Mortar Monkey (BTD6): Difference between revisions

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| description = Launches an exploding mortar shell to a fixed location anywhere on the screen.
| description = Launches an exploding mortar shell to a fixed location anywhere on the screen.
| description C =  
| description C =  
|unlock = Choose at [[level]]s 7–12
| category = Military
| category = Military
| cost = 600
| cost = 600
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| introduced C =  
| introduced C =  
}}
}}
The '''Mortar Monkey''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 6.0|Version 6.0]]. It can be unlocked at [[Level|levels]] 7 through 12.
The '''Mortar Monkey''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 6.0|Version 6.0]]. It slowly shoots mortar shells at the selected target, anywhere on the map, with random deviation around the target. After the mortar shot lands and expires, the shell creates a blast, dealing 2 damage to [[Bloon|Bloons]] hit by the blast, up to a [[pierce]] cap by hitting 25 Bloons.
 
The Mortar Monkey slowly shoots mortar shells at the selected target, anywhere on the map, with random deviation around the target. After the mortar shot lands and expires, the shell creates a blast, dealing 2 damage to [[Bloon|Bloons]] hit by the blast, up to a [[pierce]] cap.


It can be upgraded to increase the size and damage of the explosion as well as creating a stunning effect, increase the attack speed, or gain support options, like burning Bloons and removing properties.
It can be upgraded to increase the size and damage of the explosion as well as creating a stunning effect, increase the attack speed, or gain support options, like burning Bloons and removing properties.
{{TOC}}
{{TOC}}
{{clear|right}}
{{clear|right}}
==Upgrades==
==Upgrades==
{{BTD6 upgrade list by tower|Mortar Monkey}}
{{BTD6 upgrade list by tower/new|Mortar Monkey}}


==Stats==
==Stats==
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==Related Monkey Knowledge==
==Related Monkey Knowledge==
A list of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] that are specific to the Mortar Monkey. Does not include Monkey Knowledge that are specific to the [[Military]] class or all [[tower]]s.
{{hat|This list does not include Monkey Knowledge that affects all Military towers.}}
{{BTD6 mk list|exclude others=y|include=Extra Burny Stuff;Paint Stripper;Budget Battery;}}
{{BTD6 mk list|exclude others=y|include=Extra Burny Stuff;Paint Stripper;Budget Battery;}}


==''Rogue Legends''==
==''Rogue Legends''==
===Starter parties with Mortar Monkeys===
===Starter parties with Mortar Monkeys===
{{BTD6 hero list by insta|MortarMonkey}}
{{BTD6 hero list by insta|Mortar Monkey}}
 
===Artifacts that add Mortar Monkeys===
{{BTD6 artifact list by insta|MortarMonkey}}


===Artifacts that affect Mortar Monkeys===
===Related Artifacts===
{{hat|This list does not include Artifacts that affect all Military towers.}}
{{hat|This list does not include Artifacts that affect all Military towers.}}
{{BTD6 artifact list by name|Critical Impact;Fish Nova|columns=1}}
{{BTD6 artifact list by name|Critical Impact;Fish Nova|columns=1}}
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Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power comes from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them.
Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power comes from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them.


Top path is focused on grouped damage and support via stuns. All of the higher-tiers on this path deal much more damage with [[Burny Stuff (BTD6)|Burny Stuff]], so should be bought as crosspaths if the map has sufficient length or has wide bends, otherwise middle crosspath is better. They all have Black Bloon weaknesses, making Striker's black-popping buff vital.
Path 1 is focused on grouped damage and support via stuns. All of the higher-tiers on this path deal much more damage with [[Burny Stuff (BTD6)|Burny Stuff]], so should be bought as crosspaths if the map has sufficient length or has wide bends, otherwise middle crosspath is better. They all have Black Bloon weaknesses, making Striker's black-popping buff vital.


Middle path is the speed path, and its higher-tiers lack Black Bloon weaknesses and excel against MOAB-class Bloons. [[Heavy Shells (BTD6)|Heavy Shells]] and above favor stun synergies to maximize damage. [[Artillery Battery (BTD6)|Artillery Battery]] is a powerful mid-game carry, and [[Pop and Awe (BTD6)|Pop and Awe]] has outstanding DPS and grouped damage against all Bloons below BAD.
Path 2 focuses on speed and synergies, and its higher-tiers lack Black Bloon weaknesses and excel against MOAB-class Bloons. [[Heavy Shells (BTD6)|Heavy Shells]] and above favor stun synergies to maximize damage. [[Artillery Battery (BTD6)|Artillery Battery]] is a powerful mid-game carry, and [[Pop and Awe (BTD6)|Pop and Awe]] has outstanding DPS and grouped damage against all Bloons below BAD.


Bottom path is mostly support-oriented, and its burning damage-over-time from [[Burny Stuff (BTD6)|Burny Stuff]] and above allow the Mortar to spread damage over multiple Bloons. [[Signal Flare (BTD6)|Signal Flare]] is a reliable long-range decamo, and the blimp defortification from [[Shattering Shells (BTD6)|Shattering Shells]] assists against heavy Fortified rounds. [[Blooncineration (BTD6)|Blooncineration]] does immense DoT damage and receives external buffs well, making it suitable as a late-game carry on CHIMPS.
Path 3 is mostly support-oriented, and its burning damage-over-time from [[Burny Stuff (BTD6)|Burny Stuff]] and above allow the Mortar to spread damage over multiple Bloons. [[Signal Flare (BTD6)|Signal Flare]] is a reliable long-range decamo, and the blimp defortification from [[Shattering Shells (BTD6)|Shattering Shells]] assists against heavy Fortified rounds. [[Blooncineration (BTD6)|Blooncineration]] does immense DoT damage and receives external buffs well, making it suitable as a late-game carry on CHIMPS.


==Update history==
==Update history==