Frozen Verdict: Difference between revisions
Added info from Skywarden testing |
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=FrozenVerdict | |id=FrozenVerdict | ||
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|xp =14000 | |xp =14000 | ||
}} | }} | ||
'''Frozen Verdict''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/> | '''Frozen Verdict''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its arrows from 1 to 2, their bonus damage to frozen Bloons from +1 to +4, and both the regular and bonus damage of the Ice combo shrapnel from 3 to 6. The combo can now slow MOAB-Class Bloons by 10%, and the area effect by another 5%. Also, the shrapnel can now freeze MOABs. | ||
Whenever an arrow pops a frozen Bloon, it leaves behind an icesplosive remain that lasts anywhere from 2 to 4 seconds. It slows up to 6 Bloons, including MOABs by 50% for 3 seconds. When the remain expires, it does a 3 pierce explosion, dealing 3 {{BTD6 dt|12}} damage and freezes 6 non-MOAB layers for 1 second.<section end="lede" /> | |||
==Stats== | |||
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=48|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=48|filterInvisible=true|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=3|count=1|maxPierce=-1|pierce=6|filterInvisible=true|radius=2|damage=2|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=75|speed=450|lifespan=0.16|acceleration=-20|damageModifierForFrozen=4|effects={{BTD6 buff|immunitiesGranted=Frozen}}{{BTD6 effect|damageModifierForFrozen=7}}{{BTD6 effect|lifespan=3|name=Ice combo - Slow effect|multiplier=0.75|multiplierForMoabs=0.9}}{{BTD6 effect|lifespan=2|name=Ice combo - Pierce effect|pierceCost=-1}}{{BTD6 zone|name=Ice combo - Slow zone|radius=8|slowMultiplier=0.8|moabsMultiplier=0.95}}{{BTD6 projectile|count=2|seekDistance=300|maxPierce=-1|pierce=3|filterInvisible=true|name=Ice combo - Shrapnel|radius=2|damage=6|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=12|speed=450|lifespan=0.08|damageModifierForFrozen=6|effects={{BTD6 effect|multiplier=0|multiplierForMoabs=0|name=Freeze|layers=9999999|chance=0.35|lifespan=1.5}}}}}}{{BTD6 projectile|name=Icesplosive Remain|count=1|maxPierce=-1|pierce=6|ignoreBlockers=true|filterInvisible=true|radius=2|minLifespan=2|maxLifespan=4|rounds=1|effects={{BTD6 effect|name=Slow effect|layers=9999999|lifespan=3|multiplier=0.5|multiplierForMoabs=0.5||chance=1}}}}{{BTD6 projectile|name=Icesplosion|maxPierce=-1|pierce=3|ignoreBlockers=true|filterInvisible=true|radius=12|damage=3|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=12|lifespan=0.05|effects={{BTD6 buff|immunitiesGranted=Frozen}}{{BTD6 effect|name=Freeze|layers=6|multiplier=0|lifespan=1}}}}}}|buffs={{BTD6 buff||name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Pierce buff|pierceMultiplier=1.5|lifespan=1.0|appliesToOwningTower=true}}}}Notes: | |||
* The +7 damage bonus to frozen is only applied to Blue, Green, Yellow and Pink Bloons. | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|section=y}} | {{strategy needed|section=y|More ways to optimize Ferdict vs Coldchain, especially in ice strategies}} | ||
{{BTD6 last updated|56.3|section=y}} | |||
Frozen Verdict excels with a freeze-focused setup, such as with [[Icicles (BTD6)|Icicles]] and [[Snowstorm (BTD6)|Snowstorm]], in order to proc the [[Icebore]] and [[Coldchain]] effects, as well as generate collateral damage and support from the icesplosive remains. Otherwise, Frozen Verdict struggles to see value at all, as it alone will not be reliable against groups without [[Frozen Bloon]]s. But at the same time, Frozen Verdict must consistently do the final pops and carry the defense, or else other towers will "steal" its pops and ruin its chained defensive potential, making it awkward to use in practice without a dedicated Frozen Verdict strategy. | |||
Generally, the crosspath preference varies but path 2's [[Thundering Arc]] can be better with its pierce buff and focused shots against groups, though path 1 is still useful so it can reach more regions. | |||
==Update history== | |||
{{BTD6 change list by upgrade|Skywarden|3|4}} | |||
==Gallery== | ==Gallery== | ||