Galvanic Conduit: Difference between revisions
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=GalvanicConduit | |id=GalvanicConduit | ||
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|xp =3000 | |xp =3000 | ||
}} | }} | ||
'''Galvanic Conduit''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the [[damage type]] of | '''Galvanic Conduit''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the [[damage type]] of its main [[attack]] to {{BTD6 dt|Plasma}}, allowing it to damage [[Lead Bloon (BTD6)|Lead Bloons]], and grants it +3 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], and [[Lead Bloon (BTD6)|Lead Bloons]] (which do not stack on Bloons that have multiple of these properties). It also unlocks the Lightning Combo: | ||
# | #All Skywardens with this upgrade, [[Thunder's Decree]], or [[Stormwrath Archon]] apply a circling yellow mark to one Bloon they deal damage to at a time, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All affected Bloons attract projectiles that deal {{BTD6 dt|Energy}}- and {{BTD6 dt|Plasma}}-type damage within a 30-unit radius towards them. | ||
# | #Starting on the second hit, affected Bloons that take damage from {{BTD6 dt|Sharp}}- and {{BTD6 dt|Shatter}}-type attacks create chain lightning that has 4 pierce, splits once (effectively hitting up to 6 Bloons), and does 5 damage with +4 damage to frozen Bloons. The lightning attributes its damage and pops to the tower that triggered it. | ||
#Starting on the fourth hit, each arrow deals +10 damage and stuns the target for 3 seconds (1 second for MOABs and DDTs and 0.5 seconds for BFBs). It cannot stun ZOMGs and cannot refresh its stun duration on Bloons that are already stunned by it.<section end="lede" /> | |||
With [[Icebore]], the bonus Frozen damage increases to +4. | |||
==Stats== | |||
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}} | |||
{{Cleanup|Doesn't mention mutually exclusive damage bonuses}}{{BTD6 tower|range=48|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=48|filterInvisible=true|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|attackThroughWalls=true|projectiles={{BTD6 projectile|name=Arrow|count=1|maxPierce=1|pierce=1|ignoreBlockers=true|filterInvisible=true|radius=2}}{{BTD6 projectile|count=1|pierce=4|maxPierce=-1|filterInvisible=true|name=Explosion|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=72|lifespan=0.05|radius=8|damageModifierForLead=3|damageModifierForMoabs=3|damageModifierForCeramic=3}}|buffs={{BTD6 buff|pierceAdditive=0.5|projectileRadius=+1|name=Explosion buff per 10 units of distance}}{{BTD6 projectile|name=Lightning Combo - Projectile attraction|radius=30|lifespan=2}}{{BTD6 attack|name=Lightning Combo - Chain Lightning|range=24|targetTypes=Last|projectiles={{BTD6 projectile|count=1|maxPierce=-1|pierce=4|ignoreBlockers=true|filterInvisible=true|radius=2|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=72}}}}{{BTD6 effect|damageModifier=10|multiplier=0|lifespanForDdt=1|lifespanForMoab=1|lifespanForBfb=0.5|lifespanForZomg=0|lifespan=3|name=Ligthning Combo - Stun and extra damage}}}}|buffs={{BTD6 buff|ratePercentagePerStack=0.05|maxStackSize=20|lifespan=2|appliesToOwningTower=true}}|targetTypeTargetSelectedPoint=y}}Notes: | |||
* Due a bug, stacks 11 and beyond do not have any effect on the attack speed. | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|section=y}} | {{strategy needed|section=y|Find specific use cases}} | ||
Galvanic Conduit is an early to mid game tower providing lead popping power and decent ceramic and even | {{BTD6 last updated|56.0|section=y}} | ||
Galvanic Conduit is an early-to-mid game tower providing lead popping power and decent ceramic and even MOAB damage for its cost. Its passive applies stacks to bloons hit and when attacking a bloon with 3 stacks will stun the bloon. One Galvanic Conduit alone will have a hard time attacking the same Bloon enough to trigger this and benefits from [[Glue Gunner (BTD6)|Glue Gunners]] or [[Ice Monkey (BTD6)|Ice Monkeys]] giving it more time. Alternatively, multiple Galvanic Conduits can be used together as stacks are shared between all monkeys. Generally, the fixed point targeting is not good for the Skywarden as it functionally gives a huge penalty to range and makes it nearly impossible to trigger the combo attack. | |||
As stated in | As stated in its description, Galvanic Conduit synergizes well with monkeys that deal Sharp or Shatter damage, causing chain lightning for even more damage. Being able to attract energy and plasma projectiles is useful, though often less relevant of a buff as most of these towers don't struggle with accuracy. | ||
Crosspathing top path gives greatly increased range and the ability to hit camo, as well as slightly increasing the range of all other towers in its radius, while bottom path gives it extra damage against frozen bloons and extra pierce. The extra pierce is very valuable as despite | Crosspathing top path gives greatly increased range and the ability to hit camo, as well as slightly increasing the range of all other towers in its radius, while bottom path gives it extra damage against frozen bloons and extra pierce. The extra pierce is very valuable as despite its attacks appearing visually similar to a Mortar Monkey, they have much less pierce and can struggle with large clumps of bloons. | ||
==Update history== | |||
{{BTD6 change list by upgrade|Skywarden|2|3}} | |||
==Gallery== | ==Gallery== | ||
{{main gallery|Skywarden}} | {{main gallery|Skywarden}} | ||