Bloon Crush (Battles 2): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTDB2 last updated|4.13|section=y}} | {{BTDB2 last updated|4.13|section=y}} | ||
A very expensive but guaranteed way to stop visible DDTs, but since [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive does enough damage to | A very expensive but guaranteed way to stop visible DDTs, but since [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive does enough damage to all pre-round 30 rushes (except ZOMGs), even without external camo detection, Bloon Crush should be used to hold off MOAB-class Bloons to stall them during the late-game, and in the meanwhile using other options to handle pre-round 30 ZOMGs. When compared to the cheaper [[Icicle Impale (Battles 2)|Icicle Impale]], Bloon Crush's full stun is more impactful against dense clumps of DDTs than Icicle Impale, holding DDTs for longer before getting overrun. Also, Bloon Crush is beneficial in loadouts that otherwise have poor DDT damage and otherwise wouldn't thrive with Ice, and going Bomb also opens up the option to use [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] for single-target damage. | ||
5-2-0 is preferred as this directly improves the stun rate of all Bloons, especially when combatting DDTs. 5-0-2's extra frag damage is not very useful since Bomb has many other reliable ways to break down dense clumps, and the less expensive [[Bomb Blitz (Battles 2)|Bomb Blitz]] is usually sufficient at taking down most Tight rushes. | 5-2-0 is preferred as this directly improves the stun rate of all Bloons, especially when combatting DDTs. 5-0-2's extra frag damage is not very useful since Bomb has many other reliable ways to break down dense clumps, and the less expensive [[Bomb Blitz (Battles 2)|Bomb Blitz]] is usually sufficient at taking down most Tight rushes. | ||