Update history:Bloons TD Battles 2/Version 4.13: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
 
(23 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{stub}}
{{cleanup|Get actual Steam date instead of adding the NK announcement on Discord with approximate time}}
{{image needed|artwork of the update}}
{{BTDB2 update info
{{BTDB2 update info
|version=4.13
|version=4.13
|image=
|image=BTDB2 v4.13 update artwork.png
|steam date=
|steam date=18th July 2026, 2:05am, NZST
|prev=4.12
|prev=4.12
|next=
|next=
|build=
|build=29228
}}
}}
'''Version 4.12''' is the third major update to ''[[Bloons TD Battles 2]]'' for 2026. It introduced [[Club Jammin']], as well as balance changes.
'''Version 4.12''' is the third major update to ''[[Bloons TD Battles 2]]'' for 2026. It introduced [[Club Jammin']], as well as balance changes.
Line 23: Line 22:
|changes 1 tiers=x3x+
|changes 1 tiers=x3x+
|changes 1=*{{rate change|name=Main attack<!--ability not changed-->|1.232|1.0472}}
|changes 1=*{{rate change|name=Main attack<!--ability not changed-->|1.232|1.0472}}
|changes 2 tiers=x3x
|changes 2=*{{change|Corrected description|Switches tacks out for sharp blades that can pop up to 2 additional Bloons.|Switches tacks out for sharp blades that can pop up to 1 additional Bloon.}}<!--was not changed last update-->
}}
}}


===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{incomplete|Add all Sniper speed changes}}
{{BTDB2 tower changes|version=4.13|tower=Sniper Monkey
{{BTDB2 tower changes|version=4.13|tower=Sniper Monkey
|quote 1= Sniper is picked more often purely because it comes with efficient cash generation, so we are changing that to spread its effectiveness across all three of its paths
|quote 1= Sniper is picked more often purely because it comes with efficient cash generation, so we are changing that to spread its effectiveness across all three of its paths
|quote 1 tiers=000+
|quote 1 tiers=000;1xx+;x1x+;xx1+
|path 2 tier 2 cost before=250|path 2 tier 2 cost after=300
|path 2 tier 2 cost before=250|path 2 tier 2 cost after=300
|path 3 tier 3 cost before=2200|path 3 tier 3 cost after=2100
|path 3 tier 3 cost before=2200|path 3 tier 3 cost after=2100
|base changes=*{{rate change|1.45|1.35}}
|changes 1 tiers=000;1xx+;x1x;x2x;x3x;x4x|changes 1=*{{rate change|1.45|1.35}}
|changes 1 tiers=x2x+
|changes 2 tiers=xx1|changes 2=*{{rate change|1.015|0.945}}
|changes 1=*{{nerf|name=Shrapnel|Bonus Camo damage decreased|+2|+1|fix=y}}
|changes 3 tiers=xx2|changes 3=*{{rate change|0.7105|0.6615}}
|changes 2 tiers=x4x
|changes 4 tiers=xx3|changes 4=*{{rate change|0.23680965|0.22047795}}
|changes 2=*{{nerf|name=Crate|Cash value decreased|$2000|$1750}}
|changes 5 tiers=xx4|changes 5=*{{rate change|0.11840483|0.11023898}}
|changes 3 tiers=x5x
|changes 6 tiers=xx5|changes 6=*{{rate change|0.05920241|0.05511949}}
|changes 3=*{{nerf|name=Crate|Cash value decreased|$5000|$4500}}
|changes 7 tiers=x50|changes 7=*{{rate change|0.58|0.54}}
|changes 4 tiers=023+
|changes 8 tiers=051|changes 8=*{{rate change|0.406|0.378}}
|changes 4=*{{nerf|name=Shrapnel|Pierce decreased|3|2}}
|changes 9 tiers=052|changes 9=*{{rate change|0.2842|0.2646}}
|changes 5 tiers=3xx
|changes 10 tiers=x2x+
|changes 5=*{{buff|name=Bullet|Damage increased|20|30}}
|changes 10=*{{nerf|name=Shrapnel|Bonus Camo damage decreased|+2|+1|fix=y}}
|changes 6 tiers=4xx=
|changes 11 tiers=x4x
|changes 6=*{{buff|name=Bullet|Damage increased|30|45}}
|changes 11=*{{nerf|name=Crate|Cash value decreased|$2000|$1750}}
|changes 12 tiers=x5x
|changes 12=*{{nerf|name=Crate|Cash value decreased|$5000|$4500}}
|changes 13 tiers=023+
|changes 13=*{{nerf|name=Shrapnel|Pierce decreased|3|2}}
|changes 14 tiers=3xx
|changes 14=*{{buff|name=Bullet|Damage increased|20|30}}
*{{change|Updated description stats from "20" to "30"}}
|changes 15 tiers=4xx=
|changes 15=*{{buff|name=Bullet|Damage increased|30|45}}
}}
}}


