Heavy Shells (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: all right, but yeah, regardless of what I said, updating the version number is a good habit whenever the whole content is totally different to the number shown in the section, as well as after reading the whole section to verify |
Qwertyxp2000 (talk | contribs) +1 moab damage but the wording kinda sucked |
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'''Heavy Shells''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Heavy Shells''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases its [[attack speed]] by approximately 33% and deals {{BTD6 dt|Normal}} damage type, allowing each shot to damage all visible Bloons. Shots also gain +1 damage to [[Lead Bloon (BTD6)|Leads]] (including visible [[DDT (BTD6)|DDTs]]), [[MOAB-Class Bloon]]s, and [[Fortified Bloon (BTD6)|Fortified Bloons]], +2 damage to all Bloons that are stunned, and +3 damage to [[Ceramic Bloon (BTD6)|Ceramics]]. These bonuses can stack. | ||
With [[Burny Stuff (BTD6)|Burny Stuff]], it deals 4 damage per tick instead of 1. | With [[Burny Stuff (BTD6)|Burny Stuff]], it deals 4 damage per tick instead of 1.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56. | {{BTD6 last updated|56.3|section=y}} | ||
Heavy Shells is a decent early-game tower, being able to pop all Bloon types, including Camo with [[Increased Accuracy (BTD6)|Increased Accuracy]], that generally sees the most use at the start of [[Race Event]]s with the Bloon Buster crosspath, yet for damage it prefers the massive damage over time with the Burny Stuff crosspath. Target it on top of the best loop, and retarget it when needed to the most dangerous Bloon clump. In most cases, it is a stepping stone to its powerful Tier 4, [[Artillery Battery (BTD6)|Artillery Battery]], but thrives in its cost-efficient damage with Burny Stuff, making it exceptionally powerful in Least Cash scores. [[Striker Jones (BTD6)|Striker Jones]] pairs well with Heavy Shells due to his buffs to Mortars and Concussive Shell triggering bonus stunned damage, both of which benefits its higher tiers as well. Crosspath to 0-3-2 to take full advantage of its Burny Stuff and gain innate Camo, or alternatively crosspath to 2-3-0 to gain more pierce and shell damage when using other sources of Burny Stuff damage from a higher tier Mortar. | Heavy Shells is a decent early-game tower, being able to pop all Bloon types, including Camo with [[Increased Accuracy (BTD6)|Increased Accuracy]], that generally sees the most use at the start of [[Race Event]]s with the [[Bloon Buster (BTD6)|Bloon Buster]] crosspath, yet for damage it prefers the massive damage over time with the [[Burny Stuff (BTD6)|Burny Stuff]] crosspath. Target it on top of the best loop, and retarget it when needed to the most dangerous Bloon clump. In most cases, it is a stepping stone to its powerful Tier 4, [[Artillery Battery (BTD6)|Artillery Battery]], but thrives in its cost-efficient damage with Burny Stuff, making it exceptionally powerful for grouped Bloon damage in Least Cash scores.<!--not all Least Cash situations, just as regular Bloon damage--> Compared to other variants of Burny Stuff, mainly 3-0-2 [[Shell Shock (BTD6)|Shell Shock]], Heavy Shells can innately affect Black Bloons but may sometimes struggle to pierce if crowds of Bloons interfere with hitting non-burning Bloons. [[Striker Jones (BTD6)|Striker Jones]] pairs well with Heavy Shells due to his buffs to Mortars and Concussive Shell triggering bonus stunned damage, both of which benefits its higher tiers as well. | ||
Crosspath to 0-3-2 to take full advantage of its Burny Stuff and gain innate Camo, or alternatively crosspath to 2-3-0 to gain more pierce and shell damage when using other sources of Burny Stuff damage from a higher tier Mortar. | |||
==Update history== | ==Update history== | ||