Sentry Gun (BTD6): Difference between revisions

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skipping crosspaths in lede as it's making the upgrade template too big
 
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'''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn Sentries at locations where the range of its Sentries can cover at least 20% of the track. By default, Sentries attack every 0.95s, pop up to 2 Bloons, and have 45 range.
'''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. Every 10 seconds, it passively deploys a Sentry in its range, and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn Sentries at locations where the range of its Sentries can cover at least 20% of the track. By default, Sentries attack every 0.95 seconds, pop up to 2 Bloons, and have 45 range.<section end="lede" />


Crosspaths will affect newly spawned sentries.
Crosspaths will affect newly spawned sentries.