Mega Massive Munitions Factory: Difference between revisions
Qwertyxp2000 (talk | contribs) |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 11: | Line 11: | ||
The '''Mega Massive Munitions Factory''' is the [[Spike Factory (BTD6)|Spike Factory]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | The '''Mega Massive Munitions Factory''' is the [[Spike Factory (BTD6)|Spike Factory]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | ||
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]: | <section begin="lede" />The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]: | ||
*'''Controlled Burst''' — Quadruples its main attack's [[attack speed]] for 15 seconds and is only usable once per round, similar to Smart Spikes. | *'''Controlled Burst''' — Quadruples its main attack's [[attack speed]] for 15 seconds and is only usable once per round, similar to Smart Spikes. | ||
*'''Spikeageddon''' — Launches powerful land mines that land on approximately equally spaced intervals along each path that explode on contact with a Bloon, dealing massive damage and releasing 3 smaller spike piles. Activating the ability while there are still mines on-screen detonates them instead of spawning more mines. The number of mines dispensed depends on the track length and number of paths. | *'''Spikeageddon''' — Launches powerful land mines that land on approximately equally spaced intervals along each path that explode on contact with a Bloon, dealing massive damage and releasing 3 smaller spike piles. Activating the ability while there are still mines on-screen detonates them instead of spawning more mines. The number of mines dispensed depends on the track length and number of paths.<section end="lede" /> | ||
==Mechanics== | ==Mechanics== | ||
| Line 45: | Line 45: | ||
===Spikeageddon=== | ===Spikeageddon=== | ||
[[File:BTD6 SpikeFactory SpikeFactoryParagonSpikeageddonAA.png|50px|right]] | [[File:BTD6 SpikeFactory SpikeFactoryParagonSpikeageddonAA.png|50px|right]] | ||
'''Spikeageddon'''<ref name="48.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Reddit|retrieved=27 mar 2025}}</ref> causes the Mega Massive Munitions Factory to launch land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]] spikes every 0. | '''Spikeageddon'''<ref name="48.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1jllnb3/bloons_td_6_v480_update_preview/|title=Bloons TD 6 v48.0 - Update Preview!|publisher=Reddit|retrieved=27 mar 2025}}</ref> causes the Mega Massive Munitions Factory to launch land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]] spikes every 0.6 seconds, but rounded and smaller) into the air that land on roughly equally spaced intervals across each path, starting at the exit and moving towards the entrance (reversed on [[Reverse (BTD6)|Reverse]] mode). It attempts to place up to 25 mines across each path and spread them at least 60 units apart from each other (before they are randomly spread by up to 15 units in either direction), but will place fewer than 25 mines if the track is not long enough. The rate of making land mines is not affected by degrees or external speed buffs. | ||
Each land mine explodes on contact with the first Bloon, after 6 minutes and 40 seconds, or after 5 rounds, whichever comes first. It generates an explosion and spawns three spikes (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]]) that each last for up to 5 minutes or 5 rounds. | Each land mine explodes on contact with the first Bloon, after 6 minutes and 40 seconds, or after 5 rounds, whichever comes first. It generates an explosion and spawns three spikes (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]]) that each last for up to 5 minutes or 5 rounds. | ||