Ray Of Doom (BMC): Difference between revisions
Qwertyxp2000 (talk | contribs) The flash version dunno if it's not true infinite pierce but multiplat is infinite I think |
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==Strategy== | ==Strategy== | ||
Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. | Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. Only [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]] is stronger cleanup than Ray of Doom. Additionally, Ray of Doom is one of the least laggy towers for the amount of DPS it can do. | ||
Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing. | Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing. | ||