Unstable Concoction (BTD6): Difference between revisions

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'''Unstable Concoction''' is the [[Alchemist (BTD6)|Alchemist]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist an additional concoction attack which can only target [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack has a [[Attack speed|cooldown]] of 6 seconds (4.8 seconds with 0-3-1), has 3 [[pierce]] (4 pierce with 1-3-0), and has a range of 67.5 [[Unit|units]] which is 50% larger than that the Alchemist itself.
'''Unstable Concoction''' is the [[Alchemist (BTD6)|Alchemist]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants the Alchemist an additional concoction attack that can only target [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack has a [[Attack speed|cooldown]] of 6 seconds (4.8 seconds with 0-3-1), has 3 [[pierce]] (4 pierce with 1-3-0), splashes in a 14 radius (21 with 1-3-0), and has a range of 67.5 [[Unit|units]] which is 50% larger than the Alchemist itself.


This attack deals no direct damage, but applies an effect on any targets it splashes, which causes an explosion when their outer layers are popped. This explosion has 50 [[pierce]] and can damage any Bloon type, except for [[Camo Bloon (BTD6)|Camo]] (unless the Alchemist had Camo detection when concoction was applied). The explosion does not damage the children of the Bloon that the concoction was applied to. The damage dealt by the explosion depends on the maximum unmodified<!--i.e. not affected by HP modifiers--> health of the Bloon layer that the effect was applied to, and includes [[Fortified Bloon (BTD6)|Fortified]] properties; Bloons with more health deal more damage when they explode. Stronger Bloons use up more of the explosion's pierce when they take damage from it: [[MOAB (BTD6)|MOAB]]s and [[BFB (BTD6)|BFB]]s use 2, [[ZOMG (BTD6)|ZOMG]]s and [[DDT (BTD6)|DDT]]s use 4, and [[BAD (BTD6)|BAD]]s use 10.
The concoction attack does no damage but applies an effect on any target it splashes, which causes an explosion once their outer layers are popped. This explosion has 50 [[pierce]] and can damage any Bloon type, except for [[Camo Bloon (BTD6)|Camo]] (unless the Alchemist had [[Camo detection]] when concoction was applied). The explosion does not damage the children of the Bloon that the concoction was applied to. The damage dealt by the explosion depends on the maximum unmodified<!--i.e. not affected by HP modifiers--> health of the Bloon layer that the effect was applied to, and includes [[Fortified Bloon (BTD6)|Fortified]] properties; Bloons with more health deal more damage when they explode. Stronger Bloons use up more of the explosion's pierce when they take damage from it: [[MOAB (BTD6)|MOAB]]s and [[BFB (BTD6)|BFB]]s use 2, [[ZOMG (BTD6)|ZOMG]]s and [[DDT (BTD6)|DDT]]s use 4, and [[BAD (BTD6)|BAD]]s use 10.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Unstable Concoction is a highly cost-effective support against dense late game rounds such as 96 and 98, however its tendency to leave massive amounts of MOABs and [[Ceramic Bloon (BTD6)|Ceramic Bloons]] behind means a powerful cleanup tower is mandatory, such as [[Perma-Spike (BTD6)|Perma-Spike]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. Avoid using this tower if such cleanup is not being run, as many defenses will fail to handle the horde of weaker Bloons. Setting this Alchemist on Strong is usually preferred to prey on the slower BFBs and ZOMGs.
Unstable Concoction is a highly cost-effective support against dense late game rounds such as 96 and 98; however, its tendency to leave massive amounts of MOABs and [[Ceramic Bloon (BTD6)|Ceramic Bloons]] behind means a powerful cleanup tower is mandatory, such as [[Perma-Spike (BTD6)|Perma-Spike]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. Avoid using this tower if such cleanup is not being run, as many defenses will fail to handle the horde of weaker Bloons. Setting this Alchemist on Strong is usually preferred to prey on the slower BFBs and ZOMGs.


[[Larger Potions (BTD6)|Larger Potions]] is the preferred crosspath, as it will result in more targets being given the unstable effect than [[Faster Throwing (BTD6) (Alchemist)|Faster Throwing]], though Faster Throwing would be more efficient if given at least +2 pierce<!--6/5=1.2 vs 1/0.8=1.25--> from buffs such as [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
[[Larger Potions (BTD6)|Larger Potions]] is the preferred crosspath, as it will result in more targets being given the unstable effect than [[Faster Throwing (BTD6) (Alchemist)|Faster Throwing]], though Faster Throwing would be more efficient if given at least +2 pierce<!--6/5=1.2 vs 1/0.8=1.25--> from buffs such as [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].