Ring of Fire (BTD6): Difference between revisions

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'''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade replaces the Tack Shooter's tacks with a {{BTD6 dt|Fire}}-type (cannot pop [[Purple Bloon (BTD6)|Purple Bloon]]s) area of effect that shoots twice as fast (every 0.315 seconds), deals 5 [[damage]] (6 with [[More Tacks (BTD6)|More Tacks]], 7 with [[Even More Tacks (BTD6)|Even More Tacks]]), and hits up to 30 [[Bloon]]s per shot (45 with [[Super Range Tacks (BTD6)|Super Range Tacks]]). The [[projectile radius|radius]] of the fire ring scales with range buffs. Each shot much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple. Ring of Fire and other tier 4 and above Tack Shooters also have slightly elevated lines of sight compared to tier 3 and below Tack Shooters.  
'''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the Tack Shooter's tacks with an area of effect that is {{BTD6 dt|Fire}}-type (cannot pop [[Purple Bloon (BTD6)|Purple Bloon]]s), shoots twice as fast (every 0.315 seconds), deals 5 [[damage]] (6 with [[More Tacks (BTD6)|More Tacks]], 7 with [[Even More Tacks (BTD6)|Even More Tacks]]), and hits up to 30 [[Bloon]]s per shot (45 with [[Super Range Tacks (BTD6)|Super Range Tacks]]). The [[projectile radius|radius]] of the fire ring scales with range buffs.  


Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18.  
Each shot does much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple. Ring of Fire and other tier 4 and above Tack Shooters also have slightly elevated lines of sight compared to tier 3 and below Tack Shooters.
 
Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18.<section end="lede"/>


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|56.0|section=y}}
Ring of Fire excels in [[Race Event]]s, thanks to its very high pierce and highly effective ability to layer-skip Bloons, in addition to cleaning up {{BTD6|Bloonarius}}'s spawns well. There, 4-2-0 is recommended for the pierce increase and for 3-2-0 being the optimal crosspath for its previous upgrade, {{BTD6|Hot Shots}}. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple {{BTD6|Ceramic Bloon}}s and below that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]].
Ring of Fire excels against groups, having highly effective capabilities to layer-skip Bloons. It excels in [[Race (BTD6)|Race]] game modes in addition to cleaning up {{BTD6|Bloonarius}}'s spawns. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple standard Bloons that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]].
 
Since it excels as a high pierce-and-damage option, 4-2-0 is recommended for the pierce increase, as this improves its cleanup efficiency against super dense groups. 4-0-2 can be useful to layer-skip Zebras and Leads, though the lack of pierce may cause it to become vulnerable to weak clumps that it or other towers may create.


==Update history==
==Update history==