Maim MOAB (Battles 2): Difference between revisions

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Maim MOAB damage increased
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{{for|the upgrade in Bloons TD 6|Maim MOAB (BTD6)|other uses|Maim MOAB (disambiguation)}}
{{for|the upgrade in [[Bloons TD 6]]|Maim MOAB (BTD6)|other uses|Maim MOAB (disambiguation)}}
{{BTDB2 upgrade info
{{BTDB2 upgrade info
|id=Maim MOAB
|id=Maim MOAB
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|cost =5000
|cost =5000
}}
}}
'''Maim MOAB''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the [[damage]] of Sniper Monkey's bullets from 20 to 30, and allows them to stun [[MOAB-Class Bloon]]s except [[BAD (Battles 2)|BADs]], preventing them from moving for a short time.
'''Maim MOAB''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the [[damage]] of Sniper Monkey's bullets from 30 to 45, and allows them to stun [[MOAB-Class Bloon]]s except [[BAD (Battles 2)|BADs]], preventing them from moving for a short time.


With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] crosspath, shrapnel can also stun MOAB-Class Bloons for a full duration. Additionally, shrapnel damage is increased from 5 to 8.
With the [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] crosspath, shrapnel can also stun MOAB-Class Bloons for a full duration. Additionally, shrapnel damage is increased from 5 to 8. The shrapnel has 4 pierce, just like [[Deadly Precision (Battles 2)|Deadly Precision]].


{| class="wikitable"
{| class="wikitable"
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{{Strategy needed}}
{{Strategy needed}}
{{BTDB2 last updated|4.12|section=y}}
{{BTDB2 last updated|4.12|section=y}}
A consistent stunner against ZOMGs in particular. Can also be used against early BFBs, but it is overkill against early MOABs. Its DDT stun is still too short to be proper DDT defense, but can somewhat slow DDT progress for other towers to take DDTs more reliably. Setting on Strong is almost always preferred, unless using the grouped shrapnel stun of 4-2-0 in which any appropriate targeting to land the shrapnel against the grain is preferred.
A consistent stunner against ZOMGs in particular. Can also be used against early BFBs, but it is overkill against early MOABs. Its DDT stun is still too short to be proper DDT defense, but can somewhat slow DDT progress for other towers to handle DDTs more reliably. Setting on Strong is almost always preferred, unless using the grouped shrapnel stun of 4-2-0 in which any appropriate targeting to land the shrapnel against the grain is preferred.


Use 4-2-0 crosspath for general usage, being better against groups. 4-0-2 is preferred against single ZOMGs.
Use 4-2-0 crosspath for general usage, being better against groups. 4-0-2 is preferred against single ZOMGs.