Spectre (Battles 2): Difference between revisions
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'''Spectre''' is the [[Monkey Ace (Battles 2)|Monkey Ace]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces the Monkey Ace's homing darts (from [[Neva-Miss Targeting (Battles 2)|Neva-Miss Targeting]]) with an alternating stream of rapidly firing darts and bombs directly at Bloons, with an [[Attack speed|cooldown]] of 0.04 seconds. This attack always has First targeting, very weakly seeks its target, and alternates between: | '''Spectre''' is the [[Monkey Ace (Battles 2)|Monkey Ace]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces the Monkey Ace's homing darts (from [[Neva-Miss Targeting (Battles 2)|Neva-Miss Targeting]]) with an alternating stream of rapidly firing darts and bombs directly at Bloons, with an [[Attack speed|cooldown]] of 0.04 seconds. This attack always has First targeting, very weakly seeks its target, and alternates between: | ||
* Darts, which deal 2 Sharp-type [[damage]], +2 MOAB-class damage, and +2 Ceramic damage, and have 15 [[pierce]] (18.75 with 2-0-4). | * Darts, which deal 2 {{BTDB2 dt|Sharp}}-type [[damage]], +2 MOAB-class damage, and +2 Ceramic damage, and have 15 [[pierce]] (18.75 with 2-0-4). | ||
* Bombs, which deal 4 Explosion-type damage with +2 Ceramic damage, have 30 pierce (45 with 0-1-4), and explode in a 20 radius (23 with 0-1-4). | * Bombs, which deal 4 {{BTDB2 dt|Explosion}}-type damage with +2 Ceramic damage, have 30 pierce (45 with 0-1-4), and explode in a 20 radius (23 with 0-1-4). | ||
==Costs and sell values== | ==Costs and sell values== | ||
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Spectre is a strong carry of any Tight rush between rounds 23-29, having very few weaknesses and only needing enough time to be placed to chip away at weakened Bloons, unlike [[Ground Zero (Battles 2)|Ground Zero]] which only needs to be activated reactively to a rush. Spectre addresses anything between those rounds except DDTs, which needs other options to counter it like the de-lead of [[Cleansing Foam (Battles 2)|Cleansing Foam]], and Camos unless handled via the 0-2-4 crosspath or external assistance. | Spectre is a strong carry of any Tight rush between rounds 23-29, having very few weaknesses and only needing enough time to be placed to chip away at weakened Bloons, unlike [[Ground Zero (Battles 2)|Ground Zero]] which only needs to be activated reactively to a rush. Spectre addresses anything between those rounds except DDTs, which needs other options to counter it like the de-lead of [[Cleansing Foam (Battles 2)|Cleansing Foam]], and Camos unless handled via the 0-2-4 crosspath or external assistance. | ||
2-0-4 is usually preferred for the better DPS, while 0-2-4 should be used in | 2-0-4 is usually preferred for the better DPS, while 0-2-4 should be used in absence of decamo vs Tight Camo rushes, since it needs more support to handle DDTs. | ||
==Update history== | ==Update history== | ||