Ray of Doom (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 17: | Line 17: | ||
|xp =75000 | |xp =75000 | ||
}} | }} | ||
'''Ray of Doom''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Ray of Doom''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade constantly fires a larger constant laserbeam with 30 {{BTD6 dt|Normal}}-type damage (instead of 1 and +10 MOAB-class damage), +110 bonus damage to the first target, 999 pierce. The shock damage bonus and damage-over-time are both increased (20 instead of 1), and duration is increased from 5 to 30 seconds. The laserbeam no longer extends until the Dartling Gunner's target, instead continuing on indefinitely until it hits an obstacle or exits the map. | ||
With 5-0-2, the beam radius is increased from 6 to 9, and pierce increased from 999 to 1025. | With 5-0-2, the beam radius is increased from 6 to 9, and pierce increased from 999 to 1025.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
| Line 31: | Line 31: | ||
The Ray of Doom is an expensive tower that is difficult to afford in most situations without income generation. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but it is almost always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose. Its combined DoT damage and duration is high enough to be significant for [[The Final Harmonic]], but remains lower than 5-0-1 [[The Bloon Solver (BTD6)|The Bloon Solver]]<!--24*10*5=1200--> or [[Glaive Lord (BTD6)|Glaive Lord]].<!--100*10--> | The Ray of Doom is an expensive tower that is difficult to afford in most situations without income generation. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but it is almost always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose. Its combined DoT damage and duration is high enough to be significant for [[The Final Harmonic]], but remains lower than 5-0-1 [[The Bloon Solver (BTD6)|The Bloon Solver]]<!--24*10*5=1200--> or [[Glaive Lord (BTD6)|Glaive Lord]].<!--100*10--> | ||
Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the | Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the pierce bonus does not help it at all due to its already immense pierce. | ||
==Update history== | ==Update history== | ||