Line 73: Line 82:
{{BTDB2 tower changes|version=4.13|tower=Heli Pilot
{{BTDB2 tower changes|version=4.13|tower=Heli Pilot
|quote 1= Heli is quite under utilized on maps that aren’t Bloon Bot Factory. These changes should make it a more viable tower for other maps.
|quote 1= Heli is quite under utilized on maps that aren’t Bloon Bot Factory. These changes should make it a more viable tower for other maps.
|quote 1 tiers=3xx;x1x;x2x
|quote 1 tiers=x4x;x5x;xx4
|path 2 tier 4 cost before=8500|path 2 tier 4 cost after=7500
|path 2 tier 4 cost before=8500|path 2 tier 4 cost after=7500
|changes 1 tiers=xx4
|changes 1 tiers=xx4
|changes 1=*{{buff|name=Passive ability|Duration increased|15s|20s}}
|changes 1=*{{buff|name=Passive ability|Duration increased|15s|20s}}
}}
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=4.13|tower=Druid
|quote 1=
|quote 1 tiers=4xx+
|changes 1 tiers=4xx+
|changes 1=*{{buff|name=Lightning ball|Projectile now ignores Purple Bloons|fix=y}}
}}
}}


Line 95: Line 112:
**Explosion: 100 → 125
**Explosion: 100 → 125
|changes 2 tiers=xx4
|changes 2 tiers=xx4
|changes 2=*{{nerf|name=Bloon Trap|Cash generation per RBE decreased|$1.5|$1|note=Max cash generation decreased from $750 to $500}}
|changes 2=*{{nerf|name=Bloon Trap|Cash generation per natural Bloon RBE decreased|$1.5|$1|note=Max cash generation decreased from $750 to $500}}
|changes 3 tiers=xx5
|changes 3 tiers=xx5
|changes 3=*{{nerf|name=XXXL Trap|Cash generation per RBE decreased|$0.75|$0.5|note=Max cash generation decreased from $7500 to $5000}}
|changes 3=*{{nerf|name=XXXL Trap|Cash generation per natural Bloon RBE decreased|$0.75|$0.5|note=Max cash generation decreased from $7500 to $5000}}
}}
}}


Line 106: Line 123:
|changes 1 tiers=xx4+
|changes 1 tiers=xx4+
|changes 1=*{{nerf|name=Merchantman buff|Income bonus decreased|+10%|+5%|note=Max stack income bonus decreased from +100% to +50%}}
|changes 1=*{{nerf|name=Merchantman buff|Income bonus decreased|+10%|+5%|note=Max stack income bonus decreased from +100% to +50%}}
|changes 2 tiers=xx4
|changes 2=*{{change|Updated description's stats, showing "+5%" instead of "+10%"}}
}}
}}


Line 111: Line 130:
{{BTDB2 hero changes|version=4.13|hero=Ocean Obyn
{{BTDB2 hero changes|version=4.13|hero=Ocean Obyn
|quote=Ocean Obyn's pierce buff scales too well on on some towers early game. This should allow those towers to still benefit from this upgrade later in the game but not become too strong early game.
|quote=Ocean Obyn's pierce buff scales too well on on some towers early game. This should allow those towers to still benefit from this upgrade later in the game but not become too strong early game.
|changes 1 levels=2-7|changes 1=*{{neutral|name=Ocean's Wrath|Pierce benefit to water towers changed|+1|+25%}}
|changes 1 levels=2-10|changes 1=*{{neutral|name=Ocean's Wrath|Pierce benefit to water towers changed|+1|+25%}}
|changes 2 levels=9+|changes 2=*{{neutral|name=Ocean's Wrath|Pierce benefit to water towers changed|+1|+50%}}
|changes 2 levels=11+|changes 2=*{{neutral|name=Ocean's Wrath|Pierce benefit to water towers changed|+2|+50%}}
}}
}}


Line 129: Line 148:
|changes 2 levels=5+|changes 2=*{{nerf|name=Cart — Tier 3|Cost increased|$2700|$2970}}
|changes 2 levels=5+|changes 2=*{{nerf|name=Cart — Tier 3|Cost increased|$2700|$2970}}
}}
}}
==Bug Fixes==
*Changed Ocean Obyn's first icon for his Overview screen from the Magic icon to a Monkey Buccaneer.


