Update history:Bloons TD 6/Version 56.2: Difference between revisions
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{{BTD6 update info | {{BTD6 update info | ||
| version = 56.2 | | version = 56.2 | ||
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| prev minor = 56.1 | | prev minor = 56.1 | ||
| next minor = 56.3 | | next minor = 56.3 | ||
| next = | | next = 57.0 | ||
| steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref> | | steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref> | ||
| steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref> | | steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref> | ||
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{{research|Elaborate specific interactions with Skywarden: | {{research|Elaborate specific interactions with Skywarden: | ||
*Find out each of the new icons for 2+xx, if any | *Find out each of the new icons for 2+xx, if any | ||
*Confirm the track-based item x4x fix (just rotation fix?) | *Confirm the track-based item x4x fix (just rotation fix?)}} | ||
{{BTD6 tower changes | |||
|version=56.2 | |||
{{BTD6 tower changes|version=56.2|tower=Skywarden | |tower=Skywarden | ||
|changes 1 tiers=1xx+ | |changes 1 tiers=1xx+ | ||
|changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}} | |changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}} | ||
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|changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}} | |changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}} | ||
|changes 7 tiers=xx3+ | |changes 7 tiers=xx3+ | ||
|changes | |changes 8=*{{nerf|name=Ice Combo|The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly|fix=y|note=Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)}} | ||
*{{ | |changes 8 tiers=xx3 | ||
|changes 7=*{{nerf|name=Freezing Shrapnel|Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards|fix=y}} | |||
*{{neutral|name=Freezing Shrapnel|The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow|undoc=y}} | |||
}} | }} | ||
====[[Geraldo (BTD6)|Geraldo]]==== | ====[[Geraldo (BTD6)|Geraldo]]==== | ||
{{research|Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot) and added | {{research|Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot), and verify any other changes to Geraldo like the added bug(s)}} | ||
{{BTD6 hero changes|version=56.2|hero=Geraldo | |||
|all level changes=*{{buff|Shop items are now free or almost free when played on any difficulty or mode with a cost modifier|fix=y}} | |||
}} | |||
====[[Tech Bot Prime]]==== | ====[[Tech Bot Prime]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version=56. | |version=56.2 | ||
|tower=Tech Bot Prime | |tower=Tech Bot Prime | ||
|power pro=y | |power pro=y | ||
|changes 1=*{{ | |changes 1=*{{nerf|No longer increases the damage of the other attacks of the towers which have their abilities triggered|note=The 2× multiplier now only works for abilities that send a single projectile upon activation (e.g. Tsar Bomba)|fix=y}} | ||
|changes 1 tiers=300 | |changes 1 tiers=300 | ||
}} | }} | ||
===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]=== | ===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]=== | ||
{{BTD6 changes table|column 1 name=Knowledge|changes 1 label={{BTD6 mk|Door Gunner}}|changes 1 names=Door Gunner|changes 1=*{{change| | {{BTD6 changes table | ||
|column 1 name=Knowledge | |||
|changes 1 label={{BTD6 mk|Door Gunner}} | |||
|changes 1 names=Door Gunner | |||
|changes 1=*{{change|name=Redeployment|Resolved an issue where redeployed towers were not displayed correctly|fix=y}} | |||
|changes 2 label={{BTD6 mk|Cheap 'Rangs}},{{BTD6 mk|Budget Clusters}},{{BTD6 mk|Cheaper Solution}},{{BTD6 mk|Cheaper Maiming}}, {{BTD6 mk|Budget Battery}}, {{BTD6 mk|Cheaper Doubles}}, {{BTD6 mk|Warm Oak}}, {{BTD6 mk|Hi-Value Mines}} | |||
|changes 2 names=Cheap Rangs;Budget Clusters;Cheaper Solution;Cheaper Maiming;Budget Battery;Cheaper Doubles;Warm Oak;Hi-Value Mines | |||
|changes 2=*{{Buff|Discount Monkey Knowledge points now correctly work on difficulties outside of Medium|fix=y}} | |||
}} | |||
===[[Perk]]s=== | ===[[Perk]]s=== | ||
{{research|Research the precise Monkey Star bugfix}} | {{research|Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly}} | ||
*{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}} | *{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}} | ||
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===''[[Frontier Legends]]''=== | ===''[[Frontier Legends]]''=== | ||
*Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC | *Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC{{BTD6 changes | ||
| version = 56.2 | |||
| changes 1 names = Fishing Spot | |||
| changes 1 = *{{change|Traits that affect Bananite income are now applied to the Fish value|fix=y}} | |||
}} | |||
===[[Diamondback]]=== | ===[[Diamondback]]=== | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*Localization fixes. | *UI: Localization fixes. | ||
* | *UI: Resolved a crash that could occur viewing other teams while in a team | ||
*UI: Relic descriptions can be viewed again from each tile’s play menu | |||
* | *Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys | ||
* | *Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands | ||
* | *Gameplay: Resolved an issue with Lightning-type attacks | ||
* | *Gameplay: Abilities should order consistently on the Ability Quickbar | ||
*Reduced some crashes occurring in iOS. | **Note: This change will only apply for saves created in this version or higher | ||
*Gameplay: Resuming game from background on mobile should always clear notifications | |||
*Gameplay: Resolved an issue with the Monkey Star perk saving broken towers | |||
*Dark Dungeons: Resolved a crash that could occur activating the Statue | |||
*Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt" | |||
*Netflix: Resolved a crash choosing cloud save on a conflict during gameplay | |||
*iOS: Reduced some crashes occurring in iOS. | |||
==Notes== | ==Notes== | ||
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**Easy: Free (less than 100% base cost) | **Easy: Free (less than 100% base cost) | ||
**Hard: 8% of base cost, rounded to the nearest $5 | **Hard: 8% of base cost, rounded to the nearest $5 | ||
**Impoppable: about 1.60% of the base cost, rounded to the nearest $5 | **Impoppable: about 1.60%<!--0.0159615385; calc $415 totem output and $26k medium--> of the base cost, rounded to the nearest $5 | ||
== References == | == References == | ||