Shattering Shells (Battles 2): Difference between revisions
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{{for|the upgrade in Bloons TD 6|Shattering Shells (BTD6)}} | {{for|the upgrade in [[Bloons TD 6]]|Shattering Shells (BTD6)}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Shattering Shells | |id=Shattering Shells | ||
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|cost =8500 | |cost =8500 | ||
}} | }} | ||
'''Shattering Shells''' is the [[Mortar Monkey (Battles 2)|Mortar Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Before applying a higher-damage burning effect, explosions will remove all [[Camo Bloon (Battles 2)|Camo]] and [[Regrow Bloon (Battles 2)|Regrow]] [[Modifier|modifiers]], and all [[Fortified Bloon (Battles 2)|Fortified]] modifiers from up to [[BFB (Battles 2)|BFB]], and also Lead properties from [[DDT ( | '''Shattering Shells''' is the [[Mortar Monkey (Battles 2)|Mortar Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Before applying a higher-damage burning effect, explosions will remove all [[Camo Bloon (Battles 2)|Camo]] and [[Regrow Bloon (Battles 2)|Regrow]] [[Modifier|modifiers]], and all [[Fortified Bloon (Battles 2)|Fortified]] modifiers from up to [[BFB (Battles 2)|BFB]], and also Lead properties from [[DDT (Battles 2)|DDT]]s. On hit, the main explosion strips Regrow and Fortified properties, unlike [[Signal Flare (Battles 2)|Signal Flare]]'s [[decamo]] which comes from a separate no-damage explosion. | ||
The burn effect from Shattering Shells now deals 5 damage instead of 1, or 8 damage with 2-0-4 crosspath. | The burn effect from Shattering Shells now deals 5 damage instead of 1, or 8 damage with 2-0-4 crosspath. | ||
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==Strategy== | ==Strategy== | ||
{{BTDB2 last updated|4. | {{BTDB2 last updated|4.13|section=y}} | ||
Shattering Shells is frequently used in combos with | Shattering Shells is frequently used in combos with sharp-attacking towers to allow DDT-popping, mainly for Dart-Mortar and Tack-Mortar combos. It's not as expensive as buying a whole [[Blooncineration (Battles 2)|Blooncineration]] while still offering Round 26-29 support. Not only this, any Fortified MOAB/BFB rush would be nullified, forcing the opponent to send other types of rushes. The defortify also assists in breaking HP from the children of a Fortified ZOMG, though more cleanup is needed for the insides, as the burn effect is still too slow and clunky. Although the better burn is enough to severely damage or wipe out Tight Ceramics in one shot, it is not to be relied on due to its slower rate potentially losing consistency during laggy moments, which Tight rushes tend to do between rounds 24-29. | ||
When used just for the de-fortify and de-Lead, 0-2-4 is preferred for the attack speed. 2-0-4 should be used when going for [[Blooncineration (Battles 2)|Blooncineration]]'s higher burn damage. | When used just for the de-fortify and de-Lead, 0-2-4 is preferred for the attack speed. 2-0-4 should be used when going for [[Blooncineration (Battles 2)|Blooncineration]]'s higher burn damage. | ||