==Development==
==Development==
Some balance changes have derived from a post by u/qwertyxp2000 on r/battles2,<ref>{{cite|url=https://www.reddit.com/r/battles2/comments/1ua0j4p/better_balance_changes/|name=Better balance changes?|publisher=Reddit, r/battles2|author=u/qwertyxp2000|retrieved=2026-07-18|date=2026-06-20}}</ref> who suggested balance changes that would more appropriately balance various towers and Heroes that got changed in version 4.12. Ninja Kiwi used similar wording for justifying balance changes in their official patch notes. The following are changes that were accepted into version 4.13:
Some balance changes have derived from a post by u/qwertyxp2000 on r/battles2,<ref>{{cite|url=https://www.reddit.com/r/battles2/comments/1ua0j4p/better_balance_changes/|title=Better balance changes?|publisher=Reddit, r/battles2|author=u/qwertyxp2000|retrieved=2026-07-18|date=2026-06-20}}</ref> who suggested balance changes that they stated would more appropriately balance various towers and Heroes that got changed in version 4.12. Ninja Kiwi used similar wording for justifying balance changes in their official patch notes. The following are the changes that were accepted into version 4.13:
*Sniper Monkey
*Sniper Monkey
**Reverting Sniper's attack cooldown reduction
**Reverting [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s attack cooldown increase
**Increasing [[Shrapnel Shot (Battles 2)|Shrapnel Shot]]'s cost from $250 to $300
**Increasing [[Shrapnel Shot (Battles 2)|Shrapnel Shot]]'s cost from $250 to $300
**Decreasing cash generation of [[Supply Drop (Battles 2)|Supply Drop]] ($2000 → $1750) and [[Elite Sniper (Battles 2)|Elite Sniper]] ($5000 → $4500)
**Decreasing cash generation of [[Supply Drop (Battles 2)|Supply Drop]] ($2000 → $1750) and [[Elite Sniper (Battles 2)|Elite Sniper]] ($5000 → $4500)
Line 140: Line 162:
**Increasing damage of [[Deadly Precision (Battles 2)|Deadly Precision]] (20 → 30) and [[Maim MOAB (Battles 2)|Maim MOAB]] (30 → 45)
**Increasing damage of [[Deadly Precision (Battles 2)|Deadly Precision]] (20 → 30) and [[Maim MOAB (Battles 2)|Maim MOAB]] (30 → 45)
*Monkey Ace
*Monkey Ace
**Removing +2 pierce from Neva-Miss
**Removing +2 pierce from [[Neva-Miss Targeting (Battles 2)|Neva-Miss Targeting]]
**Increasing [[Spectre (Battles 2)|Spectre]] cost from $20,000 to $24,000
**Increasing [[Spectre (Battles 2)|Spectre]] cost from $20,000 to $24,000
*Engineer Monkey
*Engineer Monkey
Line 149: Line 171:
==Notes==
==Notes==
*The official patch notes state that the Blade Shooter change is an "attack speed increased by 15%", but more likely is just an attack cooldown reduction by 15%.
*The official patch notes state that the Blade Shooter change is an "attack speed increased by 15%", but more likely is just an attack cooldown reduction by 15%.
*Shrapnel Shot previously had +2 Camo damage, which is corrected to +1, which the official patch notes refers as a bug fix ("Fixed Sniper Monkey dealing too much damage to camo bloons with Shrapnel Shot"). This was supposed to occur in version 4.12's base update but was not included due to an oversight.
*Shrapnel Shot previously had +2 Camo damage, which is corrected to +1, which the official patch notes refers as a bug fix ("Fixed Sniper Monkey dealing too much damage to camo bloons with Shrapnel Shot"). That balance change was supposed to occur in version 4.12's base update but was not included due to an oversight.
*The first phrase for the Sniper's official patch notes, "Sniper is picked more often purely because it comes with efficient cash generation", uses exactly the same wording as the post written by u/qwertyxp2000.
*The first phrase for the Sniper's official patch notes, "Sniper is picked more often purely because it comes with efficient cash generation", uses exactly the same wording as the post written by u/qwertyxp2000.
*The phrasing used to describe Bloon Trap's nerfs in the official patch notes, "Bloon Trap income has no easy answer on separated lane maps" has almost the same wording as used by the post by u/qwertyxp2000; the only difference is using the full name "Bloon Trap" instead of just "Trap".
*Ninja Kiwi's official patch notes has an error for Ocean Obyn; the actual change is to the Ocean's Clarity buff (Level 11) from +2 to +50% pierce, and not for Level 9.


==References==
==References==