Update history:Bloons TD 6/Version 56.2: Difference between revisions

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m +add: next update
 
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{{incomplete|Not all changes added from both patch notes and any undocumented stuff}}
{{BTD6 update info
{{BTD6 update info
| version = 56.2
| version = 56.2
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| prev minor = 56.1
| prev minor = 56.1
| next minor = 56.3
| next minor = 56.3
| next =
| next = 57.0
| steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref>
| steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref>
| steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref>
| steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref>
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{{research|Elaborate specific interactions with Skywarden:
{{research|Elaborate specific interactions with Skywarden:
*Find out each of the new icons for 2+xx, if any
*Find out each of the new icons for 2+xx, if any
*Confirm the track-based item x4x fix (just rotation fix?)
*Confirm the track-based item x4x fix (just rotation fix?)}}
*Find the minimum cooldown implemented into the xx3+ and find out if it affects just t3 or also t4+
{{BTD6 tower changes
*Figure out the "incorrectly slow MOAB targets" for xx3}}
|version=56.2
{{BTD6 tower changes|version=56.2|tower=Skywarden
|tower=Skywarden
|changes 1 tiers=1xx+
|changes 1 tiers=1xx+
|changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}}
|changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}}
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|changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}}
|changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}}
|changes 7 tiers=xx3+
|changes 7 tiers=xx3+
|changes 7=*{{nerf|Ice Combo now has a minimum cooldown for triggering shards}}
|changes 8=*{{nerf|name=Ice Combo|The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly|fix=y|note=Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)}}
*{{nerf|No longer slows MOAB-class Bloons incorrectly|fix=y}}
|changes 8 tiers=xx3
|changes 7=*{{nerf|name=Freezing Shrapnel|Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards|fix=y}}
*{{neutral|name=Freezing Shrapnel|The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow|undoc=y}}
}}
}}


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|all level changes=*{{buff|Shop items are now free or almost free when played on any difficulty or mode with a cost modifier|fix=y}}
|all level changes=*{{buff|Shop items are now free or almost free when played on any difficulty or mode with a cost modifier|fix=y}}
}}
}}
====[[Corvus (BTD6)|Corvus]]====
{{empty}}


====[[Tech Bot Prime]]====
====[[Tech Bot Prime]]====
{{research|What exactly was the "Techbot 3xx bonus damage scaling" issue NK said?}}
{{BTD6 tower changes
{{BTD6 tower changes
|version=56.0
|version=56.2
|tower=Tech Bot Prime
|tower=Tech Bot Prime
|power pro=y
|power pro=y
|changes 1=*{{change|Resolved an issue with scaling with bonus damage|fix=y}}
|changes 1=*{{nerf|No longer increases the damage of the other attacks of the towers which have their abilities triggered|note=The 2× multiplier now only works for abilities that send a single projectile upon activation (e.g. Tsar Bomba)|fix=y}}
|changes 1 tiers=300
|changes 1 tiers=300
}}
}}
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|changes 1 label={{BTD6 mk|Door Gunner}}
|changes 1 label={{BTD6 mk|Door Gunner}}
|changes 1 names=Door Gunner
|changes 1 names=Door Gunner
|changes 1=*{{change|"Resolved an issue with Door Gunner placing down invisible towers"|fix=y}}
|changes 1=*{{change|name=Redeployment|Resolved an issue where redeployed towers were not displayed correctly|fix=y}}
|changes 2 label={{BTD6 mk|Cheap 'Rangs}},{{BTD6 mk|Budget Clusters}},{{BTD6 mk|Cheaper Solution}},{{BTD6 mk|Cheaper Maiming}}, {{BTD6 mk|Budget Battery}}, {{BTD6 mk|Cheaper Doubles}}, {{BTD6 mk|Warm Oak}}, {{BTD6 mk|Hi-Value Mines}}
|changes 2 label={{BTD6 mk|Cheap 'Rangs}},{{BTD6 mk|Budget Clusters}},{{BTD6 mk|Cheaper Solution}},{{BTD6 mk|Cheaper Maiming}}, {{BTD6 mk|Budget Battery}}, {{BTD6 mk|Cheaper Doubles}}, {{BTD6 mk|Warm Oak}}, {{BTD6 mk|Hi-Value Mines}}
|changes 2 names=Cheap Rangs;Budget Clusters;Cheaper Solution;Cheaper Maiming;Budget Battery;Cheaper Doubles;Warm Oak;Hi-Value Mines
|changes 2 names=Cheap Rangs;Budget Clusters;Cheaper Solution;Cheaper Maiming;Budget Battery;Cheaper Doubles;Warm Oak;Hi-Value Mines
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===[[Perk]]s===
===[[Perk]]s===
{{research|Research the precise Monkey Star bugfix}}
{{research|Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly}}
*{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}}
*{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}}


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===''[[Frontier Legends]]''===
===''[[Frontier Legends]]''===
*Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC
*Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC{{BTD6 changes
| version = 56.2
| changes 1 names = Fishing Spot
| changes 1 = *{{change|Traits that affect Bananite income are now applied to the Fish value|fix=y}}
}}


===[[Diamondback]]===
===[[Diamondback]]===
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===Miscellaneous===
===Miscellaneous===
*Localization fixes.
*UI: Localization fixes.
*"Multiple ability towers should order consistently on the Ability Quickbar, please note that this will only apply for any save games newly created on this version."
*UI: Resolved a crash that could occur viewing other teams while in a team
*"Resolved a crash that could occur viewing other teams while in a team"
*UI: Relic descriptions can be viewed again from each tile’s play menu
*"Resuming game from background on mobile should always clear notifications"
*Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys
*"Resolved a crash that could occur activating the Statue on Dark Dungeons"
*Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands
*[Epic] "Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
*Gameplay: Resolved an issue with Lightning-type attacks
*[Netflix] Resolved a crash choosing cloud save on a conflict during gameplay
*Gameplay: Abilities should order consistently on the Ability Quickbar
*Reduced some crashes occurring in iOS.
**Note: This change will only apply for saves created in this version or higher
*Gameplay: Resuming game from background on mobile should always clear notifications
*Gameplay: Resolved an issue with the Monkey Star perk saving broken towers
*Dark Dungeons: Resolved a crash that could occur activating the Statue
*Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
*Netflix: Resolved a crash choosing cloud save on a conflict during gameplay
*iOS: Reduced some crashes occurring in iOS.


==Notes==
==Notes==