Bloontonium (BMC): Difference between revisions
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On the {{Flash version of|Bloons Monkey City}}, Bloontonium has specialized [[Bloontonium Generator|production]] and [[Bloontonium Storage Tank|storage]] buildings that must be built to facilitate the flow of Bloontonium in order to send attacks. Attacks consume a different amount of Bloontonium depending on the attack's strength value, and players have the choice to send tougher or weaker attacks within a range dictated by the [[City Level]] of the defender. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at a ratio of 1:40. The rounding depends on when it is spent - if it is before attacking it rounds up, otherwise it rounds down. | On the {{Flash version of|Bloons Monkey City}}, Bloontonium has specialized [[Bloontonium Generator|production]] and [[Bloontonium Storage Tank|storage]] buildings that must be built to facilitate the flow of Bloontonium in order to send attacks. Attacks consume a different amount of Bloontonium depending on the attack's strength value, and players have the choice to send tougher or weaker attacks within a range dictated by the [[City Level]] of the defender. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at a ratio of 1:40. The rounding depends on when it is spent - if it is before attacking it rounds up, otherwise it rounds down. | ||
=== | ===Multiplatform version=== | ||
On the {{multiplat version of|Bloons Monkey City}}, Bloontonium is listed as a percentage, and is automatically generated (at a rate of 1% Bloontonium every 30 seconds) and stored by the [[Bloon Inflation Factory]] and when the player reaches 100% Bloontonium, the player is allowed to send an attack. There is no choice for how much Bloontonium to spend, outside of Revenge attacks consuming 20% less Bloontonium (with the [[Revenge Stick (BMC)|Revenge Stick]]) for the same effect. The player can also fill their Bloontonium reserves to 100% at the cost of Bloonstones, at a 1:2%, rounded down. | On the {{multiplat version of|Bloons Monkey City}}, Bloontonium is listed as a percentage, and is automatically generated (at a rate of 1% Bloontonium every 30 seconds) and stored by the [[Bloon Inflation Factory]] and when the player reaches 100% Bloontonium, the player is allowed to send an attack. There is no choice for how much Bloontonium to spend, outside of Revenge attacks consuming 20% less Bloontonium (with the [[Revenge Stick (BMC)|Revenge Stick]]) for the same effect. The player can also fill their Bloontonium reserves to 100% at the cost of Bloonstones, at a 1:2%, rounded down. The player can spend 0 Bloonstones to fill 1% Bloontonium if the currently stored Bloontonium is 99%. Bloontonium only overflows past 100% if Bloontonium is obtained from external sources, and can only overflow to 200%. | ||
==Gallery== | ==Gallery== | ||
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{{Image needed|flash version sprite}} | {{Image needed|flash version sprite}} | ||
<gallery> | <gallery> | ||
BMCM ui bloontonium icon.png|Bloontonium as it appears in the | BMCM ui bloontonium icon.png|Bloontonium as it appears in the multiplatform version | ||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
{{Screenshot needed|Bloontonium bars in both versions, etc}} | {{Screenshot needed|Bloontonium bars in both versions, etc}} | ||