Golden Justice: Difference between revisions

Qwertyxp2000 (talk | contribs)
dunno if lede is good enough yet but added the lede tags
Qwertyxp2000 (talk | contribs)
Adjusted lede, as the main focus is the new straight line piercing shot
 
(One intermediate revision by one other user not shown)
Line 14: Line 14:
|xp  =40000
|xp  =40000
}}
}}
'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has 9,999,999 [[pierce]] (practically infinite pierce), and has a stronger version of the Marked to Pop ability. Crit damage from its attacks are also improved from 4× to 8×. The basic marking attack cooldown is reduced from 6 to 3 seconds and its minimum cooldown is reduced from 3 seconds to 1 second.
'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the rifle attack to produce a straight line shot that fires half as fast (every 3.18 seconds) but has practically infinite pierce and deals 280 base damage and +280 damage to Ceramic or Fortified Bloons. Additionally, this upgrade changes the following:
 
*Increases the [[crit]] damage of all its [[attack]]s from 4× to 8×.
Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons.
*Improves the pistol attack to now deal 24 base damage, +24 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, mark the target Bloon, and produce an area of effect around the target that hits up to 8 Bloons overlapping the initial shot's centerpoint,<!--0 units--> dealing the same base damage and damage to Ceramic layers as the initial shot. The AoE can hit the same Bloon as the initial shot.
 
*Increases the base [[attack speed]] of the marking attack from every 6 seconds to every 3 seconds, and reduces its minimum attack cooldown from 3 seconds to 1 second.
Each rifle shot now does 280 base damage, +280 damage to Ceramic, and +280 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its [[attack speed]] is halved compared to [[Bounty Hunter]] (3.18s attack cooldown).
*Increases the base damage of its Marked to Pop ability from 30 to 300. Its version of the ability occupies a separate slot from [[Bounty Hunter]]'s.<section end="lede"/>
 
Its own Marked to Pop ability is separated from Tier 4 [[Bounty Hunter]]s, and does 300 base damage per shot (before the damage multipliers from crits or hitting marked Bloons) instead of 30.<section end="lede"/>


== Stats ==
== Stats ==