Dragon's Breath (BMC): Difference between revisions

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Qwertyxp2000 (talk | contribs)
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it is still weaker in the multiplat version though, but it doesn't make a difference it's bad in both
 
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{{for|other uses|Dragon's Breath (disambiguation)}}
{{for|other uses|Dragon's Breath (disambiguation)}}
{{Research|Possibly slower in multiplatform version}}
{{BMC upgrade info
{{BMC upgrade info
|name F      =Dragon's Breath
|name F      =Dragon's Breath
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|xp      =450
|xp      =450
}}
}}
'''Dragon's Breath''' is the [[Monkey Apprentice (BMC)|Monkey Apprentice]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. {{#lst:Dragon's Breath (BTD5)|lede}}
'''Dragon's Breath''' is the [[Monkey Apprentice (BMC)|Monkey Apprentice]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. {{#lst:Dragon's Breath (BTD5)|lede}} In the {{Flash version of|Bloons Monkey City}}, the flames have 4 pierce instead.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|Confirm viability in Flash and Multiplatform}}
{{Strategy needed|Confirm viability in Flash and Multiplatform}}
Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop [[DDT (BMC)|DDT]]s. It is even less efficient in the multiplatform version with its slower rate. Alternatives such as [[Bloonjitsu (BMC)|Bloonjitsu]] or large quantities of [[Triple Darts (BMC)|Triple Darts]] are preferred when Lead immunities are not a problem. However, Dragon's Breath is still usable in [[Monkey Teams (BMC)|Monkey Teams]] in loadouts that otherwise lack reliable single-target damage.
Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop [[DDT (BMC)|DDT]]s. Alternatives such as [[Bloonjitsu (BMC)|Bloonjitsu]] or large quantities of [[Triple Darts (BMC)|Triple Darts]] are preferred when Lead immunities are not a problem. However, Dragon's Breath is still usable in [[Monkey Teams (BMC)|Monkey Teams]] in loadouts that otherwise lack reliable single-target damage.


[[Intense Magic (BMC)|Intense Magic]] doesn't affect the flames, while [[Lightning Bolt (BMC)|Lightning Bolt]] is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient.
[[Intense Magic (BMC)|Intense Magic]] doesn't affect the flames, while [[Lightning Bolt (BMC)|Lightning Bolt]] is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient.

Latest revision as of 08:49, 18 August 2026

Dragon's Breath
Portrait of Dragon's Breath
Icon of Dragon's BreathSpews endless flames at nearby bloons.
Portrait of Dragon's Breath
Icon of Dragon's BreathSpews endless flames at nearby bloons, roasting and popping them with ease.
Tower Monkey Apprentice — Path 2 — Tier 3
Cash cost $4,200
Research
Requirements City Level 15
Cost City Cash 12,000 (Multiplatform version)
City Cash 12,000 Bloonstones 20 (Flash version)
Time 1 day 12 hours
XP given Experience 450

Dragon's Breath is the Monkey Apprentice's path 2 tier 3 upgrade in Bloons Monkey City. It adds a rapid fire flame attack to the apprentice's arsenal. Each flame has 3 pierce, pops all bloon types, and has an attack cooldown of 0.07s. In the Flash version of Bloons Monkey City, the flames have 4 pierce instead.

Stats

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Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Mobile version Flash version
Cost Sell value Cost Sell value
0-3 $5,350 $4,280 $5,350 $4,280
1-3 $5,650 $4,520 $5,650 $4,520
2-3 $6,850 $5,480 $6,850 $5,480

Strategy

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This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Confirm viability in Flash and Multiplatform

Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop DDTs. Alternatives such as Bloonjitsu or large quantities of Triple Darts are preferred when Lead immunities are not a problem. However, Dragon's Breath is still usable in Monkey Teams in loadouts that otherwise lack reliable single-target damage.

Intense Magic doesn't affect the flames, while Lightning Bolt is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient.

[edit | edit source]