | | cost = 600 | ||
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| introduced C = | | introduced C = | ||
}} | }} | ||
The '''Mortar Monkey''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 6.0|Version 6.0]]. | The '''Mortar Monkey''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 6.0|Version 6.0]]. It slowly shoots mortar shells at the selected target, anywhere on the map, with random deviation around the target. After the mortar shot lands and expires, the shell creates a blast, dealing 2 damage to [[Bloon|Bloons]] hit by the blast, up to a [[pierce]] cap by hitting 25 Bloons. | ||
It can be upgraded to increase the size and damage of the explosion as well as creating a stunning effect, increase the attack speed, or gain support options, like burning Bloons and removing properties. | It can be upgraded to increase the size and damage of the explosion as well as creating a stunning effect, increase the attack speed, or gain support options, like burning Bloons and removing properties. | ||
{{TOC}} | {{TOC}} | ||
{{clear|right}} | {{clear|right}} | ||
==Upgrades== | ==Upgrades== | ||
{{BTD6 upgrade list by tower|Mortar Monkey}} | {{BTD6 upgrade list by tower/new|Mortar Monkey}} | ||
==Stats== | ==Stats== | ||
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==Related Monkey Knowledge== | ==Related Monkey Knowledge== | ||
{{hat|This list does not include Monkey Knowledge that affects all Military towers.}} | |||
{{BTD6 mk list|exclude others=y|include=Extra Burny Stuff;Paint Stripper;Budget Battery;}} | {{BTD6 mk list|exclude others=y|include=Extra Burny Stuff;Paint Stripper;Budget Battery;}} | ||
==''Rogue Legends''== | ==''Rogue Legends''== | ||
===Starter parties with Mortar Monkeys=== | ===Starter parties with Mortar Monkeys=== | ||
{{BTD6 hero list by insta| | {{BTD6 hero list by insta|Mortar Monkey}} | ||
===Artifacts | ===Related Artifacts=== | ||
{{hat|This list does not include Artifacts that affect all Military towers.}} | {{hat|This list does not include Artifacts that affect all Military towers.}} | ||
{{BTD6 artifact list by name|Critical Impact;Fish Nova|columns=1}} | {{BTD6 artifact list by name|Critical Impact;Fish Nova|columns=1}} | ||
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Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power comes from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them. | Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power comes from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them. | ||
Path 1 is focused on grouped damage and support via stuns. All of the higher-tiers on this path deal much more damage with [[Burny Stuff (BTD6)|Burny Stuff]], so should be bought as crosspaths if the map has sufficient length or has wide bends, otherwise middle crosspath is better. They all have Black Bloon weaknesses, making Striker's black-popping buff vital. | |||
Path 2 focuses on speed and synergies, and its higher-tiers lack Black Bloon weaknesses and excel against MOAB-class Bloons. [[Heavy Shells (BTD6)|Heavy Shells]] and above favor stun synergies to maximize damage. [[Artillery Battery (BTD6)|Artillery Battery]] is a powerful mid-game carry, and [[Pop and Awe (BTD6)|Pop and Awe]] has outstanding DPS and grouped damage against all Bloons below BAD. | |||
Path 3 is mostly support-oriented, and its burning damage-over-time from [[Burny Stuff (BTD6)|Burny Stuff]] and above allow the Mortar to spread damage over multiple Bloons. [[Signal Flare (BTD6)|Signal Flare]] is a reliable long-range decamo, and the blimp defortification from [[Shattering Shells (BTD6)|Shattering Shells]] assists against heavy Fortified rounds. [[Blooncineration (BTD6)|Blooncineration]] does immense DoT damage and receives external buffs well, making it suitable as a late-game carry on CHIMPS. | |||
==Update history== | ==Update history== | ||