Adora, High Priestess (BCS): Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "Double Trouble" to "Double Trouble" |
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;Facing against Adora | ;Facing against Adora | ||
*OTK decks must factor in the damage done to their OTK Bloon by Sun Shield, ranging from 60 to 240 damage depending on how many orbs Adora has. [[Triple Threat Bloon]] OTK decks can build up shield to prevent damage, while [[Rad Bloon]] OTK decks may use [[Double Trouble]] to duplicate a 0 delay Rad to deal enough damage. | *OTK decks must factor in the damage done to their OTK Bloon by Sun Shield, ranging from 60 to 240 damage depending on how many orbs Adora has. [[Triple Threat Bloon]] OTK decks can build up shield to prevent damage, while [[Rad Bloon]] OTK decks may use [[Double Trouble (BCS)|Double Trouble]] to duplicate a 0 delay Rad to deal enough damage. | ||
*Cards such as [[Haunting Night]] can prevent Adora from activating her Sun Shield that turn. | *Cards such as [[Haunting Night]] can prevent Adora from activating her Sun Shield that turn. | ||
*Adora can only hit at most 3 Bloons with her Sun Shield. This allows certain aggro decks such as Swarm decks to absorb hits while a larger [[Spooky Bloon]] or [[Bolstered Bloon]] hits her unscathed. Since Adora will typically only deal 60 - 90 damage with Sun Shield, rushing Adora before she can scale more is generally a good idea. | *Adora can only hit at most 3 Bloons with her Sun Shield. This allows certain aggro decks such as Swarm decks to absorb hits while a larger [[Spooky Bloon]] or [[Bolstered Bloon]] hits her unscathed. Since Adora will typically only deal 60 - 90 damage with Sun Shield, rushing Adora before she can scale more is generally a good idea. | ||